blob: de179b9d322c7430f7ed0077d32fce0ef0b38ded [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
sk_FragColor = vec4(0.0);
do {
vec4 _0_adjust;
_0_adjust = sk_FragColor + vec4(0.125);
sk_FragColor = _0_adjust;
} while (sk_FragColor.x < 0.5);
}