| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %src %dst |
| OpExecutionMode %main OriginUpperLeft |
| OpName %sk_FragColor "sk_FragColor" |
| OpName %sk_Clockwise "sk_Clockwise" |
| OpName %src "src" |
| OpName %dst "dst" |
| OpName %main "main" |
| OpName %_0_blend_modulate "_0_blend_modulate" |
| OpDecorate %sk_FragColor RelaxedPrecision |
| OpDecorate %sk_FragColor Location 0 |
| OpDecorate %sk_FragColor Index 0 |
| OpDecorate %sk_Clockwise RelaxedPrecision |
| OpDecorate %sk_Clockwise BuiltIn FrontFacing |
| OpDecorate %src RelaxedPrecision |
| OpDecorate %dst RelaxedPrecision |
| OpDecorate %18 RelaxedPrecision |
| OpDecorate %19 RelaxedPrecision |
| OpDecorate %20 RelaxedPrecision |
| OpDecorate %21 RelaxedPrecision |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %sk_FragColor = OpVariable %_ptr_Output_v4float Output |
| %bool = OpTypeBool |
| %_ptr_Input_bool = OpTypePointer Input %bool |
| %sk_Clockwise = OpVariable %_ptr_Input_bool Input |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %src = OpVariable %_ptr_Input_v4float Input |
| %dst = OpVariable %_ptr_Input_v4float Input |
| %void = OpTypeVoid |
| %14 = OpTypeFunction %void |
| %_ptr_Function_v4float = OpTypePointer Function %v4float |
| %main = OpFunction %void None %14 |
| %15 = OpLabel |
| %_0_blend_modulate = OpVariable %_ptr_Function_v4float Function |
| %18 = OpLoad %v4float %src |
| %19 = OpLoad %v4float %dst |
| %20 = OpFMul %v4float %18 %19 |
| OpStore %_0_blend_modulate %20 |
| %21 = OpLoad %v4float %_0_blend_modulate |
| OpStore %sk_FragColor %21 |
| OpReturn |
| OpFunctionEnd |