Remove texel buffer support.
Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297
Reviewed-on: https://skia-review.googlesource.com/141051
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index 1b12fb6..8f90375 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -30,7 +30,6 @@
using UniformHandle = GrGLSLUniformHandler::UniformHandle;
using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
- using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
private:
/**
@@ -72,8 +71,6 @@
&GrFragmentProcessor::numCoordTransforms>;
using TextureSamplers = BuilderInputProvider<SamplerHandle, GrResourceIOProcessor,
&GrResourceIOProcessor::numTextureSamplers>;
- using TexelBuffers = BuilderInputProvider<TexelBufferHandle, GrResourceIOProcessor,
- &GrResourceIOProcessor::numBuffers>;
/** Called when the program stage should insert its code into the shaders. The code in each
shader will be in its own block ({}) and so locally scoped names will not collide across
@@ -96,9 +93,6 @@
@param texSamplers Contains one entry for each TextureSampler of the GrProcessor.
These can be passed to the builder to emit texture reads in the
generated code.
- @param bufferSamplers Contains one entry for each BufferAccess of the GrProcessor. These
- can be passed to the builder to emit buffer reads in the generated
- code.
*/
struct EmitArgs {
EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder,
@@ -108,8 +102,7 @@
const char* outputColor,
const char* inputColor,
const TransformedCoordVars& transformedCoordVars,
- const TextureSamplers& textureSamplers,
- const TexelBuffers& texelBuffers)
+ const TextureSamplers& textureSamplers)
: fFragBuilder(fragBuilder)
, fUniformHandler(uniformHandler)
, fShaderCaps(caps)
@@ -117,8 +110,7 @@
, fOutputColor(outputColor)
, fInputColor(inputColor)
, fTransformedCoords(transformedCoordVars)
- , fTexSamplers(textureSamplers)
- , fTexelBuffers(texelBuffers) {}
+ , fTexSamplers(textureSamplers) {}
GrGLSLFPFragmentBuilder* fFragBuilder;
GrGLSLUniformHandler* fUniformHandler;
const GrShaderCaps* fShaderCaps;
@@ -127,7 +119,6 @@
const char* fInputColor;
const TransformedCoordVars& fTransformedCoords;
const TextureSamplers& fTexSamplers;
- const TexelBuffers& fTexelBuffers;
};
virtual void emitCode(EmitArgs&) = 0;