Allow GrGLEffects to produce variable length keys.

R=robertphillips@google.com, jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/385713005
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index 3116712..afcb987 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -533,7 +533,7 @@
 
         virtual void emitCode(GrGLFullShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -570,9 +570,7 @@
             builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
         }
 
-        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
-            return 0x0;
-        }
+        static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
 
         virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index 761c63f..59e9b6f 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -46,7 +46,7 @@
 
         virtual void emitCode(GrGLFullShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -88,9 +88,7 @@
                                    (GrGLSLExpr4(inputColor) * GrGLSLExpr1("coverage")).c_str());
         }
 
-        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
-            return 0;
-        }
+        static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
 
         virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
 
@@ -164,7 +162,7 @@
 
         virtual void emitCode(GrGLFullShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -221,9 +219,7 @@
                                    (GrGLSLExpr4(inputColor) * GrGLSLExpr1("coverage")).c_str());
         }
 
-        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
-            return 0;
-        }
+        static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
 
         virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
 
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index 648bc14..b604f02 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -97,7 +97,7 @@
 
         virtual void emitCode(GrGLFullShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -121,10 +121,10 @@
                                    (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
         }
 
-        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+        static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                           GrEffectKeyBuilder* b) {
             const CircleEdgeEffect& circleEffect = drawEffect.castEffect<CircleEdgeEffect>();
-
-            return circleEffect.isStroked() ? 0x1 : 0x0;
+            b->add32(circleEffect.isStroked());
         }
 
         virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
@@ -208,7 +208,7 @@
 
         virtual void emitCode(GrGLFullShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -251,10 +251,10 @@
                                    (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
         }
 
-        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+        static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                           GrEffectKeyBuilder* b) {
             const EllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<EllipseEdgeEffect>();
-
-            return ellipseEffect.isStroked() ? 0x1 : 0x0;
+            b->add32(ellipseEffect.isStroked());
         }
 
         virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {
@@ -346,7 +346,7 @@
 
         virtual void emitCode(GrGLFullShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -407,10 +407,12 @@
                                    (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
         }
 
-        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
-            const DIEllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<DIEllipseEdgeEffect>();
+        static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                           GrEffectKeyBuilder* b) {
+            const DIEllipseEdgeEffect& ellipseEffect =
+                drawEffect.castEffect<DIEllipseEdgeEffect>();
 
-            return ellipseEffect.getMode();
+            b->add32(ellipseEffect.getMode());
         }
 
         virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index d710c64..7337d8a 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -19,13 +19,13 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
@@ -44,7 +44,7 @@
 
 void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder,
                                const GrDrawEffect& drawEffect,
-                               EffectKey key,
+                               const GrEffectKey& key,
                                const char* outputColor,
                                const char* inputColor,
                                const TransformedCoordsArray&,
@@ -117,9 +117,11 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
 }
 
-GrGLEffect::EffectKey GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                             GrEffectKeyBuilder* b) {
     const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>();
-    return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    b->add32(key);
 }
 
 //////////////////////////////////////////////////////////////////////////////
@@ -167,13 +169,13 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
@@ -192,7 +194,7 @@
 
 void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -255,9 +257,11 @@
     builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
 }
 
-GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                            GrEffectKeyBuilder* b) {
     const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>();
-    return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    b->add32(key);
 }
 
 //////////////////////////////////////////////////////////////////////////////
@@ -305,13 +309,13 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
@@ -330,7 +334,7 @@
 
 void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder,
                                const GrDrawEffect& drawEffect,
-                               EffectKey key,
+                               const GrEffectKey& key,
                                const char* outputColor,
                                const char* inputColor,
                                const TransformedCoordsArray&,
@@ -403,9 +407,11 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
 }
 
-GrGLEffect::EffectKey GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                             GrEffectKeyBuilder* b) {
     const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>();
-    return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    b->add32(key);
 }
 
