Bring sk_sp to GrDrawContext
This is split out of: https://codereview.chromium.org/1914883002/ (Refactor drawContext/RenderTarget creation)
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1918003003
Review-Url: https://codereview.chromium.org/1918003003
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index 4743f34..6b43606 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -225,8 +225,8 @@
paint1.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
- SkAutoTUnref<GrDrawContext> readDrawContext(
- context->drawContext(readTex->asRenderTarget()));
+ sk_sp<GrDrawContext> readDrawContext(
+ context->drawContext(sk_ref_sp(readTex->asRenderTarget())));
if (!readDrawContext) {
failed = true;
break;
@@ -243,8 +243,8 @@
paint2.addColorFragmentProcessor(upmToPM);
paint2.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
- SkAutoTUnref<GrDrawContext> tempDrawContext(
- context->drawContext(tempTex->asRenderTarget()));
+ sk_sp<GrDrawContext> tempDrawContext(
+ context->drawContext(sk_ref_sp(tempTex->asRenderTarget())));
if (!tempDrawContext) {
failed = true;
break;
@@ -258,7 +258,7 @@
paint3.addColorFragmentProcessor(pmToUPM2);
paint3.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
- readDrawContext.reset(context->drawContext(readTex->asRenderTarget()));
+ readDrawContext = context->drawContext(sk_ref_sp(readTex->asRenderTarget()));
if (!readDrawContext) {
failed = true;
break;