The plain Makefile was using -Wall, but the gyp build wasn't.  This CL turns on
-Wall -Wextra and -Wno-unused in common.gypi.  This revealed a lot of warnings
(and some actual bugs), all of which I fixed here.  This is pretty mindless
stuff for the most part (order of intialization, missing initializers, && within
||, etc), but will allow us to build cleanly with -Wall and -Wextra (and
-Werror, if we so choose).

I put defaults into switches that were missing cases.  I could put in the actual
missing enums instead if that's desired.  I could also assert on missing enums
instead of break, if that's desired.  I wasn't sure how to test the stuff in
"animator", so that should be looked at a bit more closely.

Review URL:  http://codereview.appspot.com/4547055/



git-svn-id: http://skia.googlecode.com/svn/trunk@1386 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleSlides.cpp b/samplecode/SampleSlides.cpp
index f57cb5a..3d2a61e 100644
--- a/samplecode/SampleSlides.cpp
+++ b/samplecode/SampleSlides.cpp
@@ -324,7 +324,8 @@
 }
 
 static SkShader* make_shader1(const SkIPoint& size) {
-    SkPoint pts[] = { 0, 0, SkIntToScalar(size.fX), SkIntToScalar(size.fY) };
+    SkPoint pts[] = { { 0, 0 },
+                      { SkIntToScalar(size.fX), SkIntToScalar(size.fY) } };
     SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
     return SkGradientShader::CreateLinear(pts, colors, NULL,
                                           SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode, NULL);
@@ -439,7 +440,7 @@
     paint.setDither(true);
     paint.setFilterBitmap(true);
     
-    for (int i = 0; i < SK_ARRAY_COUNT(fRecs); i++) {
+    for (size_t i = 0; i < SK_ARRAY_COUNT(fRecs); i++) {
         canvas->save();
         
         paint.setShader(NULL);
@@ -725,7 +726,7 @@
     paint.setTextSize(75);
     paint.setAntiAlias(true);
     paint.setColor(SK_ColorBLUE);
-    for (int i = 0; i < SK_ARRAY_COUNT(gRastProcs); i++) {
+    for (size_t i = 0; i < SK_ARRAY_COUNT(gRastProcs); i++) {
         apply_shader(&paint, i);
         canvas->drawText(str, len, x, y, paint);
         y += 80;