Continue making Ganesh use absolute texture coordinates - take 2

The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)

Relanding of: https://skia-review.googlesource.com/c/6977/


Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02
Reviewed-on: https://skia-review.googlesource.com/7265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index 50a2a5d..07d1c53 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -181,8 +181,7 @@
     static const SkShader::TileMode kClampClamp[] =
         { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode };
     return GrBicubicEffect::Make(d->fTextures[texIdx], colorSpaceXform,
-                                 GrCoordTransform::MakeDivByTextureWHMatrix(d->fTextures[texIdx]),
-                                 kClampClamp);
+                                 SkMatrix::I(), kClampClamp);
 }
 
 //////////////////////////////////////////////////////////////////////////////