Make GrSemaphore a GrGpuResource
This makes semaphores get handled correctly when GrContext is abandoned or
asked to free all its resources.
Change-Id: I0b935bb95cf99b9acf647472bcd0231bb2759db6
Reviewed-on: https://skia-review.googlesource.com/150364
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/gl/GrGLSemaphore.h b/src/gpu/gl/GrGLSemaphore.h
index 6fd1a6f..851ae02 100644
--- a/src/gpu/gl/GrGLSemaphore.h
+++ b/src/gpu/gl/GrGLSemaphore.h
@@ -16,11 +16,11 @@
class GrGLSemaphore : public GrSemaphore {
public:
- static sk_sp<GrGLSemaphore> Make(const GrGLGpu* gpu, bool isOwned) {
+ static sk_sp<GrGLSemaphore> Make(GrGLGpu* gpu, bool isOwned) {
return sk_sp<GrGLSemaphore>(new GrGLSemaphore(gpu, isOwned));
}
- static sk_sp<GrGLSemaphore> MakeWrapped(const GrGLGpu* gpu,
+ static sk_sp<GrGLSemaphore> MakeWrapped(GrGLGpu* gpu,
GrGLsync sync,
GrWrapOwnership ownership) {
auto sema = sk_sp<GrGLSemaphore>(new GrGLSemaphore(gpu,
@@ -29,8 +29,6 @@
return sema;
}
- ~GrGLSemaphore() override;
-
GrGLsync sync() const { return fSync; }
void setSync(const GrGLsync& sync) { fSync = sync; }
@@ -41,8 +39,10 @@
}
private:
- GrGLSemaphore(const GrGLGpu* gpu, bool isOwned);
+ GrGLSemaphore(GrGLGpu* gpu, bool isOwned);
+ void onRelease() override;
+ void onAbandon() override;
GrGLsync fSync;
bool fIsOwned;