| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLFragmentShaderBuilder.h" |
| #include "GrGLShaderStringBuilder.h" |
| #include "GrGLProgramBuilder.h" |
| #include "../GrGpuGL.h" |
| |
| #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
| #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) |
| |
| // ES2 FS only guarantees mediump and lowp support |
| static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision; |
| const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; |
| static const char* declared_color_output_name() { return "fsColorOut"; } |
| static const char* dual_source_output_name() { return "dualSourceOut"; } |
| static void append_default_precision_qualifier(GrGLShaderVar::Precision p, |
| GrGLStandard standard, |
| SkString* str) { |
| // Desktop GLSL has added precision qualifiers but they don't do anything. |
| if (kGLES_GrGLStandard == standard) { |
| switch (p) { |
| case GrGLShaderVar::kHigh_Precision: |
| str->append("precision highp float;\n"); |
| break; |
| case GrGLShaderVar::kMedium_Precision: |
| str->append("precision mediump float;\n"); |
| break; |
| case GrGLShaderVar::kLow_Precision: |
| str->append("precision lowp float;\n"); |
| break; |
| case GrGLShaderVar::kDefault_Precision: |
| SkFAIL("Default precision now allowed."); |
| default: |
| SkFAIL("Unknown precision value."); |
| } |
| } |
| } |
| |
| GrGLFragmentShaderBuilder::DstReadKey |
| GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps& caps) { |
| uint32_t key = kYesDstRead_DstReadKeyBit; |
| if (caps.fbFetchSupport()) { |
| return key; |
| } |
| SkASSERT(dstCopy); |
| if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) { |
| // The fact that the config is alpha-only must be considered when generating code. |
| key |= kUseAlphaConfig_DstReadKeyBit; |
| } |
| if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { |
| key |= kTopLeftOrigin_DstReadKeyBit; |
| } |
| SkASSERT(static_cast<DstReadKey>(key) == key); |
| return static_cast<DstReadKey>(key); |
| } |
| |
| GrGLFragmentShaderBuilder::FragPosKey |
| GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst, const GrGLCaps&) { |
| if (kTopLeft_GrSurfaceOrigin == dst->origin()) { |
| return kTopLeftFragPosRead_FragPosKey; |
| } else { |
| return kBottomLeftFragPosRead_FragPosKey; |
| } |
| } |
| |
| GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, |
| const GrGLProgramDesc& desc) |
| : INHERITED(program) |
| , fHasCustomColorOutput(false) |
| , fHasSecondaryOutput(false) |
| , fSetupFragPosition(false) |
| , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey) |
| , fHasReadDstColor(false) |
| , fHasReadFragmentPosition(false) { |
| } |
| |
| bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { |
| switch (feature) { |
| case kStandardDerivatives_GLSLFeature: { |
| GrGpuGL* gpu = fProgramBuilder->gpu(); |
| if (!gpu->glCaps().shaderDerivativeSupport()) { |
| return false; |
| } |
| if (kGLES_GrGLStandard == gpu->glStandard() && |
| k110_GrGLSLGeneration == gpu->glslGeneration()) { |
| this->addFeature(1 << kStandardDerivatives_GLSLFeature, |
| "GL_OES_standard_derivatives"); |
| } |
| return true; |
| } |
| default: |
| SkFAIL("Unexpected GLSLFeature requested."); |
| return false; |
| } |
| } |
| |
| SkString GrGLFragmentShaderBuilder::ensureFSCoords2D( |
| const GrGLProcessor::TransformedCoordsArray& coords, int index) { |
| if (kVec3f_GrSLType != coords[index].getType()) { |
| SkASSERT(kVec2f_GrSLType == coords[index].getType()); |
| return coords[index].getName(); |
| } |
| |
| SkString coords2D("coords2D"); |
| if (0 != index) { |
| coords2D.appendf("_%i", index); |
| } |
| this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", |
| coords2D.c_str(), coords[index].c_str(), coords[index].c_str()); |
| return coords2D; |
| } |
| |
| const char* GrGLFragmentShaderBuilder::fragmentPosition() { |
| fHasReadFragmentPosition = true; |
| |
| GrGpuGL* gpu = fProgramBuilder->gpu(); |
| // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers |
| // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the |
| // declaration varies in earlier GLSL specs. So it is simpler to omit it. |