 //////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index 118efaf..2b819f6 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -26,7 +26,7 @@
 
     virtual void emitCode(GrGLShaderBuilder*,
                           const GrDrawEffect&,
-                          EffectKey,
+                          const GrEffectKey&,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
@@ -34,9 +34,10 @@
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+    static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                              GrEffectKeyBuilder* b) {
         const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
-        return GrTextureDomain::GLDomain::DomainKey(domain);
+        b->add32(GrTextureDomain::GLDomain::DomainKey(domain));
     }
 
 private:
@@ -55,7 +56,7 @@
 
 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
                                  const GrDrawEffect& drawEffect,
-                                 EffectKey key,
+                                 const GrEffectKey& key,
                                  const char* outputColor,
                                  const char* inputColor,
                                  const TransformedCoordsArray& coords,
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index c421867..07529d0 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -25,7 +25,7 @@
 
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect&,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray& coords,
@@ -71,9 +71,11 @@
         builder->fsCodeAppend(modulate.c_str());
     }
 
-    static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+    static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                              GrEffectKeyBuilder* b) {
         const GrConfigConversionEffect& conv = drawEffect.castEffect<GrConfigConversionEffect>();
-        return static_cast<EffectKey>(conv.swapsRedAndBlue()) | (conv.pmConversion() << 1);
+        uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() << 1);
+        b->add32(key);
     }
 
 private:
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index dd104bd..11109f7 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -91,13 +91,13 @@
 
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 
@@ -115,7 +115,7 @@
 
 void GLAARectEffect::emitCode(GrGLShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -165,9 +165,10 @@
     }
 }
 
-GrGLEffect::EffectKey GLAARectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GLAARectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                            GrEffectKeyBuilder* b) {
     const AARectEffect& aare = drawEffect.castEffect<AARectEffect>();
-    return aare.getEdgeType();
+    b->add32(aare.getEdgeType());
 }
 
 const GrBackendEffectFactory& AARectEffect::getFactory() const {
@@ -182,13 +183,13 @@
 
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 
@@ -206,7 +207,7 @@
 
 void GrGLConvexPolyEffect::emitCode(GrGLShaderBuilder* builder,
                                     const GrDrawEffect& drawEffect,
-                                    EffectKey key,
+                                    const GrEffectKey& key,
                                     const char* outputColor,
                                     const char* inputColor,
                                     const TransformedCoordsArray&,
@@ -254,11 +255,12 @@
     }
 }
 
-GrGLEffect::EffectKey GrGLConvexPolyEffect::GenKey(const GrDrawEffect& drawEffect,
-                                                   const GrGLCaps&) {
+void GrGLConvexPolyEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                                  GrEffectKeyBuilder* b) {
     const GrConvexPolyEffect& cpe = drawEffect.castEffect<GrConvexPolyEffect>();
     GR_STATIC_ASSERT(kGrEffectEdgeTypeCnt <= 8);
-    return (cpe.getEdgeCount() << 3) | cpe.getEdgeType();
+    uint32_t key = (cpe.getEdgeCount() << 3) | cpe.getEdgeType();
+    b->add32(key);
 }
 
 //////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index 43ef7e76..f20d1db 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -21,7 +21,7 @@
 
     virtual void emitCode(GrGLShaderBuilder*,
                           const GrDrawEffect&,
-                          EffectKey,
+                          const GrEffectKey&,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
@@ -29,7 +29,7 @@
 
     virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
 private:
     int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
@@ -57,7 +57,7 @@
 
 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
                                      const GrDrawEffect&,
-                                     EffectKey key,
+                                     const GrEffectKey& key,
                                      const char* outputColor,
                                      const char* inputColor,
                                      const TransformedCoordsArray& coords,
@@ -134,16 +134,16 @@
     uman.set1fv(fKernelUni, this->width(), conv.kernel());
 }
 
-GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
-                                                    const GrGLCaps&) {
+void GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                                   GrEffectKeyBuilder* b) {
     const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>();
-    EffectKey key = conv.radius();
+    uint32_t key = conv.radius();
     key <<= 2;
     if (conv.useBounds()) {
         key |= 0x2;
         key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0;
     }
-    return key;
+    b->add32(key);
 }
 
