add -pict option to bench, which draws everything through a picture, and then
compares the result to the original draws



git-svn-id: http://skia.googlecode.com/svn/trunk@139 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkNWayCanvas.cpp b/src/effects/SkNWayCanvas.cpp
new file mode 100644
index 0000000..d60f259
--- /dev/null
+++ b/src/effects/SkNWayCanvas.cpp
@@ -0,0 +1,279 @@
+#include "SkNWayCanvas.h"
+
+SkNWayCanvas::SkNWayCanvas() {}
+
+SkNWayCanvas::~SkNWayCanvas() {
+    this->removeAll();
+}
+
+void SkNWayCanvas::addCanvas(SkCanvas* canvas) {
+    if (canvas) {
+        canvas->ref();
+        *fList.append() = canvas;
+    }
+}
+
+void SkNWayCanvas::removeCanvas(SkCanvas* canvas) {
+    int index = fList.find(canvas);
+    if (index >= 0) {
+        canvas->unref();
+        fList.removeShuffle(index);
+    }
+}
+
+void SkNWayCanvas::removeAll() {
+    fList.unrefAll();
+    fList.reset();
+}
+
+///////////////////////////////////////////////////////////////////////////
+// These are forwarded to the N canvases we're referencing
+
+class SkNWayCanvas::Iter {
+public:
+    Iter(const SkTDArray<SkCanvas*>& list) : fList(list) {
+        fIndex = 0;
+    }
+    bool next() {
+        if (fIndex < fList.count()) {
+            fCanvas = fList[fIndex++];
+            return true;
+        }
+        return false;
+    }
+    SkCanvas* operator->() { return fCanvas; }
+    
+private:
+    const SkTDArray<SkCanvas*>& fList;
+    int fIndex;
+    SkCanvas* fCanvas;
+};
+
+int SkNWayCanvas::save(SaveFlags flags) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->save(flags);
+    }
+    return this->INHERITED::save(flags);
+}
+
+int SkNWayCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint,
+                                    SaveFlags flags) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->saveLayer(bounds, paint, flags);
+    }
+    return this->INHERITED::saveLayer(bounds, paint, flags);
+}
+
+void SkNWayCanvas::restore() {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->restore();
+    }
+    this->INHERITED::restore();
+}
+
+bool SkNWayCanvas::translate(SkScalar dx, SkScalar dy) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->translate(dx, dy);
+    }
+    return this->INHERITED::translate(dx, dy);
+}
+
+bool SkNWayCanvas::scale(SkScalar sx, SkScalar sy) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->scale(sx, sy);
+    }
+    return this->INHERITED::scale(sx, sy);
+}
+
+bool SkNWayCanvas::rotate(SkScalar degrees) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->rotate(degrees);
+    }
+    return this->INHERITED::rotate(degrees);
+}
+
+bool SkNWayCanvas::skew(SkScalar sx, SkScalar sy) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->skew(sx, sy);
+    }
+    return this->INHERITED::skew(sx, sy);
+}
+
+bool SkNWayCanvas::concat(const SkMatrix& matrix) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->concat(matrix);
+    }
+    return this->INHERITED::concat(matrix);
+}
+
+void SkNWayCanvas::setMatrix(const SkMatrix& matrix) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->setMatrix(matrix);
+    }
+    this->INHERITED::setMatrix(matrix);
+}
+
+bool SkNWayCanvas::clipRect(const SkRect& rect, SkRegion::Op op) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->clipRect(rect, op);
+    }
+    return this->INHERITED::clipRect(rect, op);
+}
+
+bool SkNWayCanvas::clipPath(const SkPath& path, SkRegion::Op op) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->clipPath(path, op);
+    }
+    return this->INHERITED::clipPath(path, op);
+}
+
+bool SkNWayCanvas::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->clipRegion(deviceRgn, op);
+    }
+    return this->INHERITED::clipRegion(deviceRgn, op);
+}
+
+void SkNWayCanvas::drawPaint(const SkPaint& paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawPaint(paint);
+    }
+}
+
+void SkNWayCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[],
+                        const SkPaint& paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawPoints(mode, count, pts, paint);
+    }
+}
+
+void SkNWayCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawRect(rect, paint);
+    }
+}
+
+void SkNWayCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawPath(path, paint);
+    }
+}
+
+void SkNWayCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
+                              const SkPaint* paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawBitmap(bitmap, x, y, paint);
+    }
+}
+
+void SkNWayCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
+                                  const SkRect& dst, const SkPaint* paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawBitmapRect(bitmap, src, dst, paint);
+    }
+}
+
+void SkNWayCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
+                                    const SkPaint* paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawBitmapMatrix(bitmap, m, paint);
+    }
+}
+
+void SkNWayCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
+                              const SkPaint* paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawSprite(bitmap, x, y, paint);
+    }
+}
+
+void SkNWayCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
+                            SkScalar y, const SkPaint& paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawText(text, byteLength, x, y, paint);
+    }
+}
+
+void SkNWayCanvas::drawPosText(const void* text, size_t byteLength,
+                               const SkPoint pos[], const SkPaint& paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawPosText(text, byteLength, pos, paint);
+    }
+}
+
+void SkNWayCanvas::drawPosTextH(const void* text, size_t byteLength,
+                                const SkScalar xpos[], SkScalar constY,
+                                const SkPaint& paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawPosTextH(text, byteLength, xpos, constY, paint);
+    }
+}
+
+void SkNWayCanvas::drawTextOnPath(const void* text, size_t byteLength,
+                                  const SkPath& path, const SkMatrix* matrix,
+                                  const SkPaint& paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawTextOnPath(text, byteLength, path, matrix, paint);
+    }
+}
+
+void SkNWayCanvas::drawPicture(SkPicture& picture) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawPicture(picture);
+    }
+}
+
+void SkNWayCanvas::drawVertices(VertexMode vmode, int vertexCount,
+                          const SkPoint vertices[], const SkPoint texs[],
+                          const SkColor colors[], SkXfermode* xmode,
+                          const uint16_t indices[], int indexCount,
+                          const SkPaint& paint) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->drawVertices(vmode, vertexCount, vertices, texs, colors, xmode,
+                           indices, indexCount, paint);
+    }
+}
+
+SkBounder* SkNWayCanvas::setBounder(SkBounder* bounder) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->setBounder(bounder);
+    }
+    return this->INHERITED::setBounder(bounder);
+}
+
+SkDrawFilter* SkNWayCanvas::setDrawFilter(SkDrawFilter* filter) {
+    Iter iter(fList);
+    while (iter.next()) {
+        iter->setDrawFilter(filter);
+    }
+    return this->INHERITED::setDrawFilter(filter);
+}
+
+