| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "picture_utils.h" |
| #include "CopyTilesRenderer.h" |
| #include "SkCanvas.h" |
| #include "SkDevice.h" |
| #include "SkImageEncoder.h" |
| #include "SkPicture.h" |
| #include "SkPixelRef.h" |
| #include "SkRect.h" |
| #include "SkString.h" |
| |
| namespace sk_tools { |
| CopyTilesRenderer::CopyTilesRenderer(int x, int y) |
| : fXTilesPerLargeTile(x) |
| , fYTilesPerLargeTile(y) { |
| } |
| void CopyTilesRenderer::init(SkPicture* pict) { |
| SkASSERT(pict != NULL); |
| // Only work with absolute widths (as opposed to percentages). |
| SkASSERT(this->getTileWidth() != 0 && this->getTileHeight() != 0); |
| fPicture = pict; |
| fPicture->ref(); |
| this->buildBBoxHierarchy(); |
| // In order to avoid allocating a large canvas (particularly important for GPU), create one |
| // canvas that is a multiple of the tile size, and draw portions of the picture. |
| fLargeTileWidth = fXTilesPerLargeTile * this->getTileWidth(); |
| fLargeTileHeight = fYTilesPerLargeTile * this->getTileHeight(); |
| fCanvas.reset(this->INHERITED::setupCanvas(fLargeTileWidth, fLargeTileHeight)); |
| } |
| |
| bool CopyTilesRenderer::render(const SkString* path, SkBitmap** out) { |
| int i = 0; |
| bool success = true; |
| SkBitmap dst; |
| for (int x = 0; x < this->getViewWidth(); x += fLargeTileWidth) { |
| for (int y = 0; y < this->getViewHeight(); y += fLargeTileHeight) { |
| SkAutoCanvasRestore autoRestore(fCanvas, true); |
| // Translate so that we draw the correct portion of the picture. |
| // Perform a postTranslate so that the scaleFactor does not interfere with the |
| // positioning. |
| SkMatrix mat(fCanvas->getTotalMatrix()); |
| mat.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); |
| fCanvas->setMatrix(mat); |
| // Draw the picture |
| fCanvas->drawPicture(*fPicture); |
| // Now extract the picture into tiles |
| const SkBitmap& baseBitmap = fCanvas->getDevice()->accessBitmap(false); |
| SkIRect subset; |
| for (int tileY = 0; tileY < fLargeTileHeight; tileY += this->getTileHeight()) { |
| for (int tileX = 0; tileX < fLargeTileWidth; tileX += this->getTileWidth()) { |
| subset.set(tileX, tileY, tileX + this->getTileWidth(), |
| tileY + this->getTileHeight()); |
| SkDEBUGCODE(bool extracted =) |
| baseBitmap.extractSubset(&dst, subset); |
| SkASSERT(extracted); |
| if (path != NULL) { |
| // Similar to writeAppendNumber in PictureRenderer.cpp, but just encodes |
| // a bitmap directly. |
| SkString pathWithNumber(*path); |
| pathWithNumber.appendf("%i.png", i++); |
| SkBitmap copy; |
| #if SK_SUPPORT_GPU |
| if (isUsingGpuDevice()) { |
| dst.pixelRef()->readPixels(©, &subset); |
| } else { |
| #endif |
| dst.copyTo(©, dst.config()); |
| #if SK_SUPPORT_GPU |
| } |
| #endif |
| success &= SkImageEncoder::EncodeFile(pathWithNumber.c_str(), copy, |
| SkImageEncoder::kPNG_Type, 100); |
| } |
| } |
| } |
| } |
| } |
| return success; |
| } |
| |
| SkString CopyTilesRenderer::getConfigNameInternal() { |
| return SkString("copy_tiles"); |
| } |
| } |