| if (fTopLeftFragPosRead) { |
| fSetupFragPosition = true; |
| return "gl_FragCoord"; |
| } else if (gpu->glCaps().fragCoordConventionsSupport()) { |
| if (!fSetupFragPosition) { |
| if (gpu->glslGeneration() < k150_GrGLSLGeneration) { |
| this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature, |
| "GL_ARB_fragment_coord_conventions"); |
| } |
| fInputs.push_back().set(kVec4f_GrSLType, |
| GrGLShaderVar::kIn_TypeModifier, |
| "gl_FragCoord", |
| GrGLShaderVar::kDefault_Precision, |
| GrGLShaderVar::kUpperLeft_Origin); |
| fSetupFragPosition = true; |
| } |
| return "gl_FragCoord"; |
| } else { |
| static const char* kCoordName = "fragCoordYDown"; |
| if (!fSetupFragPosition) { |
| // temporarily change the stage index because we're inserting non-stage code. |
| GrGLProgramBuilder::AutoStageRestore asr(fProgramBuilder); |
| SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
| const char* rtHeightName; |
| |
| fProgramBuilder->fUniformHandles.fRTHeightUni = |
| fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kFloat_GrSLType, |
| "RTHeight", |
| &rtHeightName); |
| |
| // Using glFragCoord.zw for the last two components tickles an Adreno driver bug that |
| // causes programs to fail to link. Making this function return a vec2() didn't fix the |
| // problem but using 1.0 for the last two components does. |
| this->codePrependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, 1.0, " |
| "1.0);\n", kCoordName, rtHeightName); |
| fSetupFragPosition = true; |
| } |
| SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
| return kCoordName; |
| } |
| } |
| |
| const char* GrGLFragmentShaderBuilder::dstColor() { |
| fHasReadDstColor = true; |
| |
| GrGpuGL* gpu = fProgramBuilder->gpu(); |
| if (gpu->glCaps().fbFetchSupport()) { |
| this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeature + 1), |
| gpu->glCaps().fbFetchExtensionString()); |
| return gpu->glCaps().fbFetchColorName(); |
| } else if (fProgramBuilder->fUniformHandles.fDstCopySamplerUni.isValid()) { |
| return kDstCopyColorName; |
| } else { |
| return ""; |
| } |
| } |
| |
| void GrGLFragmentShaderBuilder::emitCodeToReadDstTexture() { |
| bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & fProgramBuilder->header().fDstReadKey); |
| const char* dstCopyTopLeftName; |
| const char* dstCopyCoordScaleName; |
| const char* dstCopySamplerName; |
| uint32_t configMask; |
| if (SkToBool(kUseAlphaConfig_DstReadKeyBit & fProgramBuilder->header().fDstReadKey)) { |
| configMask = kA_GrColorComponentFlag; |
| } else { |
| configMask = kRGBA_GrColorComponentFlags; |
| } |
| fProgramBuilder->fUniformHandles.fDstCopySamplerUni = |
| fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kSampler2D_GrSLType, |
| "DstCopySampler", |
| &dstCopySamplerName); |
| fProgramBuilder->fUniformHandles.fDstCopyTopLeftUni = |
| fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kVec2f_GrSLType, |
| "DstCopyUpperLeft", |
| &dstCopyTopLeftName); |
| fProgramBuilder->fUniformHandles.fDstCopyScaleUni = |
| fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kVec2f_GrSLType, |
| "DstCopyCoordScale", |
| &dstCopyCoordScaleName); |
| const char* fragPos = this->fragmentPosition(); |
| |
| this->codeAppend("// Read color from copy of the destination.\n"); |
| this->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
| fragPos, dstCopyTopLeftName, dstCopyCoordScaleName); |
| if (!topDown) { |
| this->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
| } |
| this->codeAppendf("vec4 %s = ", GrGLFragmentShaderBuilder::kDstCopyColorName); |
| this->appendTextureLookup(dstCopySamplerName, |
| "_dstTexCoord", |
| configMask, |
| "rgba"); |
| this->codeAppend(";"); |
| } |
| |
| void GrGLFragmentShaderBuilder::enableCustomOutput() { |
| SkASSERT(!fHasCustomColorOutput); |
| fHasCustomColorOutput = true; |
| fOutputs.push_back().set(kVec4f_GrSLType, |
| GrGLShaderVar::kOut_TypeModifier, |
| declared_color_output_name()); |
| } |
| |
| void GrGLFragmentShaderBuilder::enableSecondaryOutput() { |
| SkASSERT(!fHasSecondaryOutput); |
| fHasSecondaryOutput = true; |
