Split GrGLContextInfo into GrGLContext & GrGLContextInfo
https://codereview.appspot.com/7436045/
git-svn-id: http://skia.googlecode.com/svn/trunk@7905 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/benchmain.cpp b/bench/benchmain.cpp
index 5fc74bc..96db07d 100644
--- a/bench/benchmain.cpp
+++ b/bench/benchmain.cpp
@@ -625,7 +625,7 @@
SkTArray<BenchTimer*> timers(SK_ARRAY_COUNT(gConfigs));
for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); ++i) {
#if SK_SUPPORT_GPU
- SkGLContext* ctx = NULL;
+ SkGLContextHelper* ctx = NULL;
if (kGPU_Backend == gConfigs[i].fBackend) {
ctx = gContextFactory.getGLContext(gConfigs[i].fContextType);
}
@@ -680,7 +680,7 @@
configName = gConfigs[configIndex].fName;
backend = gConfigs[configIndex].fBackend;
GrContext* context = NULL;
- SkGLContext* glContext = NULL;
+ SkGLContextHelper* glContext = NULL;
BenchTimer* timer = timers[configIndex];
#if SK_SUPPORT_GPU