Add support for GL_*_shader__framebuffer_fetch
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/14875002
git-svn-id: http://skia.googlecode.com/svn/trunk@8980 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h
index 35a05f9..236f939 100644
--- a/src/gpu/GrDrawTargetCaps.h
+++ b/src/gpu/GrDrawTargetCaps.h
@@ -35,6 +35,7 @@
bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
bool bufferLockSupport() const { return fBufferLockSupport; }
bool pathStencilingSupport() const { return fPathStencilingSupport; }
+ bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
int maxRenderTargetSize() const { return fMaxRenderTargetSize; }
int maxTextureSize() const { return fMaxTextureSize; }
@@ -52,6 +53,7 @@
bool fDualSourceBlendingSupport : 1;
bool fBufferLockSupport : 1;
bool fPathStencilingSupport : 1;
+ bool fDstReadInShaderSupport : 1;
int fMaxRenderTargetSize;
int fMaxTextureSize;