 ///////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
index feb9d62..a24abf9 100644
--- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
+++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
@@ -21,7 +21,7 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index 488d1ba..9f6b77d 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -470,13 +470,13 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 
@@ -498,7 +498,7 @@
 
 void GLDashingCircleEffect::emitCode(GrGLFullShaderBuilder* builder,
                                     const GrDrawEffect& drawEffect,
-                                    EffectKey key,
+                                    const GrEffectKey& key,
                                     const char* outputColor,
                                     const char* inputColor,
                                     const TransformedCoordsArray&,
@@ -549,10 +549,10 @@
     }
 }
 
-GrGLEffect::EffectKey GLDashingCircleEffect::GenKey(const GrDrawEffect& drawEffect,
-                                                const GrGLCaps&) {
+void GLDashingCircleEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                                   GrEffectKeyBuilder* b) {
     const DashingCircleEffect& dce = drawEffect.castEffect<DashingCircleEffect>();
-    return dce.getEdgeType();
+    b->add32(dce.getEdgeType());
 }
 
 //////////////////////////////////////////////////////////////////////////////
@@ -675,13 +675,13 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 
@@ -702,7 +702,7 @@
 
 void GLDashingLineEffect::emitCode(GrGLFullShaderBuilder* builder,
                                     const GrDrawEffect& drawEffect,
-                                    EffectKey key,
+                                    const GrEffectKey& key,
                                     const char* outputColor,
                                     const char* inputColor,
                                     const TransformedCoordsArray&,
@@ -766,10 +766,10 @@
     }
 }
 
-GrGLEffect::EffectKey GLDashingLineEffect::GenKey(const GrDrawEffect& drawEffect,
-                                                const GrGLCaps&) {
+void GLDashingLineEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                                 GrEffectKeyBuilder* b) {
     const DashingLineEffect& de = drawEffect.castEffect<DashingLineEffect>();
-    return de.getEdgeType();
+    b->add32(de.getEdgeType());
 }
 
 //////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index f69980d..0c0c1af 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -38,7 +38,7 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
@@ -148,11 +148,12 @@
 #endif
     }
 
-    static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+    static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                              GrEffectKeyBuilder* b) {
         const GrDistanceFieldTextureEffect& dfTexEffect =
                                               drawEffect.castEffect<GrDistanceFieldTextureEffect>();
 
-        return dfTexEffect.isSimilarity() ? 0x1 : 0x0;
+        b->add32(dfTexEffect.isSimilarity());
     }
 
 private:
@@ -255,7 +256,7 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
@@ -412,11 +413,12 @@
         }
     }
 
-    static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+    static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                              GrEffectKeyBuilder* b) {
         const GrDistanceFieldLCDTextureEffect& dfTexEffect =
                                            drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>();
 
-        return dfTexEffect.isUniformScale() ? 0x01 : 0x00;;
+        b->add32(dfTexEffect.isUniformScale());
     }
 
 private:
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 37354c6..a431897 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -72,7 +72,7 @@
 
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
@@ -89,7 +89,7 @@
 
 void GLDitherEffect::emitCode(GrGLShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
index a80b08d..ebeb288 100644
--- a/src/gpu/effects/GrOvalEffect.cpp
+++ b/src/gpu/effects/GrOvalEffect.cpp
@@ -102,13 +102,13 @@
 
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 
@@ -128,7 +128,7 @@
 
 void GLCircleEffect::emitCode(GrGLShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -161,10 +161,10 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("d")).c_str());
 }
 
-GrGLEffect::EffectKey GLCircleEffect::GenKey(const GrDrawEffect& drawEffect,
-                                             const GrGLCaps&) {
+void GLCircleEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                            GrEffectKeyBuilder* b) {
     const CircleEffect& ce = drawEffect.castEffect<CircleEffect>();
-    return ce.getEdgeType();
+    b->add32(ce.getEdgeType());
 }
 
 void GLCircleEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
@@ -274,13 +274,13 @@
 
