work in progress for shape operations

A    experimental/Intersection
A    experimental/Intersection/Intersections.h
A    experimental/Intersection/DataTypes.cpp
A    experimental/Intersection/QuadraticReduceOrder.cpp
A    experimental/Intersection/IntersectionUtilities.cpp
A    experimental/Intersection/CubicIntersection_Tests.h
A    experimental/Intersection/LineParameteters_Test.cpp
A    experimental/Intersection/ReduceOrder.cpp
A    experimental/Intersection/QuadraticIntersection.cpp
A    experimental/Intersection/Extrema.h
A    experimental/Intersection/CubicIntersection_TestData.h
A    experimental/Intersection/QuadraticParameterization_Test.cpp
A    experimental/Intersection/TestUtilities.cpp
A    experimental/Intersection/CubicRoots.cpp
A    experimental/Intersection/QuadraticParameterization.cpp
A    experimental/Intersection/QuadraticSubDivide.cpp
A    experimental/Intersection/LineIntersection_Test.cpp
A    experimental/Intersection/LineIntersection.cpp
A    experimental/Intersection/CubicParameterizationCode.cpp
A    experimental/Intersection/LineParameters.h
A    experimental/Intersection/CubicIntersection.h
A    experimental/Intersection/CubeRoot.cpp
A    experimental/Intersection/SkAntiEdge.h
A    experimental/Intersection/ConvexHull_Test.cpp
A    experimental/Intersection/CubicBezierClip_Test.cpp
A    experimental/Intersection/CubicIntersection_Tests.cpp
A    experimental/Intersection/CubicBezierClip.cpp
A    experimental/Intersection/CubicIntersectionT.cpp
A    experimental/Intersection/Inline_Tests.cpp
A    experimental/Intersection/ReduceOrder_Test.cpp
A    experimental/Intersection/QuadraticIntersection_TestData.h
A    experimental/Intersection/DataTypes.h
A    experimental/Intersection/Extrema.cpp
A    experimental/Intersection/EdgeApp.cpp
A    experimental/Intersection/CubicIntersection_TestData.cpp
A    experimental/Intersection/IntersectionUtilities.h
A    experimental/Intersection/CubicReduceOrder.cpp
A    experimental/Intersection/CubicCoincidence.cpp
A    experimental/Intersection/CubicIntersection_Test.cpp
A    experimental/Intersection/CubicIntersection.cpp
A    experimental/Intersection/QuadraticUtilities.h
A    experimental/Intersection/SkAntiEdge.cpp
A    experimental/Intersection/TestUtilities.h
A    experimental/Intersection/CubicParameterization_Test.cpp
A    experimental/Intersection/LineIntersection.h
A    experimental/Intersection/CubicSubDivide.cpp
A    experimental/Intersection/CubicParameterization.cpp
A    experimental/Intersection/QuadraticBezierClip_Test.cpp
A    experimental/Intersection/QuadraticBezierClip.cpp
A    experimental/Intersection/BezierClip_Test.cpp
A    experimental/Intersection/ConvexHull.cpp
A    experimental/Intersection/BezierClip.cpp
A    experimental/Intersection/QuadraticIntersection_TestData.cpp



git-svn-id: http://skia.googlecode.com/svn/trunk@3005 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/experimental/Intersection/SkAntiEdge.h b/experimental/Intersection/SkAntiEdge.h
new file mode 100644
index 0000000..a85c518
--- /dev/null
+++ b/experimental/Intersection/SkAntiEdge.h
@@ -0,0 +1,79 @@
+/*
+ *  SkAntiEdge.h
+ *  core
+ *
+ *  Created by Cary Clark on 5/6/11.
+ *  Copyright 2011 __MyCompanyName__. All rights reserved.
+ *
+ */
+
+#ifndef SkAntiEdge_DEFINED
+#define SkAntiEdge_DEFINED
+
+#include "SkFixed.h"
+#include "SkTDArray.h"
+
+struct SkBitmap;
+struct SkPoint;
+
+struct SkAntiEdge {
+    SkAntiEdge* fNext; // list in walking order (y, then x, then diag)
+    SkAntiEdge* fPrev; // reverse in walking order
+    SkAntiEdge* fLink; // list in connected order, top to bottom
+
+    SkFixed     fFirstX; // starting X
+    SkFixed     fFirstY; // starting Y
+    SkFixed     fLastX; // ending X
+    SkFixed     fLastY; // ending Y
+    SkFixed     fX0; // computed edge current value (may be off end)
+    SkFixed     fY0;
+    SkFixed     fX; // edge current value (always on edge)
+    SkFixed     fY;
+    SkFixed     fDX; // change in X per unit step in Y
+    SkFixed     fDY; // change in Y per unit step in X
+    SkFixed     fWalkX; // unit step position (integer after initial step)
+    SkFixed     fWalkY;
+    uint16_t    fPartialY; // initial partial coverage in Y (0 .. SkFixed1]
+    int16_t     fWindingSum; // winding including contributions to the left
+    int8_t      fWinding; // 1 or -1 (could be 2 bits)
+    bool        fFinished : 1;
+    unsigned    fDXFlipped : 1; // used as bool and to adjust calculations (0/1)
+    bool        fLinkSet : 1; // set if edge has been attached to another edge
+
+    void calcLine();
+    bool setLine(const SkPoint& p0, const SkPoint& p1);
+    uint16_t advanceX(SkFixed left);
+    uint16_t advanceFlippedX(SkFixed left);
+    void advanceY(SkFixed top);
+// FIXME: mark DEBUG
+    void pointInLine(SkFixed x, SkFixed y);
+    void pointOnLine(SkFixed x, SkFixed y);
+    void validate();
+};
+
+class SkAntiEdgeBuilder {
+public:
+void process(const SkPoint* points, int ptCount,
+        uint8_t* result, int pixelCol, int pixelRow);
+private:
+    int build(const SkPoint pts[], int count);
+    void calc();
+    void link();
+    void sort();
+    void sort(SkTDArray<SkAntiEdge*>&);
+    void split();
+    void split(SkAntiEdge* edge, SkFixed y);
+    void walk(uint8_t* result, int rowBytes, int height);
+    SkAntiEdge fHeadEdge;
+    SkAntiEdge fTailEdge;
+    SkTDArray<SkAntiEdge> fEdges;
+    SkTDArray<SkAntiEdge*> fList;
+};
+
+void SkAntiEdge_Test();
+void CreateSweep(SkBitmap* , float width);
+void CreateHorz(SkBitmap* );
+void CreateVert(SkBitmap* );
+void CreateAngle(SkBitmap* sweep, float angle);
+
+#endif