Remove extra semi-colons
Found by oss-fuzz build using -Wextra-semi-stmt
Bug: oss-fuzz:12147
Change-Id: I88c9f66ce5902a44129e432d50c76d1b1b66ebe3
Reviewed-on: https://skia-review.googlesource.com/c/180367
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
diff --git a/src/gpu/gl/egl/GrGLMakeNativeInterface_egl.cpp b/src/gpu/gl/egl/GrGLMakeNativeInterface_egl.cpp
index 7b4f8ad..c14d703 100644
--- a/src/gpu/gl/egl/GrGLMakeNativeInterface_egl.cpp
+++ b/src/gpu/gl/egl/GrGLMakeNativeInterface_egl.cpp
@@ -19,113 +19,113 @@
// https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_get_all_proc_addresses.txt
// eglGetProcAddress() is not guaranteed to support the querying of non-extension EGL functions.
#define M(X) if (0 == strcmp(#X, name)) { return (GrGLFuncPtr) X; }
- M(eglGetCurrentDisplay);
- M(eglQueryString);
- M(glActiveTexture);
- M(glAttachShader);
- M(glBindAttribLocation);
- M(glBindBuffer);
- M(glBindFramebuffer);
- M(glBindRenderbuffer);
- M(glBindTexture);
- M(glBlendColor);
- M(glBlendEquation);
- M(glBlendFunc);
- M(glBufferData);
- M(glBufferSubData);
- M(glCheckFramebufferStatus);
- M(glClear);
- M(glClearColor);
- M(glClearStencil);
- M(glColorMask);
- M(glCompileShader);
- M(glCompressedTexImage2D);
- M(glCompressedTexSubImage2D);
- M(glCopyTexSubImage2D);
- M(glCreateProgram);
- M(glCreateShader);
- M(glCullFace);
- M(glDeleteBuffers);
- M(glDeleteFramebuffers);
- M(glDeleteProgram);
- M(glDeleteRenderbuffers);
- M(glDeleteShader);
- M(glDeleteTextures);
- M(glDepthMask);
- M(glDisable);
- M(glDisableVertexAttribArray);
- M(glDrawArrays);
- M(glDrawElements);
- M(glEnable);
- M(glEnableVertexAttribArray);
- M(glFinish);
- M(glFlush);
- M(glFramebufferRenderbuffer);
- M(glFramebufferTexture2D);
- M(glFrontFace);
- M(glGenBuffers);
- M(glGenFramebuffers);
- M(glGenRenderbuffers);
- M(glGenTextures);
- M(glGenerateMipmap);
- M(glGetBufferParameteriv);
- M(glGetError);
- M(glGetFramebufferAttachmentParameteriv);
- M(glGetIntegerv);
- M(glGetProgramInfoLog);
- M(glGetProgramiv);
- M(glGetRenderbufferParameteriv);
- M(glGetShaderInfoLog);
- M(glGetShaderPrecisionFormat);
- M(glGetShaderiv);
- M(glGetString);
- M(glGetUniformLocation);
- M(glIsTexture);
- M(glLineWidth);
- M(glLinkProgram);
- M(glPixelStorei);
- M(glReadPixels);
- M(glRenderbufferStorage);
- M(glScissor);
- M(glShaderSource);
- M(glStencilFunc);
- M(glStencilFuncSeparate);
- M(glStencilMask);
- M(glStencilMaskSeparate);
- M(glStencilOp);
- M(glStencilOpSeparate);
- M(glTexImage2D);
- M(glTexParameterf);
- M(glTexParameterfv);
- M(glTexParameteri);
- M(glTexParameteriv);
- M(glTexSubImage2D);
- M(glUniform1f);
- M(glUniform1fv);
- M(glUniform1i);
- M(glUniform1iv);
- M(glUniform2f);
- M(glUniform2fv);
