| // defines built-in interfaces supported by SkiaSL fragment shaders |
| |
| // See "enum SpvBuiltIn_" in ./spirv.h |
| layout(builtin=15) in float4 sk_FragCoord; |
| layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space. |
| layout(builtin=3) float sk_ClipDistance[1]; |
| layout(builtin=20) out int sk_SampleMask[1]; |
| |
| // 9999 is a temporary value that causes us to ignore these declarations beyond |
| // adding them to the symbol table. This works fine in GLSL (where they do not |
| // require any further handling) but will fail in SPIR-V. We'll have a better |
| // solution for this soon. |
| layout(builtin=9999) out half4 gl_SecondaryFragColorEXT; |
| |
| layout(location=0,index=0,builtin=10001) out half4 sk_FragColor; |
| layout(builtin=10008) half4 sk_LastFragColor; |
| layout(builtin=10011) half sk_Width; |
| layout(builtin=10012) half sk_Height; |