| /* |
| * Copyright 2019 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/effects/SkGradientShader.h" |
| #include "src/core/SkMatrixProvider.h" |
| #include "src/gpu/GrBitmapTextureMaker.h" |
| #include "src/gpu/GrDirectContextPriv.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/ops/GrFillRectOp.h" |
| #include "tools/Resources.h" |
| |
| class SampleMatrixConstantEffect : public GrFragmentProcessor { |
| public: |
| static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 1; |
| |
| SampleMatrixConstantEffect(std::unique_ptr<GrFragmentProcessor> child) |
| : INHERITED(CLASS_ID, kNone_OptimizationFlags) { |
| this->registerChild(std::move(child), |
| SkSL::SampleUsage::UniformMatrix( |
| "float3x3(float3(0.5, 0.0, 0.0), " |
| "float3(0.0, 0.5, 0.0), " |
| "float3(0.0, 0.0, 1.0))")); |
| } |
| |
| const char* name() const override { return "SampleMatrixConstantEffect"; } |
| |
| std::unique_ptr<GrFragmentProcessor> clone() const override { |
| SkASSERT(false); |
| return nullptr; |
| } |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} |
| bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; } |
| |
| private: |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| using INHERITED = GrFragmentProcessor; |
| }; |
| |
| class GLSLSampleMatrixConstantEffect : public GrGLSLFragmentProcessor { |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| SkString sample = this->invokeChildWithMatrix(0, args); |
| fragBuilder->codeAppendf("return %s;\n", sample.c_str()); |
| } |
| }; |
| |
| GrGLSLFragmentProcessor* SampleMatrixConstantEffect::onCreateGLSLInstance() const { |
| return new GLSLSampleMatrixConstantEffect(); |
| } |
| |
| DEF_SIMPLE_GPU_GM(sample_matrix_constant, ctx, rtCtx, canvas, 1024, 256) { |
| auto wrap = [](std::unique_ptr<GrFragmentProcessor> baseFP) { |
| return std::unique_ptr<GrFragmentProcessor>( |
| new SampleMatrixConstantEffect(std::move(baseFP))); |
| }; |
| auto draw = [rtCtx, &wrap](std::unique_ptr<GrFragmentProcessor> baseFP, int tx, int ty) { |
| auto fp = wrap(std::move(baseFP)); |
| GrPaint paint; |
| paint.setColorFragmentProcessor(std::move(fp)); |
| rtCtx->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::Translate(tx, ty), |
| SkRect::MakeIWH(256, 256)); |
| }; |
| auto draw2 = [rtCtx, &wrap](std::unique_ptr<GrFragmentProcessor> baseFP, int tx, int ty) { |
| auto fp = wrap(wrap(std::move(baseFP))); |
| GrPaint paint; |
| paint.setColorFragmentProcessor(std::move(fp)); |
| rtCtx->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::Translate(tx, ty), |
| SkRect::MakeIWH(256, 256)); |
| }; |
| |
| { |
| SkBitmap bmp; |
| GetResourceAsBitmap("images/mandrill_256.png", &bmp); |
| GrBitmapTextureMaker maker(ctx, bmp, GrImageTexGenPolicy::kDraw); |
| auto view = maker.view(GrMipmapped::kNo); |
| std::unique_ptr<GrFragmentProcessor> imgFP = |
| GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix()); |
| draw(std::move(imgFP), 0, 0); |
| view = maker.view(GrMipmapped::kNo); |
| imgFP = |
| GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix()); |
| draw2(std::move(imgFP), 256, 0); |
| } |
| |
| { |
| static constexpr SkColor colors[] = { 0xff00ff00, 0xffff00ff }; |
| const SkPoint pts[] = {{ 0, 0 }, { 256, 0 }}; |
| |
| auto shader = SkGradientShader::MakeLinear(pts, colors, nullptr, |
| SK_ARRAY_COUNT(colors), |
| SkTileMode::kClamp); |
| SkMatrix matrix; |
| SkSimpleMatrixProvider matrixProvider(matrix); |
| GrColorInfo colorInfo; |
| GrFPArgs args(ctx, matrixProvider, SkSamplingOptions(SkCubicResampler::Mitchell()), |
| &colorInfo); |
| std::unique_ptr<GrFragmentProcessor> gradientFP = as_SB(shader)->asFragmentProcessor(args); |
| draw(std::move(gradientFP), 512, 0); |
| gradientFP = as_SB(shader)->asFragmentProcessor(args); |
| draw2(std::move(gradientFP), 768, 0); |
| } |
| } |