- M(glUniform2i);
- M(glUniform2iv);
- M(glUniform3f);
- M(glUniform3fv);
- M(glUniform3i);
- M(glUniform3iv);
- M(glUniform4f);
- M(glUniform4fv);
- M(glUniform4i);
- M(glUniform4iv);
- M(glUniformMatrix2fv);
- M(glUniformMatrix3fv);
- M(glUniformMatrix4fv);
- M(glUseProgram);
- M(glVertexAttrib1f);
- M(glVertexAttrib2fv);
- M(glVertexAttrib3fv);
- M(glVertexAttrib4fv);
- M(glVertexAttribPointer);
- M(glViewport);
+ M(eglGetCurrentDisplay)
+ M(eglQueryString)
+ M(glActiveTexture)
+ M(glAttachShader)
+ M(glBindAttribLocation)
+ M(glBindBuffer)
+ M(glBindFramebuffer)
+ M(glBindRenderbuffer)
+ M(glBindTexture)
+ M(glBlendColor)
+ M(glBlendEquation)
+ M(glBlendFunc)
+ M(glBufferData)
+ M(glBufferSubData)
+ M(glCheckFramebufferStatus)
+ M(glClear)
+ M(glClearColor)
+ M(glClearStencil)
+ M(glColorMask)
+ M(glCompileShader)
+ M(glCompressedTexImage2D)
+ M(glCompressedTexSubImage2D)
+ M(glCopyTexSubImage2D)
+ M(glCreateProgram)
+ M(glCreateShader)
+ M(glCullFace)
+ M(glDeleteBuffers)
+ M(glDeleteFramebuffers)
+ M(glDeleteProgram)
+ M(glDeleteRenderbuffers)
+ M(glDeleteShader)
+ M(glDeleteTextures)
+ M(glDepthMask)
+ M(glDisable)
+ M(glDisableVertexAttribArray)
+ M(glDrawArrays)
+ M(glDrawElements)
+ M(glEnable)
+ M(glEnableVertexAttribArray)
+ M(glFinish)
+ M(glFlush)
+ M(glFramebufferRenderbuffer)
+ M(glFramebufferTexture2D)
+ M(glFrontFace)
+ M(glGenBuffers)
+ M(glGenFramebuffers)
+ M(glGenRenderbuffers)
+ M(glGenTextures)
+ M(glGenerateMipmap)
+ M(glGetBufferParameteriv)
+ M(glGetError)
+ M(glGetFramebufferAttachmentParameteriv)
+ M(glGetIntegerv)
+ M(glGetProgramInfoLog)
+ M(glGetProgramiv)
+ M(glGetRenderbufferParameteriv)
+ M(glGetShaderInfoLog)
+ M(glGetShaderPrecisionFormat)
+ M(glGetShaderiv)
+ M(glGetString)
+ M(glGetUniformLocation)
+ M(glIsTexture)
+ M(glLineWidth)
+ M(glLinkProgram)
+ M(glPixelStorei)
+ M(glReadPixels)
+ M(glRenderbufferStorage)
+ M(glScissor)
+ M(glShaderSource)
+ M(glStencilFunc)
+ M(glStencilFuncSeparate)
+ M(glStencilMask)
+ M(glStencilMaskSeparate)
+ M(glStencilOp)
+ M(glStencilOpSeparate)
+ M(glTexImage2D)
+ M(glTexParameterf)
+ M(glTexParameterfv)
+ M(glTexParameteri)
+ M(glTexParameteriv)
+ M(glTexSubImage2D)
+ M(glUniform1f)
+ M(glUniform1fv)
+ M(glUniform1i)
+ M(glUniform1iv)
+ M(glUniform2f)
+ M(glUniform2fv)
+ M(glUniform2i)
+ M(glUniform2iv)
+ M(glUniform3f)
+ M(glUniform3fv)
+ M(glUniform3i)
+ M(glUniform3iv)
+ M(glUniform4f)
+ M(glUniform4fv)
+ M(glUniform4i)
+ M(glUniform4iv)
+ M(glUniformMatrix2fv)
+ M(glUniformMatrix3fv)
+ M(glUniformMatrix4fv)
+ M(glUseProgram)
+ M(glVertexAttrib1f)
+ M(glVertexAttrib2fv)
+ M(glVertexAttrib3fv)
+ M(glVertexAttrib4fv)
+ M(glVertexAttribPointer)
+ M(glViewport)
#undef M
return eglGetProcAddress(name);
}