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 
@@ -300,7 +300,7 @@
 
 void GLEllipseEffect::emitCode(GrGLShaderBuilder* builder,
                                const GrDrawEffect& drawEffect,
-                               EffectKey key,
+                               const GrEffectKey& key,
                                const char* outputColor,
                                const char* inputColor,
                                const TransformedCoordsArray&,
@@ -346,10 +346,10 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
-GrGLEffect::EffectKey GLEllipseEffect::GenKey(const GrDrawEffect& drawEffect,
-                                              const GrGLCaps&) {
+void GLEllipseEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                             GrEffectKeyBuilder* b) {
     const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>();
-    return ee.getEdgeType();
+    b->add32(ee.getEdgeType());
 }
 
 void GLEllipseEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index efad436..277f6df 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -136,13 +136,13 @@
 
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 
@@ -161,7 +161,7 @@
 
 void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder,
                              const GrDrawEffect& drawEffect,
-                             EffectKey key,
+                             const GrEffectKey& key,
                              const char* outputColor,
                              const char* inputColor,
                              const TransformedCoordsArray&,
@@ -291,11 +291,11 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
-GrGLEffect::EffectKey GLCircularRRectEffect::GenKey(const GrDrawEffect& drawEffect,
-                                                    const GrGLCaps&) {
+void GLCircularRRectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                                   GrEffectKeyBuilder* b) {
     const CircularRRectEffect& crre = drawEffect.castEffect<CircularRRectEffect>();
     GR_STATIC_ASSERT(kGrEffectEdgeTypeCnt <= 8);
-    return (crre.getCircularCornerFlags() << 3) | crre.getEdgeType();
+    b->add32((crre.getCircularCornerFlags() << 3) | crre.getEdgeType());
 }
 
 void GLCircularRRectEffect::setData(const GrGLUniformManager& uman,
@@ -488,13 +488,13 @@
 
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 
@@ -513,7 +513,7 @@
 
 void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder,
                                        const GrDrawEffect& drawEffect,
-                                       EffectKey key,
+                                       const GrEffectKey& key,
                                        const char* outputColor,
                                        const char* inputColor,
                                        const TransformedCoordsArray&,
@@ -586,11 +586,11 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
-GrGLEffect::EffectKey GLEllipticalRRectEffect::GenKey(const GrDrawEffect& drawEffect,
-                                                      const GrGLCaps&) {
+void GLEllipticalRRectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                                     GrEffectKeyBuilder* b) {
     const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>();
     GR_STATIC_ASSERT(kLast_GrEffectEdgeType < (1 << 3));
-    return erre.getRRect().getType() | erre.getEdgeType() << 3;
+    b->add32(erre.getRRect().getType() | erre.getEdgeType() << 3);
 }
 
 void GLEllipticalRRectEffect::setData(const GrGLUniformManager& uman,
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index c93abf9..74926bc 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -21,7 +21,7 @@
 
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray& coords,
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index 108ec78..5af5bc8 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -147,7 +147,7 @@
 
     virtual void emitCode(GrGLShaderBuilder*,
                           const GrDrawEffect&,
-                          EffectKey,
+                          const GrEffectKey&,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
@@ -155,7 +155,7 @@
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
 private:
     GrTextureDomain::GLDomain         fGLDomain;
@@ -169,7 +169,7 @@
 
 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
                                        const GrDrawEffect& drawEffect,
-                                       EffectKey key,
+                                       const GrEffectKey& key,
                                        const char* outputColor,
                                        const char* inputColor,
                                        const TransformedCoordsArray& coords,
@@ -188,10 +188,10 @@
     fGLDomain.setData(uman, domain, effect.texture(0)->origin());
 }
 
-GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
-                                                      const GrGLCaps&) {
+void GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                                     GrEffectKeyBuilder* b) {
     const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>().textureDomain();
-    return GrTextureDomain::GLDomain::DomainKey(domain);
+    b->add32(GrTextureDomain::GLDomain::DomainKey(domain));
 }
 
 
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index dc78187..80a617e 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -108,7 +108,7 @@
          * GrGLEffect::GenKey() must call this and include the returned value in it's computed key.
          * The returned will be limited to the lower kDomainKeyBits bits.
          */
-        static GrGLEffect::EffectKey DomainKey(const GrTextureDomain& domain) {
+        static uint32_t DomainKey(const GrTextureDomain& domain) {
             GR_STATIC_ASSERT(kModeCount <= 4);
             return domain.mode();
         }
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
index 76b8581..15e51a2 100644
--- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
+++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
@@ -37,7 +37,7 @@
     class GLEffect : public GrGLEffect {
     public:
         // this class always generates the same code.
-        static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
+        static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
 
