Let them eat GrEffectRef.
Changes the remaining existing code that operates on naked GrEffects to GrEffectRef.
Review URL: https://codereview.appspot.com/7124058
git-svn-id: http://skia.googlecode.com/svn/trunk@7321 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
index c4a59d8..58c8b80 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomainEffect.cpp
@@ -14,7 +14,7 @@
class GrGLTextureDomainEffect : public GrGLEffect {
public:
- GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrEffect&);
+ GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrEffectRef&);
virtual void emitCode(GrGLShaderBuilder*,
const GrEffectStage&,
@@ -37,7 +37,7 @@
};
GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
- const GrEffect&)
+ const GrEffectRef&)
: INHERITED(factory)
, fNameUni(GrGLUniformManager::kInvalidUniformHandle) {
fPrevDomain[0] = SK_FloatNaN;
@@ -50,8 +50,7 @@
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
- const GrTextureDomainEffect& effect =
- static_cast<const GrTextureDomainEffect&>(*stage.getEffect());
+ const GrTextureDomainEffect& effect = GetEffectFromStage<GrTextureDomainEffect>(stage);
const char* coords;
fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords);
@@ -81,8 +80,7 @@
}
void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
- const GrTextureDomainEffect& effect =
- static_cast<const GrTextureDomainEffect&>(*stage.getEffect());
+ const GrTextureDomainEffect& effect = GetEffectFromStage<GrTextureDomainEffect>(stage);
const GrRect& domain = effect.domain();
float values[4] = {
@@ -109,8 +107,7 @@
}
GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) {
- const GrTextureDomainEffect& effect =
- static_cast<const GrTextureDomainEffect&>(*stage.getEffect());
+ const GrTextureDomainEffect& effect = GetEffectFromStage<GrTextureDomainEffect>(stage);
EffectKey key = effect.wrapMode();
key <<= GrGLEffectMatrix::kKeyBits;
EffectKey matrixKey = GrGLEffectMatrix::GenKey(effect.getMatrix(),
@@ -144,11 +141,11 @@
GrAssert(clippedDomain.fLeft <= clippedDomain.fRight);
GrAssert(clippedDomain.fTop <= clippedDomain.fBottom);
- SkAutoTUnref<GrEffect> effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
- matrix,
- clippedDomain,
- wrapMode,
- bilerp)));
+ AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
+ matrix,
+ clippedDomain,
+ wrapMode,
+ bilerp)));
return CreateEffectRef(effect);
}
@@ -172,8 +169,8 @@
return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
}
-bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
- const GrTextureDomainEffect& s = static_cast<const GrTextureDomainEffect&>(sBase);
+bool GrTextureDomainEffect::onIsEqual(const GrEffectRef& sBase) const {
+ const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
return this->hasSameTextureParamsAndMatrix(s) && this->fTextureDomain == s.fTextureDomain;
}