Add immediate mode option for gpu configs in dm
Review URL: https://codereview.chromium.org/1421853002
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index f42ee11..1dc26bc 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -32,13 +32,15 @@
////////////////////////////////////////////////////////////////////////////////
-GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider)
+GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider,
+ const Options& options)
: fGpu(SkRef(gpu))
, fResourceProvider(resourceProvider)
, fFlushState(fGpu, fResourceProvider, 0)
, fFlushing(false)
, fFirstUnpreparedBatch(0)
- , fFlags(0) {
+ , fFlags(0)
+ , fOptions(options) {
// TODO: Stop extracting the context (currently needed by GrClipMaskManager)
fContext = fGpu->getContext();
fClipMaskManager.reset(new GrClipMaskManager(this));
@@ -472,6 +474,8 @@
void GrDrawTarget::recordBatch(GrBatch* batch) {
// A closed drawTarget should never receive new/more batches
SkASSERT(!this->isClosed());
+ // Should never have batches queued up when in immediate mode.
+ SkASSERT(!fOptions.fImmediateMode || !fBatches.count());
// Check if there is a Batch Draw we can batch with by linearly searching back until we either
// 1) check every draw
@@ -524,6 +528,9 @@
SkASSERT(fBatches.count() - kMaxLookback - fFirstUnpreparedBatch == 1);
fBatches[fFirstUnpreparedBatch++]->prepare(&fFlushState);
}
+ if (fOptions.fImmediateMode) {
+ this->flush();
+ }
}
///////////////////////////////////////////////////////////////////////////////