         GLEffect(const GrBackendEffectFactory& factory,
                  const GrDrawEffect&)
@@ -46,7 +46,7 @@
 
         virtual void emitCode(GrGLShaderBuilder* builder,
                               const GrDrawEffect&,
-                              EffectKey,
+                              const GrEffectKey&,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray& coords,
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
index 0727372..f9235db 100644
--- a/src/gpu/gl/GrGLEffect.h
+++ b/src/gpu/gl/GrGLEffect.h
@@ -20,7 +20,7 @@
     include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitting the
     GLSL code that implements a GrEffect and for uploading uniforms at draw time. If they don't
     always emit the same GLSL code, they must have a function:
-        static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&)
+        static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*)
     that is used to implement a program cache. When two GrEffects produce the same key this means
     that their GrGLEffects would emit the same GLSL code.
 
@@ -39,7 +39,6 @@
 class GrGLEffect {
 
 public:
-    typedef GrBackendEffectFactory::EffectKey EffectKey;
     typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
     typedef GrGLProgramEffects::TextureSampler TextureSampler;
     typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray;
@@ -58,8 +57,6 @@
         @param builder      Interface used to emit code in the shaders.
         @param drawEffect   A wrapper on the effect that generated this program stage.
         @param key          The key that was computed by GenKey() from the generating GrEffect.
-                            Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
-                            guaranteed to match the value produced by GenKey();
         @param outputColor  A predefined vec4 in the FS in which the stage should place its output
                             color (or coverage).
         @param inputColor   A vec4 that holds the input color to the stage in the FS. This may be
@@ -73,24 +70,24 @@
         */
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray& coords,
                           const TextureSamplerArray& samplers) = 0;
 
     /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage
-        key; this function reads data from a stage and uploads any uniform variables required
-        by the shaders created in emitCode(). The GrEffect installed in the GrEffectStage is
+        key; this function reads data from a GrEffect and uploads any uniform variables required
+        by the shaders created in emitCode(). The GrEffect installed in the GrDrawEffect is
         guaranteed to be of the same type that created this GrGLEffect and to have an identical
-        EffectKey as the one that created this GrGLEffect. Effects that use local coords have
+        effect key as the one that created this GrGLEffect. Effects that use local coords have
         to consider whether the GrEffectStage's coord change matrix should be used. When explicit
         local coordinates are used it can be ignored. */
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) {}
 
     const char* name() const { return fFactory.name(); }
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
+    static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
 
     /** Used by the system when generating shader code, to see if this effect can be downcasted to
         the internal GrGLVertexEffect type */
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
index c8aae19..a8d27ab 100644
--- a/src/gpu/gl/GrGLProgramDesc.h
+++ b/src/gpu/gl/GrGLProgramDesc.h
@@ -24,9 +24,7 @@
 
 
 /** This class describes a program to generate. It also serves as a program cache key. Very little
-    of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
-    of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
-    to be API-neutral then so could this class. */
+    of this is GL-specific. The GL-specific parts could be factored out into a subclass. */
 class GrGLProgramDesc {
 public:
     GrGLProgramDesc() {}
@@ -196,8 +194,6 @@
         return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
     }
 
-    typedef GrBackendEffectFactory::EffectKey EffectKey;
-
     KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
 
     // Shared code between setRandom() and Build().
@@ -227,13 +223,17 @@
             fBaseIndex = kColor_EffectType == type ? 0 : desc->numColorEffects();
         }
 
