Remove extra semi-colons

Found by oss-fuzz build using -Wextra-semi-stmt

Bug: oss-fuzz:12147
Change-Id: I88c9f66ce5902a44129e432d50c76d1b1b66ebe3
Reviewed-on: https://skia-review.googlesource.com/c/180367
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
diff --git a/src/gpu/gl/egl/GrGLMakeNativeInterface_egl.cpp b/src/gpu/gl/egl/GrGLMakeNativeInterface_egl.cpp
index 7b4f8ad..c14d703 100644
--- a/src/gpu/gl/egl/GrGLMakeNativeInterface_egl.cpp
+++ b/src/gpu/gl/egl/GrGLMakeNativeInterface_egl.cpp
@@ -19,113 +19,113 @@
     // https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_get_all_proc_addresses.txt
     // eglGetProcAddress() is not guaranteed to support the querying of non-extension EGL functions.
     #define M(X) if (0 == strcmp(#X, name)) { return (GrGLFuncPtr) X; }
-    M(eglGetCurrentDisplay);
-    M(eglQueryString);
-    M(glActiveTexture);
-    M(glAttachShader);
-    M(glBindAttribLocation);
-    M(glBindBuffer);
-    M(glBindFramebuffer);
-    M(glBindRenderbuffer);
-    M(glBindTexture);
-    M(glBlendColor);
-    M(glBlendEquation);
-    M(glBlendFunc);
-    M(glBufferData);
-    M(glBufferSubData);
-    M(glCheckFramebufferStatus);
-    M(glClear);
-    M(glClearColor);
-    M(glClearStencil);
-    M(glColorMask);
-    M(glCompileShader);
-    M(glCompressedTexImage2D);
-    M(glCompressedTexSubImage2D);
-    M(glCopyTexSubImage2D);
-    M(glCreateProgram);
-    M(glCreateShader);
-    M(glCullFace);
-    M(glDeleteBuffers);
-    M(glDeleteFramebuffers);
-    M(glDeleteProgram);
-    M(glDeleteRenderbuffers);
-    M(glDeleteShader);
-    M(glDeleteTextures);
-    M(glDepthMask);
-    M(glDisable);
-    M(glDisableVertexAttribArray);
-    M(glDrawArrays);
-    M(glDrawElements);
-    M(glEnable);
-    M(glEnableVertexAttribArray);
-    M(glFinish);
-    M(glFlush);
-    M(glFramebufferRenderbuffer);
-    M(glFramebufferTexture2D);
-    M(glFrontFace);
-    M(glGenBuffers);
-    M(glGenFramebuffers);
-    M(glGenRenderbuffers);
-    M(glGenTextures);
-    M(glGenerateMipmap);
-    M(glGetBufferParameteriv);
-    M(glGetError);
-    M(glGetFramebufferAttachmentParameteriv);
-    M(glGetIntegerv);
-    M(glGetProgramInfoLog);
-    M(glGetProgramiv);
-    M(glGetRenderbufferParameteriv);
-    M(glGetShaderInfoLog);
-    M(glGetShaderPrecisionFormat);
-    M(glGetShaderiv);
-    M(glGetString);
-    M(glGetUniformLocation);
-    M(glIsTexture);
-    M(glLineWidth);
-    M(glLinkProgram);
-    M(glPixelStorei);
-    M(glReadPixels);
-    M(glRenderbufferStorage);
-    M(glScissor);
-    M(glShaderSource);
-    M(glStencilFunc);
-    M(glStencilFuncSeparate);
-    M(glStencilMask);
-    M(glStencilMaskSeparate);
-    M(glStencilOp);
-    M(glStencilOpSeparate);
-    M(glTexImage2D);
-    M(glTexParameterf);
-    M(glTexParameterfv);
-    M(glTexParameteri);
-    M(glTexParameteriv);
-    M(glTexSubImage2D);
-    M(glUniform1f);
-    M(glUniform1fv);
-    M(glUniform1i);
-    M(glUniform1iv);
-    M(glUniform2f);
-    M(glUniform2fv);
-    M(glUniform2i);
-    M(glUniform2iv);
