Make invokeChild default to fInputColor, rather than half4(1)

By extension, this changes the default behavior of sample() in .fp
files. This lets us remove the explicit fInputColor/sk_InColor
arguments everywhere. Most sites that were using the default no
longer care what's passed, as the child is known to be a texture
effect that will ignore the input color. The few remaining sites
now explicitly pass half4(1) when necessary.

Change-Id: Ie4691b049f905d098e9befe8bd07706a496f2968
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303356
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
diff --git a/src/gpu/effects/generated/GrDitherEffect.cpp b/src/gpu/effects/generated/GrDitherEffect.cpp
index 643ef17..ec6b3b8 100644
--- a/src/gpu/effects/generated/GrDitherEffect.cpp
+++ b/src/gpu/effects/generated/GrDitherEffect.cpp
@@ -27,8 +27,7 @@
         (void)range;
         rangeVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf_GrSLType,
                                                     "range");
-        SkString _input302(args.fInputColor);
-        SkString _sample302 = this->invokeChild(0, _input302.c_str(), args);
+        SkString _sample302 = this->invokeChild(0, args);
         fragBuilder->codeAppendf(
                 R"SkSL(half4 color = %s;
 half value;