Remove texel buffer support.
Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297
Reviewed-on: https://skia-review.googlesource.com/141051
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
index 8f92002..49b518f 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
@@ -48,7 +48,6 @@
fragBuilder->getMangleString().c_str(), childProc.name());
TransformedCoordVars coordVars = args.fTransformedCoords.childInputs(childIndex);
TextureSamplers textureSamplers = args.fTexSamplers.childInputs(childIndex);
- TexelBuffers texelBuffers = args.fTexelBuffers.childInputs(childIndex);
EmitArgs childArgs(fragBuilder,
args.fUniformHandler,
args.fShaderCaps,
@@ -56,8 +55,7 @@
outputColor,
inputColor,
coordVars,
- textureSamplers,
- texelBuffers);
+ textureSamplers);
this->childProcessor(childIndex)->emitCode(childArgs);
fragBuilder->codeAppend("}\n");