| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SKSL_PROGRAMSETTINGS |
| #define SKSL_PROGRAMSETTINGS |
| |
| #include "include/private/SkSLDefines.h" |
| #include "include/private/SkSLProgramKind.h" |
| |
| namespace SkSL { |
| |
| /** |
| * Holds the compiler settings for a program. |
| */ |
| struct ProgramSettings { |
| // if false, sk_FragCoord is exactly the same as gl_FragCoord. If true, the y coordinate |
| // must be flipped. |
| bool fFlipY = false; |
| // If true the destination fragment color is read sk_FragColor. It must be declared inout. |
| bool fFragColorIsInOut = false; |
| // if true, Setting objects (e.g. sk_Caps.fbFetchSupport) should be replaced with their |
| // constant equivalents during compilation |
| bool fReplaceSettings = true; |
| // if true, all halfs are forced to be floats |
| bool fForceHighPrecision = false; |
| // if true, add -0.5 bias to LOD of all texture lookups |
| bool fSharpenTextures = false; |
| // if the program needs to create an RTHeight uniform, this is its offset in the uniform |
| // buffer |
| int fRTHeightOffset = -1; |
| // if the program needs to create an RTHeight uniform and is creating spriv, this is the |
| // binding and set number of the uniform buffer. |
| int fRTHeightBinding = -1; |
| int fRTHeightSet = -1; |
| // If layout(set=S, binding=B) is not specified for a uniform, these values will be used. |
| // At present, zero is always used by our backends. |
| int fDefaultUniformSet = 0; |
| int fDefaultUniformBinding = 0; |
| // Enables the SkSL optimizer. |
| bool fOptimize = true; |
| // (Requires fOptimize = true) Removes any uncalled functions other than main(). Note that a |
| // function which starts out being used may end up being uncalled after optimization. |
| bool fRemoveDeadFunctions = true; |
| // (Requires fOptimize = true) Removes global variables which are never used. |
| bool fRemoveDeadVariables = true; |
| // (Requires fOptimize = true) When greater than zero, enables the inliner. The threshold value |
| // sets an upper limit on the acceptable amount of code growth from inlining. |
| int fInlineThreshold = SkSL::kDefaultInlineThreshold; |
| // If true, every function in the generated program will be given the `noinline` modifier. |
| bool fForceNoInline = false; |
| // If true, implicit conversions to lower precision numeric types are allowed |
| // (eg, float to half) |
| bool fAllowNarrowingConversions = false; |
| // If true, then Debug code will run SPIR-V output through the validator to ensure its |
| // correctness |
| bool fValidateSPIRV = true; |
| // If true, any synthetic uniforms must use push constant syntax |
| bool fUsePushConstants = false; |
| // Permits static if/switch statements to be used with non-constant tests. This is used when |
| // producing H and CPP code; the static tests don't have to have constant values *yet*, but |
| // the generated code will contain a static test which then does have to be a constant. |
| bool fPermitInvalidStaticTests = false; |
| // If true, configurations which demand strict ES2 conformance (runtime effects, generic |
| // programs, and SkVM rendering) will fail during compilation if ES2 restrictions are violated. |
| bool fEnforceES2Restrictions = true; |
| }; |
| |
| /** |
| * All the configuration data for a given program. |
| */ |
| struct ProgramConfig { |
| ProgramKind fKind; |
| ProgramSettings fSettings; |
| |
| bool strictES2Mode() const { |
| return fSettings.fEnforceES2Restrictions && |
| (fKind == ProgramKind::kRuntimeEffect || |
| fKind == ProgramKind::kRuntimeColorFilter || |
| fKind == ProgramKind::kRuntimeShader || |
| fKind == ProgramKind::kGeneric); |
| } |
| }; |
| |
| } // namespace SkSL |
| |
| #endif |