| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrVkPipelineStateDataManager.h" |
| |
| #include "GrVkGpu.h" |
| #include "GrVkUniformBuffer.h" |
| |
| GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArray& uniforms, |
| uint32_t vertexUniformSize, |
| uint32_t fragmentUniformSize) |
| : fVertexUniformSize(vertexUniformSize) |
| , fFragmentUniformSize(fragmentUniformSize) |
| , fVertexUniformsDirty(false) |
| , fFragmentUniformsDirty(false) { |
| fVertexUniformData.reset(vertexUniformSize); |
| fFragmentUniformData.reset(fragmentUniformSize); |
| int count = uniforms.count(); |
| fUniforms.push_back_n(count); |
| // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already |
| // owned by other objects will still match up here. |
| for (int i = 0; i < count; i++) { |
| Uniform& uniform = fUniforms[i]; |
| const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; |
| SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || |
| uniformInfo.fVariable.getArrayCount() > 0); |
| SkDEBUGCODE( |
| uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); |
| uniform.fType = uniformInfo.fVariable.getType(); |
| ); |
| uniform.fBinding = |
| (kVertex_GrShaderFlag == uniformInfo.fVisibility) ? GrVkUniformHandler::kVertexBinding |
| : GrVkUniformHandler::kFragBinding; |
| uniform.fOffset = uniformInfo.fUBOffset; |
| } |
| } |
| |
| void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const { |
| void* buffer; |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| buffer = fVertexUniformData.get(); |
| fVertexUniformsDirty = true; |
| } |
| else { |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| buffer = fFragmentUniformData.get(); |
| fFragmentUniformsDirty = true; |
| } |
| buffer = static_cast<char*>(buffer)+uni.fOffset; |
| return buffer; |
| } |
| |
| void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kInt_GrSLType); |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| memcpy(buffer, &i, sizeof(int32_t)); |
| } |
| |
| void GrVkPipelineStateDataManager::set1iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kInt_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(int32_t) == 4); |
| for (int i = 0; i < arrayCount; ++i) { |
| const int32_t* curVec = &v[i]; |
| memcpy(buffer, curVec, sizeof(int32_t)); |
| buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t); |
| } |
| } |
| |
| void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat_GrSLType); |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| memcpy(buffer, &v0, sizeof(float)); |
| } |
| |
| void GrVkPipelineStateDataManager::set1fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| for (int i = 0; i < arrayCount; ++i) { |
| const float* curVec = &v[i]; |
| memcpy(buffer, curVec, sizeof(float)); |
| buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| } |
| } |
| |
| void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kVec2f_GrSLType); |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| float v[2] = { v0, v1 }; |
| memcpy(buffer, v, 2 * sizeof(float)); |
| } |
| |
| void GrVkPipelineStateDataManager::set2fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kVec2f_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| for (int i = 0; i < arrayCount; ++i) { |
| const float* curVec = &v[2 * i]; |
| memcpy(buffer, curVec, 2 * sizeof(float)); |
| buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| } |
| } |
| |
| void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kVec3f_GrSLType); |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| float v[3] = { v0, v1, v2 }; |
| memcpy(buffer, v, 3 * sizeof(float)); |
| } |
| |
| void GrVkPipelineStateDataManager::set3fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kVec3f_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| for (int i = 0; i < arrayCount; ++i) { |
| const float* curVec = &v[3 * i]; |
| memcpy(buffer, curVec, 3 * sizeof(float)); |
| buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| } |
| } |
| |
| void GrVkPipelineStateDataManager::set4f(UniformHandle u, |
| float v0, |
| float v1, |
| float v2, |
| float v3) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kVec4f_GrSLType); |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| float v[4] = { v0, v1, v2, v3 }; |
| memcpy(buffer, v, 4 * sizeof(float)); |
| } |
| |
| void GrVkPipelineStateDataManager::set4fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kVec4f_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
| } |
| |
| void GrVkPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<2>(u, 1, matrix); |
| } |
| |
| void GrVkPipelineStateDataManager::setMatrix2fv(UniformHandle u, |
| int arrayCount, |
| const float m[]) const { |
| this->setMatrices<2>(u, arrayCount, m); |
| } |
| |
| void GrVkPipelineStateDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<3>(u, 1, matrix); |
| } |
| |
| void GrVkPipelineStateDataManager::setMatrix3fv(UniformHandle u, |
| int arrayCount, |
| const float m[]) const { |
| this->setMatrices<3>(u, arrayCount, m); |
| } |
| |
| void GrVkPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<4>(u, 1, matrix); |
| } |
| |
| void GrVkPipelineStateDataManager::setMatrix4fv(UniformHandle u, |
| int arrayCount, |
| const float m[]) const { |
| this->setMatrices<4>(u, arrayCount, m); |
| } |
| |
| template<int N> struct set_uniform_matrix; |
| |
| template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHandle u, |
| int arrayCount, |
| const float matrices[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer; |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| buffer = fVertexUniformData.get(); |
| fVertexUniformsDirty = true; |
| } else { |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| buffer = fFragmentUniformData.get(); |
| fFragmentUniformsDirty = true; |
| } |
| |
| set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices); |
| } |
| |
| template<int N> struct set_uniform_matrix { |
| inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
| GR_STATIC_ASSERT(sizeof(float) == 4); |
| buffer = static_cast<char*>(buffer) + uniformOffset; |
| for (int i = 0; i < count; ++i) { |
| const float* matrix = &matrices[N * N * i]; |
| for (int j = 0; j < N; ++j) { |
| memcpy(buffer, &matrix[j * N], N * sizeof(float)); |
| buffer = static_cast<char*>(buffer) + 4 * sizeof(float); |
| } |
| } |
| } |
| }; |
| |
| template<> struct set_uniform_matrix<4> { |
| inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
| GR_STATIC_ASSERT(sizeof(float) == 4); |
| buffer = static_cast<char*>(buffer) + uniformOffset; |
| memcpy(buffer, matrices, count * 16 * sizeof(float)); |
| } |
| }; |
| |
| bool GrVkPipelineStateDataManager::uploadUniformBuffers(GrVkGpu* gpu, |
| GrVkUniformBuffer* vertexBuffer, |
| GrVkUniformBuffer* fragmentBuffer) const { |
| bool updatedBuffer = false; |
| if (vertexBuffer && fVertexUniformsDirty) { |
| SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize, |
| &updatedBuffer)); |
| fVertexUniformsDirty = false; |
| } |
| |
| if (fragmentBuffer && fFragmentUniformsDirty) { |
| SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(), |
| fFragmentUniformSize, &updatedBuffer)); |
| fFragmentUniformsDirty = false; |
| } |
| return updatedBuffer; |
| } |