-        EffectKey get(int index) const {
-            const uint16_t* offsets = reinterpret_cast<const uint16_t*>(
+        GrEffectKey get(int index) const {
+            const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>(
                 fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset);
             // We store two uint16_ts per effect, one for the offset to the effect's key and one for
             // its length. Here we just need the offset.
-            uint16_t offset = offsets[2 * (fBaseIndex + index)];
-            return *reinterpret_cast<const EffectKey*>(fDesc->fKey.begin() + offset);
+            uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
+            uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1];
+            // Currently effects must add to the key in units of uint32_t.
+            SkASSERT(0 == (length % sizeof(uint32_t)));
+            return GrEffectKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset),
+                               length / sizeof(uint32_t));
         }
     private:
         const GrGLProgramDesc*  fDesc;
diff --git a/src/gpu/gl/GrGLProgramEffects.cpp b/src/gpu/gl/GrGLProgramEffects.cpp
index 9936aa5..05b1501 100644
--- a/src/gpu/gl/GrGLProgramEffects.cpp
+++ b/src/gpu/gl/GrGLProgramEffects.cpp
@@ -12,7 +12,6 @@
 #include "gl/GrGLVertexEffect.h"
 #include "gl/GrGpuGL.h"
 
-typedef GrGLProgramEffects::EffectKey EffectKey;
 typedef GrGLProgramEffects::TransformedCoords TransformedCoords;
 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
 typedef GrGLProgramEffects::TextureSampler TextureSampler;
@@ -69,7 +68,7 @@
 /**
  * Retrieves the matrix type from transformKey for the transform at transformIdx.
  */
-MatrixType get_matrix_type(EffectKey transformKey, int transformIdx) {
+MatrixType get_matrix_type(uint32_t transformKey, int transformIdx) {
     return static_cast<MatrixType>(
                (transformKey >> (kTransformKeyBits * transformIdx)) & kMatrixTypeKeyMask);
 }
@@ -79,7 +78,7 @@
  * the same coordinate set as the original GrCoordTransform if the position and local coords are
  * identical for this program.
  */
-GrCoordSet get_source_coords(EffectKey transformKey, int transformIdx) {
+GrCoordSet get_source_coords(uint32_t transformKey, int transformIdx) {
     return (transformKey >> (kTransformKeyBits * transformIdx)) & kPositionCoords_Flag ?
                kPosition_GrCoordSet :
                kLocal_GrCoordSet;
@@ -117,9 +116,9 @@
 bool GrGLProgramEffects::GenEffectMetaKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps,
                                           GrEffectKeyBuilder* b) {
 
-    EffectKey textureKey = GrGLProgramEffects::GenTextureKey(drawEffect, caps);
-    EffectKey transformKey = GrGLProgramEffects::GenTransformKey(drawEffect);
-    EffectKey attribKey = GrGLProgramEffects::GenAttribKey(drawEffect);
+    uint32_t textureKey = GrGLProgramEffects::GenTextureKey(drawEffect, caps);
+    uint32_t transformKey = GrGLProgramEffects::GenTransformKey(drawEffect);
+    uint32_t attribKey = GrGLProgramEffects::GenAttribKey(drawEffect);
     uint32_t classID = drawEffect.effect()->getFactory().effectClassID();
 
     // Currently we allow 16 bits for each of the above portions of the meta-key. Fail if they
@@ -135,24 +134,24 @@
     return true;
 }
 
-EffectKey GrGLProgramEffects::GenAttribKey(const GrDrawEffect& drawEffect) {
-    EffectKey key = 0;
+uint32_t GrGLProgramEffects::GenAttribKey(const GrDrawEffect& drawEffect) {
+    uint32_t key = 0;
     int numAttributes = drawEffect.getVertexAttribIndexCount();
     SkASSERT(numAttributes <= 2);
     const int* attributeIndices = drawEffect.getVertexAttribIndices();
     for (int a = 0; a < numAttributes; ++a) {
-        EffectKey value = attributeIndices[a] << 3 * a;
+        uint32_t value = attributeIndices[a] << 3 * a;
         SkASSERT(0 == (value & key)); // keys for each attribute ought not to overlap
         key |= value;
     }
     return key;
 }
 
