Use vertexless shaders when NVpr is available
Adds support for vertexless shaders and enables them when
NV_path_rendering is available. This takes a
GrGLFragmentOnlyShaderBuilder class, a GrGLTexGenEffectArray class,
support for setting TexGen and the projection matrix in GrGpuGL, and
code for setting the GL fixed function state where necessary.
R=bsalomon@google.com, kkinnunen@nvidia.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/25846002
git-svn-id: http://skia.googlecode.com/svn/trunk@11620 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
index 0c7c8cf..46eed09 100644
--- a/src/gpu/gl/GrGLProgramDesc.h
+++ b/src/gpu/gl/GrGLProgramDesc.h
@@ -233,6 +233,7 @@
friend class GrGLProgram;
friend class GrGLShaderBuilder;
friend class GrGLFullShaderBuilder;
+ friend class GrGLFragmentOnlyShaderBuilder;
};
#endif