Split GrGLContextInfo into GrGLContext & GrGLContextInfo

https://codereview.appspot.com/7436045/



git-svn-id: http://skia.googlecode.com/svn/trunk@7905 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index ab3501c..21a3d1b 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -738,7 +738,7 @@
     //      The solution to this is probably to alter SkDebugGlContext's
     //      "makeCurrent" method to make a call like "makeCurrent(this)" to
     //      the debug GL interface (assuming that the application will create
-    //      multiple SkGLContext's) to let it switch between the active
+    //      multiple SkGLContextHelper's) to let it switch between the active
     //      context. Everything in the GrDebugGL object would then need to be
     //      moved to a GrContextObj and the GrDebugGL object would just switch
     //      between them. Note that this approach would also require that