ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions document how to use ANGLE instead of the native OpenGL backend on Windows.
Angle is now downloaded as a part of Skia according to the DEPS
file.
Add skia_angle=1
to your GYP_DEFINES
environment variable.
Run:
python gyp_skia
In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless you enable the DEFAULT_TO_ANGLE
#define in SampleApp.cpp
.
Use “--angle” to enable ANGLE in gm.
Use “--config ANGLE” to use ANGLE in bench.
Use "--config angle" to use ANGLE in bench_pictures and render_pictures.
ANGLE will automatically be compiled into the GLInterfaceValidation test.