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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
62db68aad1a09b292d96b33e60c9d07cc9f8d02d
/
.
/
tests
/
sksl
/
inliner
/
golden
/
DoWhileBodyMustBeInlinedIntoAScope.glsl
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out
vec4 sk_FragColor
;
void
main
()
{
sk_FragColor
=
vec4
(
0.0
);
do
{
vec4 _0_adjust
;
_0_adjust
=
sk_FragColor
+
vec4
(
0.125
);
sk_FragColor
=
_0_adjust
;
}
while
(
sk_FragColor
.
x
<
0.5
);
}