| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkArenaAlloc.h" |
| #include "SkBlendModePriv.h" |
| #include "SkComposeShader.h" |
| #include "SkColorFilter.h" |
| #include "SkColorData.h" |
| #include "SkColorShader.h" |
| #include "SkRasterPipeline.h" |
| #include "SkReadBuffer.h" |
| #include "SkWriteBuffer.h" |
| #include "SkString.h" |
| #include "../jumper/SkJumper.h" |
| |
| sk_sp<SkShader> SkShader::MakeCompose(sk_sp<SkShader> dst, sk_sp<SkShader> src, SkBlendMode mode, |
| float lerpT) { |
| if (!src || !dst || SkScalarIsNaN(lerpT)) { |
| return nullptr; |
| } |
| lerpT = SkScalarPin(lerpT, 0, 1); |
| |
| if (lerpT == 0) { |
| return dst; |
| } else if (lerpT == 1) { |
| if (mode == SkBlendMode::kSrc) { |
| return src; |
| } |
| if (mode == SkBlendMode::kDst) { |
| return dst; |
| } |
| } |
| return sk_sp<SkShader>(new SkComposeShader(std::move(dst), std::move(src), mode, lerpT)); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkFlattenable> SkComposeShader::CreateProc(SkReadBuffer& buffer) { |
| sk_sp<SkShader> dst(buffer.readShader()); |
| sk_sp<SkShader> src(buffer.readShader()); |
| unsigned mode = buffer.read32(); |
| float lerp = buffer.readScalar(); |
| |
| // check for valid mode before we cast to the enum type |
| if (!buffer.validate(mode <= (unsigned)SkBlendMode::kLastMode)) { |
| return nullptr; |
| } |
| return MakeCompose(std::move(dst), std::move(src), static_cast<SkBlendMode>(mode), lerp); |
| } |
| |
| void SkComposeShader::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeFlattenable(fDst.get()); |
| buffer.writeFlattenable(fSrc.get()); |
| buffer.write32((int)fMode); |
| buffer.writeScalar(fLerpT); |
| } |
| |
| sk_sp<SkShader> SkComposeShader::onMakeColorSpace(SkColorSpaceXformer* xformer) const { |
| return MakeCompose(xformer->apply(fDst.get()), xformer->apply(fSrc.get()), |
| fMode, fLerpT); |
| } |
| |
| #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK |
| bool SkComposeShader::asACompose(ComposeRec* rec) const { |
| if (!this->isJustMode()) { |
| return false; |
| } |
| |
| if (rec) { |
| rec->fShaderA = fDst.get(); |
| rec->fShaderB = fSrc.get(); |
| rec->fBlendMode = fMode; |
| } |
| return true; |
| } |
| #endif |
| |
| bool SkComposeShader::onAppendStages(const StageRec& rec) const { |
| struct Storage { |
| float fRGBA[4 * SkJumper_kMaxStride]; |
| float fAlpha; |
| }; |
| auto storage = rec.fAlloc->make<Storage>(); |
| |
| if (!as_SB(fSrc)->appendStages(rec)) { |
| return false; |
| } |
| // This outputs r,g,b,a, which we'll need later when we apply the mode, but we save it off now |
| // since fShaderB will overwrite them. |
| rec.fPipeline->append(SkRasterPipeline::store_rgba, storage->fRGBA); |
| |
| if (!as_SB(fDst)->appendStages(rec)) { |
| return false; |
| } |
| // We now have our logical 'dst' in r,g,b,a, but we need it in dr,dg,db,da for the mode/lerp |
| // so we have to shuttle them. If we had a stage the would load_into_dst, then we could |
| // reverse the two shader invocations, and avoid this move... |
| rec.fPipeline->append(SkRasterPipeline::move_src_dst); |
| rec.fPipeline->append(SkRasterPipeline::load_rgba, storage->fRGBA); |
| |
| if (!this->isJustLerp()) { |
| SkBlendMode_AppendStages(fMode, rec.fPipeline); |
| } |
| if (!this->isJustMode()) { |
| rec.fPipeline->append(SkRasterPipeline::lerp_1_float, &fLerpT); |
| } |
| return true; |
| } |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "effects/GrConstColorProcessor.h" |
| #include "effects/GrXfermodeFragmentProcessor.h" |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| std::unique_ptr<GrFragmentProcessor> SkComposeShader::asFragmentProcessor( |
| const GrFPArgs& args) const { |
| if (this->isJustMode()) { |
| SkASSERT(fMode != SkBlendMode::kSrc && fMode != SkBlendMode::kDst); // caught in factory |
| if (fMode == SkBlendMode::kClear) { |
| return GrConstColorProcessor::Make(GrColor4f::TransparentBlack(), |
| GrConstColorProcessor::InputMode::kIgnore); |
| } |
| } |
| |
| std::unique_ptr<GrFragmentProcessor> fpA(as_SB(fDst)->asFragmentProcessor(args)); |
| if (!fpA) { |
| return nullptr; |
| } |
| std::unique_ptr<GrFragmentProcessor> fpB(as_SB(fSrc)->asFragmentProcessor(args)); |
| if (!fpB) { |
| return nullptr; |
| } |
| // TODO: account for fLerpT when it is < 1 |
| return GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(fpB), |
| std::move(fpA), fMode); |
| } |
| #endif |
| |
| #ifndef SK_IGNORE_TO_STRING |
| void SkComposeShader::toString(SkString* str) const { |
| str->append("SkComposeShader: ("); |
| |
| str->append("dst: "); |
| as_SB(fDst)->toString(str); |
| str->append(" src: "); |
| as_SB(fSrc)->toString(str); |
| str->appendf(" mode: %s", SkBlendMode_Name(fMode)); |
| str->appendf(" lerpT: %g", fLerpT); |
| |
| this->INHERITED::toString(str); |
| |
| str->append(")"); |
| } |
| #endif |