| fOutputs.push_back().set(kVec4f_GrSLType, GrGLShaderVar::kOut_TypeModifier, |
| dual_source_output_name()); |
| } |
| |
| const char* GrGLFragmentShaderBuilder::getPrimaryColorOutputName() const { |
| return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"; |
| } |
| |
| const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { |
| return dual_source_output_name(); |
| } |
| |
| void GrGLFragmentShaderBuilder::enableSecondaryOutput(const GrGLSLExpr4& inputColor, |
| const GrGLSLExpr4& inputCoverage) { |
| this->enableSecondaryOutput(); |
| const char* secondaryOutputName = this->getSecondaryColorOutputName(); |
| GrGLSLExpr4 coeff(1); |
| switch (fProgramBuilder->header().fSecondaryOutputType) { |
| case GrOptDrawState::kCoverage_SecondaryOutputType: |
| break; |
| case GrOptDrawState::kCoverageISA_SecondaryOutputType: |
| // Get (1-A) into coeff |
| coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a()); |
| break; |
| case GrOptDrawState::kCoverageISC_SecondaryOutputType: |
| // Get (1-RGBA) into coeff |
| coeff = GrGLSLExpr4(1) - inputColor; |
| break; |
| default: |
| SkFAIL("Unexpected Secondary Output"); |
| } |
| // Get coeff * coverage into modulate and then write that to the dual source output. |
| this->codeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inputCoverage).c_str()); |
| } |
| |
| void GrGLFragmentShaderBuilder::combineColorAndCoverage(const GrGLSLExpr4& inputColor, |
| const GrGLSLExpr4& inputCoverage) { |
| GrGLSLExpr4 fragColor = inputColor * inputCoverage; |
| switch (fProgramBuilder->header().fPrimaryOutputType) { |
| case GrOptDrawState::kModulate_PrimaryOutputType: |
| break; |
| case GrOptDrawState::kCombineWithDst_PrimaryOutputType: |
| { |
| // Tack on "+(1-coverage)dst onto the frag color. |
| GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage; |
| GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(this->dstColor()); |
| fragColor = fragColor + dstContribution; |
| } |
| break; |
| default: |
| SkFAIL("Unknown Primary Output"); |
| } |
| |
| // On any post 1.10 GLSL supporting GPU, we declare custom output |
| if (k110_GrGLSLGeneration != fProgramBuilder->gpu()->glslGeneration()) { |
| this->enableCustomOutput(); |
| } |
| |
| this->codeAppendf("\t%s = %s;\n", this->getPrimaryColorOutputName(), fragColor.c_str()); |
| } |
| |
| bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
| SkTDArray<GrGLuint>* shaderIds) const { |
| GrGpuGL* gpu = fProgramBuilder->gpu(); |
| SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo())); |
| fragShaderSrc.append(fExtensions); |
| append_default_precision_qualifier(kDefaultFragmentPrecision, |
| gpu->glStandard(), |
| &fragShaderSrc); |
| fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, &fragShaderSrc); |
| this->appendDecls(fInputs, &fragShaderSrc); |
| // We shouldn't have declared outputs on 1.10 |
| SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()); |
| this->appendDecls(fOutputs, &fragShaderSrc); |
| fragShaderSrc.append(fFunctions); |
| fragShaderSrc.append("void main() {\n"); |
| fragShaderSrc.append(fCode); |
| fragShaderSrc.append("}\n"); |
| |
| GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), programId, |
| GR_GL_FRAGMENT_SHADER, fragShaderSrc, |
| gpu->gpuStats()); |
| if (!fragShaderId) { |
| return false; |
| } |
| |
| *shaderIds->append() = fragShaderId; |
| |
| return true; |
| } |
| |
| void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) { |
| // ES 3.00 requires custom color output but doesn't support bindFragDataLocation |
| if (fHasCustomColorOutput && |
| kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { |
| GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())); |
| } |
| if (fHasSecondaryOutput) { |
| GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_name())); |
| } |
| } |
| |
| void GrGLFragmentShaderBuilder::addVarying(GrSLType type, |
| const char* name, |
| const char** fsInName, |
| GrGLShaderVar::Precision fsPrecision) { |
| fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name, fsPrecision); |
| if (fsInName) { |
| *fsInName = name; |
| } |
| } |