| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkScalar.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkString.h" |
| #include "include/core/SkTileMode.h" |
| #include "include/core/SkTypes.h" |
| #include "include/core/SkVertices.h" |
| #include "include/effects/SkGradientShader.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/private/SkTDArray.h" |
| #include "include/utils/SkRandom.h" |
| #include "src/core/SkVerticesPriv.h" |
| #include "src/shaders/SkLocalMatrixShader.h" |
| #include "src/utils/SkPatchUtils.h" |
| #include "tools/Resources.h" |
| #include "tools/ToolUtils.h" |
| |
| #include <initializer_list> |
| #include <utility> |
| |
| static constexpr SkScalar kShaderSize = 40; |
| static sk_sp<SkShader> make_shader1(SkScalar shaderScale) { |
| const SkColor colors[] = { |
| SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, |
| SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW, |
| }; |
| const SkPoint pts[] = {{kShaderSize / 4, 0}, {3 * kShaderSize / 4, kShaderSize}}; |
| const SkMatrix localMatrix = SkMatrix::Scale(shaderScale, shaderScale); |
| |
| sk_sp<SkShader> grad = SkGradientShader::MakeLinear(pts, colors, nullptr, |
| SK_ARRAY_COUNT(colors), |
| SkTileMode::kMirror, 0, |
| &localMatrix); |
| // Throw in a couple of local matrix wrappers for good measure. |
| return shaderScale == 1 |
| ? grad |
| : sk_make_sp<SkLocalMatrixShader>( |
| sk_make_sp<SkLocalMatrixShader>(std::move(grad), SkMatrix::Translate(-10, 0)), |
| SkMatrix::Translate(10, 0)); |
| } |
| |
| static sk_sp<SkShader> make_shader2() { |
| return SkShaders::Color(SK_ColorBLUE); |
| } |
| |
| static sk_sp<SkColorFilter> make_color_filter() { |
| return SkColorFilters::Blend(0xFFAABBCC, SkBlendMode::kDarken); |
| } |
| |
| static constexpr SkScalar kMeshSize = 30; |
| |
| // start with the center of a 3x3 grid of vertices. |
| static constexpr uint16_t kMeshFan[] = { |
| 4, |
| 0, 1, 2, 5, 8, 7, 6, 3, 0 |
| }; |
| |
| static const int kMeshIndexCnt = (int)SK_ARRAY_COUNT(kMeshFan); |
| static const int kMeshVertexCnt = 9; |
| |
| static void fill_mesh(SkPoint pts[kMeshVertexCnt], SkPoint texs[kMeshVertexCnt], |
| SkColor colors[kMeshVertexCnt], SkScalar shaderScale) { |
| pts[0].set(0, 0); |
| pts[1].set(kMeshSize / 2, 3); |
| pts[2].set(kMeshSize, 0); |
| pts[3].set(3, kMeshSize / 2); |
| pts[4].set(kMeshSize / 2, kMeshSize / 2); |
| pts[5].set(kMeshSize - 3, kMeshSize / 2); |
| pts[6].set(0, kMeshSize); |
| pts[7].set(kMeshSize / 2, kMeshSize - 3); |
| pts[8].set(kMeshSize, kMeshSize); |
| |
| const auto shaderSize = kShaderSize * shaderScale; |
| texs[0].set(0, 0); |
| texs[1].set(shaderSize / 2, 0); |
| texs[2].set(shaderSize, 0); |
| texs[3].set(0, shaderSize / 2); |
| texs[4].set(shaderSize / 2, shaderSize / 2); |
| texs[5].set(shaderSize, shaderSize / 2); |
| texs[6].set(0, shaderSize); |
| texs[7].set(shaderSize / 2, shaderSize); |
| texs[8].set(shaderSize, shaderSize); |
| |
| SkRandom rand; |
| for (size_t i = 0; i < kMeshVertexCnt; ++i) { |
| colors[i] = rand.nextU() | 0xFF000000; |
| } |
| } |
| |
| class VerticesGM : public skiagm::GM { |
| SkPoint fPts[kMeshVertexCnt]; |
| SkPoint fTexs[kMeshVertexCnt]; |
| SkColor fColors[kMeshVertexCnt]; |
| sk_sp<SkShader> fShader1; |
| sk_sp<SkShader> fShader2; |
| sk_sp<SkColorFilter> fColorFilter; |
| SkScalar fShaderScale; |
| |
| public: |