-    M(glUniform3f);
-    M(glUniform3fv);
-    M(glUniform3i);
-    M(glUniform3iv);
-    M(glUniform4f);
-    M(glUniform4fv);
-    M(glUniform4i);
-    M(glUniform4iv);
-    M(glUniformMatrix2fv);
-    M(glUniformMatrix3fv);
-    M(glUniformMatrix4fv);
-    M(glUseProgram);
-    M(glVertexAttrib1f);
-    M(glVertexAttrib2fv);
-    M(glVertexAttrib3fv);
-    M(glVertexAttrib4fv);
-    M(glVertexAttribPointer);
-    M(glViewport);
+    M(eglGetCurrentDisplay)
+    M(eglQueryString)
+    M(glActiveTexture)
+    M(glAttachShader)
+    M(glBindAttribLocation)
+    M(glBindBuffer)
+    M(glBindFramebuffer)
+    M(glBindRenderbuffer)
+    M(glBindTexture)
+    M(glBlendColor)
+    M(glBlendEquation)
+    M(glBlendFunc)
+    M(glBufferData)
+    M(glBufferSubData)
+    M(glCheckFramebufferStatus)
+    M(glClear)
+    M(glClearColor)
+    M(glClearStencil)
+    M(glColorMask)
+    M(glCompileShader)
+    M(glCompressedTexImage2D)
+    M(glCompressedTexSubImage2D)
+    M(glCopyTexSubImage2D)
+    M(glCreateProgram)
+    M(glCreateShader)
+    M(glCullFace)
+    M(glDeleteBuffers)
+    M(glDeleteFramebuffers)
+    M(glDeleteProgram)
+    M(glDeleteRenderbuffers)
+    M(glDeleteShader)
+    M(glDeleteTextures)
+    M(glDepthMask)
+    M(glDisable)
+    M(glDisableVertexAttribArray)
+    M(glDrawArrays)
+    M(glDrawElements)
+    M(glEnable)
+    M(glEnableVertexAttribArray)
+    M(glFinish)
+    M(glFlush)
+    M(glFramebufferRenderbuffer)
+    M(glFramebufferTexture2D)
+    M(glFrontFace)
+    M(glGenBuffers)
+    M(glGenFramebuffers)
+    M(glGenRenderbuffers)
+    M(glGenTextures)
+    M(glGenerateMipmap)
+    M(glGetBufferParameteriv)
+    M(glGetError)
+    M(glGetFramebufferAttachmentParameteriv)
+    M(glGetIntegerv)
+    M(glGetProgramInfoLog)
+    M(glGetProgramiv)
+    M(glGetRenderbufferParameteriv)
+    M(glGetShaderInfoLog)
+    M(glGetShaderPrecisionFormat)
+    M(glGetShaderiv)
+    M(glGetString)
+    M(glGetUniformLocation)
+    M(glIsTexture)
+    M(glLineWidth)
+    M(glLinkProgram)
+    M(glPixelStorei)
+    M(glReadPixels)
+    M(glRenderbufferStorage)
+    M(glScissor)
+    M(glShaderSource)
+    M(glStencilFunc)
+    M(glStencilFuncSeparate)
+    M(glStencilMask)
+    M(glStencilMaskSeparate)
+    M(glStencilOp)
+    M(glStencilOpSeparate)
+    M(glTexImage2D)
+    M(glTexParameterf)
+    M(glTexParameterfv)
+    M(glTexParameteri)
+    M(glTexParameteriv)
+    M(glTexSubImage2D)
+    M(glUniform1f)
+    M(glUniform1fv)
+    M(glUniform1i)
+    M(glUniform1iv)
+    M(glUniform2f)
+    M(glUniform2fv)
+    M(glUniform2i)
+    M(glUniform2iv)
+    M(glUniform3f)
+    M(glUniform3fv)
+    M(glUniform3i)
+    M(glUniform3iv)
+    M(glUniform4f)
+    M(glUniform4fv)
+    M(glUniform4i)
+    M(glUniform4iv)
+    M(glUniformMatrix2fv)
+    M(glUniformMatrix3fv)
+    M(glUniformMatrix4fv)
+    M(glUseProgram)
+    M(glVertexAttrib1f)
+    M(glVertexAttrib2fv)
+    M(glVertexAttrib3fv)
+    M(glVertexAttrib4fv)
+    M(glVertexAttribPointer)
+    M(glViewport)
     #undef M
     return eglGetProcAddress(name);
 }