Add support for Semaphores (gpu waiting on gpu) in Ganesh
BUG=skia:
Change-Id: I4324b65bc50a3dfd90372459899870d5f1952fdc
Reviewed-on: https://skia-review.googlesource.com/9120
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index 8569c93..b85aa2d 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -25,6 +25,7 @@
#include "GrVkPipelineState.h"
#include "GrVkRenderPass.h"
#include "GrVkResourceProvider.h"
+#include "GrVkSemaphore.h"
#include "GrVkTexture.h"
#include "GrVkTextureRenderTarget.h"
#include "GrVkTransferBuffer.h"
@@ -181,6 +182,11 @@
SkASSERT(VK_SUCCESS == res || VK_ERROR_DEVICE_LOST == res);
#endif
+ for (int i = 0; i < fSemaphoresToWaitOn.count(); ++i) {
+ fSemaphoresToWaitOn[i]->unref(this);
+ }
+ fSemaphoresToWaitOn.reset();
+
fCopyManager.destroyResources(this);
// must call this just before we destroy the command pool and VkDevice
@@ -206,11 +212,18 @@
return new GrVkGpuCommandBuffer(this, colorInfo, stencilInfo);
}
-void GrVkGpu::submitCommandBuffer(SyncQueue sync) {
+void GrVkGpu::submitCommandBuffer(SyncQueue sync,
+ const GrVkSemaphore::Resource* signalSemaphore) {
SkASSERT(fCurrentCmdBuffer);
fCurrentCmdBuffer->end(this);
- fCurrentCmdBuffer->submitToQueue(this, fQueue, sync);
+ fCurrentCmdBuffer->submitToQueue(this, fQueue, sync, signalSemaphore, fSemaphoresToWaitOn);
+
+ for (int i = 0; i < fSemaphoresToWaitOn.count(); ++i) {
+ fSemaphoresToWaitOn[i]->unref(this);
+ }
+ fSemaphoresToWaitOn.reset();
+
fResourceProvider.checkCommandBuffers();
// Release old command buffer and create a new one
@@ -1832,32 +1845,48 @@
this->didWriteToSurface(target, &bounds);
}
-GrFence SK_WARN_UNUSED_RESULT GrVkGpu::insertFence() const {
+GrFence SK_WARN_UNUSED_RESULT GrVkGpu::insertFence() {
VkFenceCreateInfo createInfo;
memset(&createInfo, 0, sizeof(VkFenceCreateInfo));
createInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
VkFence fence = VK_NULL_HANDLE;
- VkResult result = GR_VK_CALL(this->vkInterface(), CreateFence(this->device(), &createInfo,
- nullptr, &fence));
- // TODO: verify that all QueueSubmits before this will finish before this fence signals
- if (VK_SUCCESS == result) {
- GR_VK_CALL(this->vkInterface(), QueueSubmit(this->queue(), 0, nullptr, fence));
- }
+
+ VK_CALL_ERRCHECK(CreateFence(this->device(), &createInfo, nullptr, &fence));
+ VK_CALL(QueueSubmit(this->queue(), 0, nullptr, fence));
+
+ GR_STATIC_ASSERT(sizeof(GrFence) >= sizeof(VkFence));
return (GrFence)fence;
}
-bool GrVkGpu::waitFence(GrFence fence, uint64_t timeout) const {
- VkResult result = GR_VK_CALL(this->vkInterface(), WaitForFences(this->device(), 1,
- (VkFence*)&fence,
- VK_TRUE,
- timeout));
+bool GrVkGpu::waitFence(GrFence fence, uint64_t timeout) {
+ SkASSERT(VK_NULL_HANDLE != (VkFence)fence);
+
+ VkResult result = VK_CALL(WaitForFences(this->device(), 1, (VkFence*)&fence, VK_TRUE, timeout));
return (VK_SUCCESS == result);
}
void GrVkGpu::deleteFence(GrFence fence) const {
- GR_VK_CALL(this->vkInterface(), DestroyFence(this->device(), (VkFence)fence, nullptr));
+ VK_CALL(DestroyFence(this->device(), (VkFence)fence, nullptr));
+}
+
+sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT GrVkGpu::makeSemaphore() {
+ return GrVkSemaphore::Make(this);
+}
+
+void GrVkGpu::insertSemaphore(sk_sp<GrSemaphore> semaphore) {
+ GrVkSemaphore* vkSem = static_cast<GrVkSemaphore*>(semaphore.get());
+
+ this->submitCommandBuffer(kSkip_SyncQueue, vkSem->getResource());
+}
+
+void GrVkGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) {
+ GrVkSemaphore* vkSem = static_cast<GrVkSemaphore*>(semaphore.get());
+
+ const GrVkSemaphore::Resource* resource = vkSem->getResource();
+ resource->ref();
+ fSemaphoresToWaitOn.push_back(resource);
}
void GrVkGpu::flush() {