| VerticesGM(SkScalar shaderScale) : fShaderScale(shaderScale) {} |
| |
| protected: |
| |
| void onOnceBeforeDraw() override { |
| fill_mesh(fPts, fTexs, fColors, fShaderScale); |
| fShader1 = make_shader1(fShaderScale); |
| fShader2 = make_shader2(); |
| fColorFilter = make_color_filter(); |
| } |
| |
| SkString onShortName() override { |
| SkString name("vertices"); |
| if (fShaderScale != 1) { |
| name.append("_scaled_shader"); |
| } |
| return name; |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(975, 1175); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| const SkBlendMode modes[] = { |
| SkBlendMode::kClear, |
| SkBlendMode::kSrc, |
| SkBlendMode::kDst, |
| SkBlendMode::kSrcOver, |
| SkBlendMode::kDstOver, |
| SkBlendMode::kSrcIn, |
| SkBlendMode::kDstIn, |
| SkBlendMode::kSrcOut, |
| SkBlendMode::kDstOut, |
| SkBlendMode::kSrcATop, |
| SkBlendMode::kDstATop, |
| SkBlendMode::kXor, |
| SkBlendMode::kPlus, |
| SkBlendMode::kModulate, |
| SkBlendMode::kScreen, |
| SkBlendMode::kOverlay, |
| SkBlendMode::kDarken, |
| SkBlendMode::kLighten, |
| SkBlendMode::kColorDodge, |
| SkBlendMode::kColorBurn, |
| SkBlendMode::kHardLight, |
| SkBlendMode::kSoftLight, |
| SkBlendMode::kDifference, |
| SkBlendMode::kExclusion, |
| SkBlendMode::kMultiply, |
| SkBlendMode::kHue, |
| SkBlendMode::kSaturation, |
| SkBlendMode::kColor, |
| SkBlendMode::kLuminosity, |
| }; |
| |
| SkPaint paint; |
| |
| canvas->translate(4, 4); |
| int x = 0; |
| for (auto mode : modes) { |
| canvas->save(); |
| for (float alpha : {1.0f, 0.5f}) { |
| for (const auto& cf : {sk_sp<SkColorFilter>(nullptr), fColorFilter}) { |
| for (const auto& shader : {fShader1, fShader2}) { |
| static constexpr struct { |
| bool fHasColors; |
| bool fHasTexs; |
| } kAttrs[] = {{true, false}, {false, true}, {true, true}}; |
| for (auto attrs : kAttrs) { |
| paint.setShader(shader); |
| paint.setColorFilter(cf); |
| paint.setAlphaf(alpha); |
| |
| const SkColor* colors = attrs.fHasColors ? fColors : nullptr; |
| const SkPoint* texs = attrs.fHasTexs ? fTexs : nullptr; |
| auto v = SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode, |
| kMeshVertexCnt, fPts, texs, colors, |
| kMeshIndexCnt, kMeshFan); |
| canvas->drawVertices(v, mode, paint); |
| canvas->translate(40, 0); |
| ++x; |
| } |
| } |
| } |
| } |
| canvas->restore(); |
| canvas->translate(0, 40); |
| } |
| } |
| |
| private: |
| typedef skiagm::GM INHERITED; |
| }; |
| |
| ///////////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_GM(return new VerticesGM(1);) |
| DEF_GM(return new VerticesGM(1 / kShaderSize);) |
| |
| static void draw_batching(SkCanvas* canvas) { |
| // Triangle fans can't batch so we convert to regular triangles, |
| static constexpr int kNumTris = kMeshIndexCnt - 2; |
| SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, kMeshVertexCnt, 3 * kNumTris, |
| SkVertices::kHasColors_BuilderFlag | |
| SkVertices::kHasTexCoords_BuilderFlag); |
| |
| SkPoint* pts = builder.positions(); |
| SkPoint* texs = builder.texCoords(); |
| SkColor* colors = builder.colors(); |
| fill_mesh(pts, texs, colors, 1); |
| |
| SkTDArray<SkMatrix> matrices; |
| matrices.push()->reset(); |
| matrices.push()->setTranslate(0, 40); |
| SkMatrix* m = matrices.push(); |
| m->setRotate(45, kMeshSize / 2, kMeshSize / 2); |
| m->postScale(1.2f, .8f, kMeshSize / 2, kMeshSize / 2); |
| m->postTranslate(0, 80); |
