Add support for Semaphores (gpu waiting on gpu) in Ganesh
BUG=skia:
Change-Id: I4324b65bc50a3dfd90372459899870d5f1952fdc
Reviewed-on: https://skia-review.googlesource.com/9120
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index f710810..201b22c 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -33,6 +33,7 @@
class GrPipeline;
class GrPrimitiveProcessor;
class GrRenderTarget;
+class GrSemaphore;
class GrStencilAttachment;
class GrStencilSettings;
class GrSurface;
@@ -378,10 +379,14 @@
// Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits).
virtual void finishOpList() {}
- virtual GrFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
- virtual bool waitFence(GrFence, uint64_t timeout = 1000) const = 0;
+ virtual GrFence SK_WARN_UNUSED_RESULT insertFence() = 0;
+ virtual bool waitFence(GrFence, uint64_t timeout = 1000) = 0;
virtual void deleteFence(GrFence) const = 0;
+ virtual sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore() = 0;
+ virtual void insertSemaphore(sk_sp<GrSemaphore> semaphore) = 0;
+ virtual void waitSemaphore(sk_sp<GrSemaphore> semaphore) = 0;
+
// Ensures that all queued up driver-level commands have been sent to the GPU. For example, on
// OpenGL, this calls glFlush.
virtual void flush() = 0;