Reland "Add async rescale and read APIs to SkImage."

This reverts commit 1caf3789f8c6e7e8d50f08cd56a5b725922aa044.

Makes the image GMs detect an abandoned context just like the surface
GMs.

Bug: skia:10431
Change-Id: I56a3631a75e6b0383f96a73f461cfa314ee29afa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299379
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/tools/gpu/BackendTextureImageFactory.cpp b/tools/gpu/BackendTextureImageFactory.cpp
new file mode 100644
index 0000000..4519e0a
--- /dev/null
+++ b/tools/gpu/BackendTextureImageFactory.cpp
@@ -0,0 +1,83 @@
+/*
+ * Copyright 2020 Google LLC
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "tools/gpu/BackendTextureImageFactory.h"
+
+#include "include/core/SkImage.h"
+#include "include/core/SkPixmap.h"
+#include "include/gpu/GrBackendSurface.h"
+#include "include/gpu/GrContext.h"
+#include "src/core/SkAutoPixmapStorage.h"
+
+namespace {
+class ManagedBackendTexture : public SkNVRefCnt<ManagedBackendTexture> {
+public:
+    ~ManagedBackendTexture() {
+        if (fContext && fTexture.isValid()) {
+            fContext->submit(true);
+            fContext->deleteBackendTexture(fTexture);
+        }
+    }
+
+    static void Proc(void* context) { static_cast<ManagedBackendTexture*>(context)->unref(); }
+
+    template <typename... Args>
+    static sk_sp<ManagedBackendTexture> Make(GrContext* context, Args&&... args) {
+        sk_sp<ManagedBackendTexture> mbet(new ManagedBackendTexture);
+        mbet->fContext = context;
+        mbet->fTexture = context->createBackendTexture(std::forward<Args>(args)...,
+                                                       Proc,
+                                                       mbet->refAndPassAsContext());
+        return mbet;
+    }
+
+    const GrBackendTexture& texture() { return fTexture; }
+
+    void* refAndPassAsContext() {
+        this->ref();
+        return static_cast<void*>(this);
+    }
+
+private:
+    ManagedBackendTexture() = default;
+    GrContext* fContext = nullptr;
+    GrBackendTexture fTexture;
+};
+}  // namespace
+
+namespace sk_gpu_test {
+sk_sp<SkImage> MakeBackendTextureImage(GrContext* context,
+                                       const SkPixmap& pixmap,
+                                       GrRenderable renderable,
+                                       GrSurfaceOrigin origin) {
+    const SkPixmap* src = &pixmap;
+    SkAutoPixmapStorage temp;
+    if (origin == kBottomLeft_GrSurfaceOrigin) {
+        temp.alloc(src->info());
+        auto s = static_cast<const char*>(src->addr(0, pixmap.height() - 1));
+        auto d = static_cast<char*>(temp.writable_addr(0, 0));
+        for (int y = 0; y < temp.height(); ++y, s -= pixmap.rowBytes(), d += temp.rowBytes()) {
+            std::copy_n(s, temp.info().minRowBytes(), d);
+        }
+        src = &temp;
+    }
+    auto mbet = ManagedBackendTexture::Make(context, src, 1, renderable, GrProtected::kNo);
+    auto image = SkImage::MakeFromTexture(context, mbet->texture(), origin, src->colorType(),
+                                          src->alphaType(), src->refColorSpace(),
+                                          ManagedBackendTexture::Proc, mbet->refAndPassAsContext());
+    // We currently have an issue where depending on how MakeFromTexture fails it may not
+    // call the release proc (to be fixed soon, crbug.com/1097484). For now we use this hack
+    // to see if it failed without calling Proc.
+    if (!image) {
+        context->submit(true);
+        if (!mbet->unique()) {
+            ManagedBackendTexture::Proc(mbet.get());
+        }
+    }
+    return image;
+}
+}  // namespace sk_gpu_test