| |
| auto shader = make_shader1(1); |
| |
| uint16_t* indices = builder.indices(); |
| for (size_t i = 0; i < kNumTris; ++i) { |
| indices[3 * i] = kMeshFan[0]; |
| indices[3 * i + 1] = kMeshFan[i + 1]; |
| indices[3 * i + 2] = kMeshFan[i + 2]; |
| |
| } |
| |
| canvas->save(); |
| canvas->translate(10, 10); |
| for (bool useShader : {false, true}) { |
| for (bool useTex : {false, true}) { |
| for (const auto& m : matrices) { |
| canvas->save(); |
| canvas->concat(m); |
| SkPaint paint; |
| paint.setShader(useShader ? shader : nullptr); |
| |
| const SkPoint* t = useTex ? texs : nullptr; |
| auto v = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, kMeshVertexCnt, |
| pts, t, colors, kNumTris * 3, indices); |
| canvas->drawVertices(v, SkBlendMode::kModulate, paint); |
| canvas->restore(); |
| } |
| canvas->translate(0, 120); |
| } |
| } |
| canvas->restore(); |
| } |
| |
| // This test exists to exercise batching in the gpu backend. |
| DEF_SIMPLE_GM(vertices_batching, canvas, 100, 500) { |
| draw_batching(canvas); |
| canvas->translate(50, 0); |
| draw_batching(canvas); |
| } |
| |
| using AttrType = SkVertices::Attribute::Type; |
| |
| DEF_SIMPLE_GM(vertices_data, canvas, 512, 256) { |
| for (auto attrType : {AttrType::kFloat4, AttrType::kByte4_unorm}) { |
| SkRect r = SkRect::MakeWH(256, 256); |
| int vcount = 4; // just a quad |
| int icount = 0; |
| SkVertices::Attribute attrs[] = { attrType }; |
| SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, vcount, icount, attrs, 1); |
| |
| r.toQuad(builder.positions()); |
| |
| if (attrType == AttrType::kFloat4) { |
| SkV4* col = (SkV4*)builder.customData(); |
| col[0] = {1, 0, 0, 1}; // red |
| col[1] = {0, 1, 0, 1}; // green |
| col[2] = {0, 0, 1, 1}; // blue |
| col[3] = {0.5, 0.5, 0.5, 1}; // gray |
| } else { |
| uint32_t* col = (uint32_t*)builder.customData(); |
| col[0] = 0xFF0000FF; |
| col[1] = 0xFF00FF00; |
| col[2] = 0xFFFF0000; |
| col[3] = 0xFF7F7F7F; |
| } |
| |
| SkPaint paint; |
| const char* gProg = R"( |
| varying float4 vtx_color; |
| void main(float2 p, inout half4 color) { |
| color = half4(vtx_color); |
| } |
| )"; |
| auto[effect, errorText] = SkRuntimeEffect::Make(SkString(gProg)); |
| if (!effect) { |
| SK_ABORT("RuntimeEffect error: %s\n", errorText.c_str()); |
| } |
| paint.setShader(effect->makeShader(nullptr, nullptr, 0, nullptr, true)); |
| canvas->drawVertices(builder.detach(), paint); |
| canvas->translate(r.width(), 0); |
| } |
| } |
| |
| // Test case for skbug.com/10069. We need to draw the vertices twice (with different matrices) to |
| // trigger the bug. |
| DEF_SIMPLE_GM(vertices_perspective, canvas, 256, 256) { |
| SkPaint paint; |
| paint.setShader(ToolUtils::create_checkerboard_shader(SK_ColorBLACK, SK_ColorWHITE, 32)); |
| |
| SkRect r = SkRect::MakeWH(128, 128); |
| |
| SkPoint pos[4]; |
| r.toQuad(pos); |
| auto verts = SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode, 4, pos, pos, nullptr); |
| |
| SkMatrix persp; |
| persp.setPerspY(SK_Scalar1 / 100); |
| |
| canvas->save(); |
| canvas->concat(persp); |
| canvas->drawRect(r, paint); |
| canvas->restore(); |
| |
| canvas->save(); |
| canvas->translate(r.width(), 0); |
| canvas->concat(persp); |
| canvas->drawRect(r, paint); |
| canvas->restore(); |
| |
| canvas->save(); |
| canvas->translate(0, r.height()); |
| canvas->concat(persp); |
