Make invokeChild default to fInputColor, rather than half4(1)
By extension, this changes the default behavior of sample() in .fp
files. This lets us remove the explicit fInputColor/sk_InColor
arguments everywhere. Most sites that were using the default no
longer care what's passed, as the child is known to be a texture
effect that will ignore the input color. The few remaining sites
now explicitly pass half4(1) when necessary.
Change-Id: Ie4691b049f905d098e9befe8bd07706a496f2968
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303356
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
diff --git a/src/gpu/effects/generated/GrMixerEffect.cpp b/src/gpu/effects/generated/GrMixerEffect.cpp
index 951c8f9..bcecacc 100644
--- a/src/gpu/effects/generated/GrMixerEffect.cpp
+++ b/src/gpu/effects/generated/GrMixerEffect.cpp
@@ -27,19 +27,18 @@
(void)weight;
weightVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kHalf_GrSLType, "weight");
- SkString _input1099(args.fInputColor);
- SkString _sample1099 = this->invokeChild(0, _input1099.c_str(), args);
+ SkString _sample1099 = this->invokeChild(0, args);
fragBuilder->codeAppendf(
R"SkSL(half4 inColor = %s;)SkSL", _sample1099.c_str());
- SkString _input1150("inColor");
- SkString _sample1150 = this->invokeChild(1, _input1150.c_str(), args);
- SkString _input1172("inColor");
- SkString _sample1172 = this->invokeChild(2, _input1172.c_str(), args);
+ SkString _input1138("inColor");
+ SkString _sample1138 = this->invokeChild(1, _input1138.c_str(), args);
+ SkString _input1160("inColor");
+ SkString _sample1160 = this->invokeChild(2, _input1160.c_str(), args);
fragBuilder->codeAppendf(
R"SkSL(
%s = mix(%s, %s, %s);
)SkSL",
- args.fOutputColor, _sample1150.c_str(), _sample1172.c_str(),
+ args.fOutputColor, _sample1138.c_str(), _sample1160.c_str(),
args.fUniformHandler->getUniformCStr(weightVar));
}