-EffectKey GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) {
-    EffectKey totalKey = 0;
+uint32_t GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) {
+    uint32_t totalKey = 0;
     int numTransforms = drawEffect.effect()->numTransforms();
     for (int t = 0; t < numTransforms; ++t) {
-        EffectKey key = 0;
+        uint32_t key = 0;
         const GrCoordTransform& coordTransform = drawEffect.effect()->coordTransform(t);
         SkMatrix::TypeMask type0 = coordTransform.getMatrix().getType();
         SkMatrix::TypeMask type1;
@@ -182,8 +181,8 @@
     return totalKey;
 }
 
-EffectKey GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps) {
-    EffectKey key = 0;
+uint32_t GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps) {
+    uint32_t key = 0;
     int numTextures = drawEffect.effect()->numTextures();
     for (int t = 0; t < numTextures; ++t) {
         const GrTextureAccess& access = drawEffect.effect()->textureAccess(t);
@@ -250,7 +249,7 @@
 
 void GrGLVertexProgramEffects::emitEffect(GrGLFullShaderBuilder* builder,
                                           const GrEffectStage& stage,
-                                          EffectKey key,
+                                          const GrEffectKey& key,
                                           const char* outColor,
                                           const char* inColor,
                                           int stageIndex) {
@@ -301,7 +300,7 @@
                                               const GrDrawEffect& drawEffect,
                                               TransformedCoordsArray* outCoords) {
     SkTArray<Transform, true>& transforms = fTransforms.push_back();
-    EffectKey totalKey = GenTransformKey(drawEffect);
+    uint32_t totalKey = GenTransformKey(drawEffect);
     int numTransforms = drawEffect.effect()->numTransforms();
     transforms.push_back_n(numTransforms);
     for (int t = 0; t < numTransforms; t++) {
@@ -396,7 +395,7 @@
 }
 
 void GrGLVertexProgramEffectsBuilder::emitEffect(const GrEffectStage& stage,
-                                                 GrGLProgramEffects::EffectKey key,
+                                                 const GrEffectKey& key,
                                                  const char* outColor,
                                                  const char* inColor,
                                                  int stageIndex) {
@@ -408,7 +407,7 @@
 
 void GrGLPathTexGenProgramEffects::emitEffect(GrGLFragmentOnlyShaderBuilder* builder,
                                           const GrEffectStage& stage,
-                                          EffectKey key,
+                                          const GrEffectKey& key,
                                           const char* outColor,
                                           const char* inColor,
                                           int stageIndex) {
@@ -439,7 +438,7 @@
                                            const GrDrawEffect& drawEffect,
                                            TransformedCoordsArray* outCoords) {
     int numTransforms = drawEffect.effect()->numTransforms();
-    EffectKey totalKey = GenTransformKey(drawEffect);
+    uint32_t totalKey = GenTransformKey(drawEffect);
     int texCoordIndex = builder->addTexCoordSets(numTransforms);
     SkNEW_APPEND_TO_TARRAY(&fTransforms, Transforms, (totalKey, texCoordIndex));
     SkString name;
@@ -469,7 +468,7 @@
 void GrGLPathTexGenProgramEffects::setPathTexGenState(GrGpuGL* gpu,
                                               const GrDrawEffect& drawEffect,
                                               int effectIdx) {
-    EffectKey totalKey = fTransforms[effectIdx].fTransformKey;
+    uint32_t totalKey = fTransforms[effectIdx].fTransformKey;
     int texCoordIndex = fTransforms[effectIdx].fTexCoordIndex;
     int numTransforms = drawEffect.effect()->numTransforms();
     for (int t = 0; t < numTransforms; ++t) {
@@ -502,7 +501,7 @@
 }
 
 void GrGLPathTexGenProgramEffectsBuilder::emitEffect(const GrEffectStage& stage,
-                                                     GrGLProgramEffects::EffectKey key,
+                                                     const GrEffectKey& key,
                                                      const char* outColor,
                                                      const char* inColor,
                                                      int stageIndex) {
diff --git a/src/gpu/gl/GrGLProgramEffects.h b/src/gpu/gl/GrGLProgramEffects.h
index c4d8843..c9ba913 100644
--- a/src/gpu/gl/GrGLProgramEffects.h
+++ b/src/gpu/gl/GrGLProgramEffects.h
@@ -27,7 +27,6 @@
  */
 class GrGLProgramEffects : public SkRefCnt {
 public:
-    typedef GrBackendEffectFactory::EffectKey EffectKey;
     typedef GrGLUniformManager::UniformHandle UniformHandle;
 