| canvas->drawVertices(verts, paint); |
| canvas->restore(); |
| |
| canvas->save(); |
| canvas->translate(r.width(), r.height()); |
| canvas->concat(persp); |
| canvas->drawVertices(verts, paint); |
| canvas->restore(); |
| } |
| |
| DEF_SIMPLE_GM(vertices_data_lerp, canvas, 256, 256) { |
| SkPoint pts[12] = {{0, 0}, {85, 0}, {171, 0}, {256, 0}, {256, 85}, {256, 171}, |
| {256, 256}, {171, 256}, {85, 256}, {0, 256}, {0, 171}, {0, 85}}; |
| |
| auto patchVerts = SkPatchUtils::MakeVertices(pts, nullptr, nullptr, 12, 12); |
| SkVerticesPriv pv(patchVerts->priv()); |
| |
| SkVertices::Attribute attrs[1] = { AttrType::kFloat }; |
| SkVertices::Builder builder(pv.mode(), pv.vertexCount(), pv.indexCount(), attrs, 1); |
| |
| memcpy(builder.positions(), pv.positions(), pv.vertexCount() * sizeof(SkPoint)); |
| memcpy(builder.indices(), pv.indices(), pv.indexCount() * sizeof(uint16_t)); |
| |
| SkRandom rnd; |
| float* lerpData = (float*)builder.customData(); |
| for (int i = 0; i < pv.vertexCount(); ++i) { |
| lerpData[i] = rnd.nextBool() ? 1.0f : 0.0f; |
| } |
| |
| auto verts = builder.detach(); |
| |
| SkPaint paint; |
| const char* gProg = R"( |
| in shader c0; |
| in shader c1; |
| varying float vtx_lerp; |
| void main(float2 p, inout half4 color) { |
| half4 col0 = sample(c0, p); |
| half4 col1 = sample(c1, p); |
| color = mix(col0, col1, half(vtx_lerp)); |
| } |
| )"; |
| auto [effect, errorText] = SkRuntimeEffect::Make(SkString(gProg)); |
| SkMatrix scale = SkMatrix::Scale(2, 2); |
| sk_sp<SkShader> children[] = { |
| GetResourceAsImage("images/mandrill_256.png")->makeShader(), |
| GetResourceAsImage("images/color_wheel.png")->makeShader(scale), |
| }; |
| paint.setShader(effect->makeShader(nullptr, children, 2, nullptr, false)); |
| |
| canvas->drawVertices(verts, paint); |
| } |
| |
| static constexpr SkScalar kSin60 = 0.8660254f; // sqrt(3) / 2 |
| static constexpr SkPoint kHexVerts[] = { |
| { 0, 0 }, |
| { 0, -1 }, |
| { kSin60, -0.5f }, |
| { kSin60, 0.5f }, |
| { 0, 1 }, |
| { -kSin60, 0.5f }, |
| { -kSin60, -0.5f }, |
| { 0, -1 }, |
| }; |
| |
| static constexpr SkColor4f kColors[] = { |
| SkColors::kWhite, |
| SkColors::kRed, |
| SkColors::kYellow, |
| SkColors::kGreen, |
| SkColors::kCyan, |
| SkColors::kBlue, |
| SkColors::kMagenta, |
| SkColors::kRed, |
| }; |
| |
| using Attr = SkVertices::Attribute; |
| |
| DEF_SIMPLE_GM(vertices_custom_colors, canvas, 400, 200) { |
| ToolUtils::draw_checkerboard(canvas); |
| |
| auto draw = [=](SkScalar cx, SkScalar cy, SkVertices::Builder& builder, const SkPaint& paint) { |
| memcpy(builder.positions(), kHexVerts, sizeof(kHexVerts)); |
| |
| canvas->save(); |
| canvas->translate(cx, cy); |
| canvas->scale(45, 45); |
| canvas->drawVertices(builder.detach(), paint); |
| canvas->restore(); |
| }; |
| |
| auto transColor = [](int i) { |
| return SkColor4f { kColors[i].fR, kColors[i].fG, kColors[i].fB, i % 2 ? 0.5f : 1.0f }; |
| }; |
| |
| // Fixed function SkVertices, opaque |
| { |
| SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 8, 0, |
| SkVertices::kHasColors_BuilderFlag); |
| for (int i = 0; i < 8; ++i) { |
| builder.colors()[i] = kColors[i].toSkColor(); |
| } |
| draw(50, 50, builder, SkPaint()); |
| } |
| |
| // Fixed function SkVertices, w/transparency |
| { |
| SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 8, 0, |
| SkVertices::kHasColors_BuilderFlag); |
