Revert "Remove use of integers for atlas indexing"
This reverts commit 3a8f345cf5689c6e1f22e852acfde4b8b1e5ba42.
Reason for revert: Text not drawing.
Original change's description:
> Remove use of integers for atlas indexing
>
> Bug: skia:
> Change-Id: I7c29e90de6531a35c415f0338e23c176a7293040
> Reviewed-on: https://skia-review.googlesource.com/c/171233
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
Change-Id: I7da2f34636c7871dfe2b064d9fa511d34d316827
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/171531
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
diff --git a/src/gpu/effects/GrAtlasedShaderHelpers.h b/src/gpu/effects/GrAtlasedShaderHelpers.h
index e4ebaab..a7d445a 100644
--- a/src/gpu/effects/GrAtlasedShaderHelpers.h
+++ b/src/gpu/effects/GrAtlasedShaderHelpers.h
@@ -20,19 +20,31 @@
GrGLSLVarying *uv,
GrGLSLVarying *texIdx,
GrGLSLVarying *st) {
+ using Interpolation = GrGLSLVaryingHandler::Interpolation;
+
+ // This extracts the texture index and texel coordinates from the same variable
// Packing structure: texel coordinates are multiplied by 2 (or shifted left 1)
// texture index is stored as lower bits of both x and y
- args.fVertBuilder->codeAppendf("float2 indexTexCoords = float2(%s.x, %s.y);",
- inTexCoordsName, inTexCoordsName);
- args.fVertBuilder->codeAppend("float2 unormTexCoords = floor(0.5*indexTexCoords);");
- args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*unormTexCoords;");
- args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;");
+ if (args.fShaderCaps->integerSupport()) {
+ args.fVertBuilder->codeAppendf("int2 signedCoords = int2(%s.x, %s.y);",
+ inTexCoordsName, inTexCoordsName);
+ args.fVertBuilder->codeAppend("int texIdx = 2*(signedCoords.x & 0x1) + (signedCoords.y & 0x1);");
+ args.fVertBuilder->codeAppend("float2 unormTexCoords = float2(signedCoords.x/2, signedCoords.y/2);");
+ } else {
+ args.fVertBuilder->codeAppendf("float2 indexTexCoords = float2(%s.x, %s.y);",
+ inTexCoordsName, inTexCoordsName);
+ args.fVertBuilder->codeAppend("float2 unormTexCoords = floor(0.5*indexTexCoords);");
+ args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*unormTexCoords;");
+ args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;");
+ }
// Multiply by 1/atlasSize to get normalized texture coordinates
args.fVaryingHandler->addVarying("TextureCoords", uv);
args.fVertBuilder->codeAppendf("%s = unormTexCoords * %s;", uv->vsOut(), atlasSizeInvName);
- args.fVaryingHandler->addVarying("TexIndex", texIdx);
+ args.fVaryingHandler->addVarying("TexIndex", texIdx, args.fShaderCaps->integerSupport()
+ ? Interpolation::kMustBeFlat
+ : Interpolation::kCanBeFlat);
args.fVertBuilder->codeAppendf("%s = texIdx;", texIdx->vsOut());
if (st) {
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 2656fb8..c59ae4a 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -40,7 +40,8 @@
&atlasSizeInvName);
GrGLSLVarying uv(kFloat2_GrSLType);
- GrGLSLVarying texIdx(kFloat_GrSLType);
+ GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
+ GrGLSLVarying texIdx(texIdxType);
append_index_uv_varyings(args, btgp.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, nullptr);
@@ -143,7 +144,8 @@
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
}
- fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType, kFloat2_GrSLType};
+ fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
+ caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
this->setVertexAttributes(&fInPosition, 3);
if (numActiveProxies) {
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index a0941ed..d6a5e84 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -68,7 +68,8 @@
// add varyings
GrGLSLVarying uv(kFloat2_GrSLType);
- GrGLSLVarying texIdx(kFloat_GrSLType);
+ GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
+ GrGLSLVarying texIdx(texIdxType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, &st);
@@ -230,7 +231,8 @@
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
}
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType };
- fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType, kFloat2_GrSLType};
+ fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
+ caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
this->setVertexAttributes(&fInPosition, 3);
if (numProxies) {
@@ -343,7 +345,8 @@
&atlasSizeInvName);
GrGLSLVarying uv(kFloat2_GrSLType);
- GrGLSLVarying texIdx(kFloat_GrSLType);
+ GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
+ GrGLSLVarying texIdx(texIdxType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfPathEffect.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, &st);
@@ -520,7 +523,8 @@
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
- fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType, kFloat2_GrSLType};
+ fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
+ caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
this->setVertexAttributes(&fInPosition, 3);
if (numProxies) {
@@ -644,7 +648,8 @@
// set up varyings
GrGLSLVarying uv(kFloat2_GrSLType);
- GrGLSLVarying texIdx(kFloat_GrSLType);
+ GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
+ GrGLSLVarying texIdx(texIdxType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, &st);
@@ -838,7 +843,8 @@
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
}
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
- fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType, kFloat2_GrSLType};
+ fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
+ caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
this->setVertexAttributes(&fInPosition, 3);
if (numProxies) {