     /**
@@ -104,9 +103,9 @@
     /**
      * Helpers for GenEffectMetaKey.
      */
-    static EffectKey GenAttribKey(const GrDrawEffect&);
-    static EffectKey GenTransformKey(const GrDrawEffect&);
-    static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&);
+    static uint32_t GenAttribKey(const GrDrawEffect&);
+    static uint32_t GenTransformKey(const GrDrawEffect&);
+    static uint32_t GenTextureKey(const GrDrawEffect&, const GrGLCaps&);
 
     GrGLProgramEffects(int reserveCount)
         : fGLEffects(reserveCount)
@@ -149,7 +148,7 @@
      * Emits the effect's shader code, and stores the necessary uniforms internally.
      */
     virtual void emitEffect(const GrEffectStage&,
-                            GrGLProgramEffects::EffectKey,
+                            const GrEffectKey&,
                             const char* outColor,
                             const char* inColor,
                             int stageIndex) = 0;
@@ -181,7 +180,7 @@
      */
     void emitEffect(GrGLFullShaderBuilder*,
                     const GrEffectStage&,
-                    GrGLProgramEffects::EffectKey,
+                    const GrEffectKey&,
                     const char* outColor,
                     const char* inColor,
                     int stageIndex);
@@ -228,7 +227,7 @@
     virtual ~GrGLVertexProgramEffectsBuilder() { }
 
     virtual void emitEffect(const GrEffectStage&,
-                            GrGLProgramEffects::EffectKey,
+                            const GrEffectKey&,
                             const char* outColor,
                             const char* inColor,
                             int stageIndex) SK_OVERRIDE;
@@ -272,7 +271,7 @@
      */
     void emitEffect(GrGLFragmentOnlyShaderBuilder*,
                     const GrEffectStage&,
-                    GrGLProgramEffects::EffectKey,
+                    const GrEffectKey&,
                     const char* outColor,
                     const char* inColor,
                     int stageIndex);
@@ -295,10 +294,10 @@
     void setPathTexGenState(GrGpuGL*, const GrDrawEffect&, int effectIdx);
 
     struct Transforms {
-        Transforms(EffectKey transformKey, int texCoordIndex)
+        Transforms(uint32_t transformKey, int texCoordIndex)
             : fTransformKey(transformKey), fTexCoordIndex(texCoordIndex) {}
-        EffectKey fTransformKey;
-        int fTexCoordIndex;
+        uint32_t    fTransformKey;
+        int         fTexCoordIndex;
     };
 
     SkTArray<Transforms> fTransforms;
@@ -315,7 +314,7 @@
     virtual ~GrGLPathTexGenProgramEffectsBuilder() { }
 
     virtual void emitEffect(const GrEffectStage&,
-                            GrGLProgramEffects::EffectKey,
+                            const GrEffectKey&,
                             const char* outColor,
                             const char* inColor,
                             int stageIndex) SK_OVERRIDE;
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
index c28cd09..73e9a8f 100644
--- a/src/gpu/gl/GrGLShaderBuilder.h
+++ b/src/gpu/gl/GrGLShaderBuilder.h
@@ -31,7 +31,6 @@
 class GrGLShaderBuilder {
 public:
     typedef GrTAllocator<GrGLShaderVar> VarArray;
-    typedef GrBackendEffectFactory::EffectKey EffectKey;
     typedef GrGLProgramEffects::TextureSampler TextureSampler;
     typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
     typedef GrGLUniformManager::BuilderUniform BuilderUniform;
diff --git a/src/gpu/gl/GrGLVertexEffect.h b/src/gpu/gl/GrGLVertexEffect.h
index 40b4b34..eba1fbe 100644
--- a/src/gpu/gl/GrGLVertexEffect.h
+++ b/src/gpu/gl/GrGLVertexEffect.h
@@ -26,7 +26,7 @@
      */
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray& coords,
@@ -37,7 +37,7 @@
      */
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray& coords,