| for (int i = 0; i < 8; ++i) { |
| builder.colors()[i] = transColor(i).toSkColor(); |
| } |
| draw(50, 150, builder, SkPaint()); |
| } |
| |
| const char* gProg = R"( |
| varying half4 vtx_color; |
| void main(float2 p, inout half4 color) { |
| color = vtx_color; |
| } |
| )"; |
| SkPaint skslPaint; |
| auto [effect, errorText] = SkRuntimeEffect::Make(SkString(gProg)); |
| skslPaint.setShader(effect->makeShader(nullptr, nullptr, 0, nullptr, false)); |
| |
| Attr byteColorAttr(Attr::Type::kByte4_unorm, Attr::Usage::kColor); |
| Attr float4ColorAttr(Attr::Type::kFloat4, Attr::Usage::kColor); |
| Attr float3ColorAttr(Attr::Type::kFloat3, Attr::Usage::kColor); |
| |
| // Custom vertices, byte colors, opaque |
| { |
| SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 8, 0, &byteColorAttr, 1); |
| for (int i = 0; i < 8; ++i) { |
| ((uint32_t*)builder.customData())[i] = kColors[i].toBytes_RGBA(); |
| } |
| draw(150, 50, builder, skslPaint); |
| } |
| |
| // Custom vertices, byte colors, w/transparency |
| { |
| SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 8, 0, &byteColorAttr, 1); |
| for (int i = 0; i < 8; ++i) { |
| ((uint32_t*)builder.customData())[i] = transColor(i).toBytes_RGBA(); |
| } |
| draw(150, 150, builder, skslPaint); |
| } |
| |
| // Custom vertices, float4 colors, opaque |
| { |
| SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 8, 0, &float4ColorAttr, 1); |
| for (int i = 0; i < 8; ++i) { |
| ((SkColor4f*)builder.customData())[i] = kColors[i]; |
| } |
| draw(250, 50, builder, skslPaint); |
| } |
| |
| // Custom vertices, float4 colors, w/transparency |
| { |
| SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 8, 0, &float4ColorAttr, 1); |
| SkColor4f* clr = (SkColor4f*)builder.customData(); |
| for (int i = 0; i < 8; ++i) { |
| clr[i] = transColor(i); |
| } |
| draw(250, 150, builder, skslPaint); |
| } |
| |
| // Custom vertices, float3 colors, opaque |
| { |
| SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 8, 0, &float3ColorAttr, 1); |
| for (int i = 0; i < 8; ++i) { |
| ((SkV3*)builder.customData())[i] = { kColors[i].fR, kColors[i].fG, kColors[i].fB }; |
| } |
| draw(350, 50, builder, skslPaint); |
| } |
| } |
| |
| static sk_sp<SkVertices> make_cone(Attr::Usage u, const char* markerName) { |
| Attr attr(Attr::Type::kFloat3, u, markerName); |
| |
| constexpr int kPerimeterVerts = 64; |
| // +1 for the center, +1 to repeat the first perimeter point (so we draw a complete circle) |
| constexpr int kNumVerts = kPerimeterVerts + 2; |
| |
| SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, kNumVerts, /*indexCount=*/0, |
| &attr, /*attrCount=*/1); |
| |
| SkPoint* pos = builder.positions(); |
| SkPoint3* vec = static_cast<SkPoint3*>(builder.customData()); |
| |
| pos[0] = { 0, 0 }; |
| vec[0] = { 0, 0, 1 }; |
| |
| for (int i = 0; i < kPerimeterVerts + 1; ++i) { |
| SkScalar t = (i / SkIntToScalar(kPerimeterVerts)) * 2 * SK_ScalarPI; |
| SkScalar s = SkScalarSin(t), |
| c = SkScalarCos(t); |
| pos[i + 1] = { c, s }; |
| vec[i + 1] = { c, s, 0 }; |
| } |
| |
| return builder.detach(); |
| } |
| |
| DEF_SIMPLE_GM(vertices_custom_matrices, canvas, 400, 400) { |
| ToolUtils::draw_checkerboard(canvas); |
| |
| const char* kViewSpace = "local_to_view"; |
| const char* kWorldSpace = "local_to_world"; |
| const char* kLocalSpace = "local_to_local"; |
| |
| auto draw = [=](SkScalar cx, SkScalar cy, sk_sp<SkVertices> vertices, const char* prog, |
| SkScalar squish = 1.0f) { |
| SkPaint paint; |
| auto [effect, errorText] = SkRuntimeEffect::Make(SkString(prog)); |
| paint.setShader(effect->makeShader(nullptr, nullptr, 0, nullptr, false)); |
| |
| canvas->save(); |
| |
| // Device space: mesh is upright, translated to its "cell" |
| canvas->translate(cx, cy); |
| |
| // View (camera) space: Mesh is upright, centered on origin, device scale |
| canvas->markCTM(kViewSpace); |
| canvas->rotate(90); |
| |
| // World space: Mesh is sideways, centered on origin, device scale (possibly squished) |
| canvas->markCTM(kWorldSpace); |
| canvas->rotate(-90); |
| canvas->scale(45, 45 * squish); |
| |
| // Local space: Mesh is upright, centered on origin, unit scale |
| canvas->markCTM(kLocalSpace); |
| canvas->drawVertices(vertices, paint); |
| |
| canvas->restore(); |
| }; |
| |
| const char* vectorProg = R"( |
| varying float3 vtx_vec; |
| void main(float2 p, inout half4 color) { |
| color.rgb = half3(vtx_vec) * 0.5 + 0.5; |
| })"; |
| |
| // raw, local vectors, normals, and positions should all look the same (no real transform) |
| draw(50, 50, make_cone(Attr::Usage::kRaw, nullptr), vectorProg); |
| draw(150, 50, make_cone(Attr::Usage::kVector, kLocalSpace), vectorProg); |
| draw(250, 50, make_cone(Attr::Usage::kNormalVector, kLocalSpace), vectorProg); |
| draw(350, 50, make_cone(Attr::Usage::kPosition, kLocalSpace), vectorProg); |
| |
| // world-space vectors and normals are rotated 90 degrees, positions are centered but scaled up |
| draw(150, 150, make_cone(Attr::Usage::kVector, kWorldSpace), vectorProg); |
| draw(250, 150, make_cone(Attr::Usage::kNormalVector, kWorldSpace), vectorProg); |
| draw(350, 150, make_cone(Attr::Usage::kPosition, kWorldSpace), vectorProg); |
| |
| // Squished vectors are "wrong", but normals are correct (because we use the inverse transpose) |
| // Positions remain scaled up (saturated), but otherwise correct |
| draw(150, 250, make_cone(Attr::Usage::kVector, kWorldSpace), vectorProg, 0.5f); |
| draw(250, 250, make_cone(Attr::Usage::kNormalVector, kWorldSpace), vectorProg, 0.5f); |
| draw(350, 250, make_cone(Attr::Usage::kPosition, kWorldSpace), vectorProg, 0.5f); |
| |
| draw( 50, 350, make_cone(Attr::Usage::kVector, nullptr), vectorProg, 0.5f); |
| draw(150, 350, make_cone(Attr::Usage::kNormalVector, nullptr), vectorProg, 0.5f); |
| |
| // For canvas-space positions, color them according to their position relative to the center. |
| // We do this test twice, with and without saveLayer. That ensures that we get the canvas CTM, |
| // not just a local-to-device matrix, which exposes effect authors to an implementation detail. |
| |
| const char* ctmPositionProg250 = R"( |
| varying float3 vtx_pos; |
| void main(float2 p, inout half4 color) { |
| color.rgb = (half3(vtx_pos) - half3(250, 350, 0)) / 50 + 0.5; |
| } |
| )"; |
| draw(250, 350, make_cone(Attr::Usage::kPosition, nullptr), ctmPositionProg250, 0.5f); |
| |
| const char* ctmPositionProg350 = R"( |
| varying float3 vtx_pos; |
| void main(float2 p, inout half4 color) { |
| color.rgb = (half3(vtx_pos) - half3(350, 350, 0)) / 50 + 0.5; |
| } |
| )"; |
| canvas->saveLayer({ 300, 300, 400, 400 }, nullptr); |
| draw(350, 350, make_cone(Attr::Usage::kPosition, nullptr), ctmPositionProg350, 0.5f); |
| canvas->restore(); |
| } |