Remove blur from text labels in tilemodes* GMs

https://codereview.chromium.org/23617003/



git-svn-id: http://skia.googlecode.com/svn/trunk@11021 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/tilemodes.cpp b/gm/tilemodes.cpp
index 5098a83..5a5fbbe 100644
--- a/gm/tilemodes.cpp
+++ b/gm/tilemodes.cpp
@@ -56,11 +56,9 @@
 };
 
 class TilingGM : public skiagm::GM {
-    SkBlurDrawLooper    fLooper;
 public:
     TilingGM(bool powerOfTwoSize)
-            : fLooper(SkIntToScalar(1), SkIntToScalar(2), SkIntToScalar(2), 0x88000000)
-            , fPowerOfTwoSize(powerOfTwoSize) {
+            : fPowerOfTwoSize(powerOfTwoSize) {
     }
 
     SkBitmap    fTexture[SK_ARRAY_COUNT(gConfigs)];
@@ -112,7 +110,6 @@
                 SkString str;
                 p.setAntiAlias(true);
                 p.setDither(true);
-                p.setLooper(&fLooper);
                 str.printf("[%s,%s]", gModeNames[kx], gModeNames[ky]);
 
                 p.setTextAlign(SkPaint::kCenter_Align);
@@ -151,7 +148,6 @@
                     SkPaint p;
                     SkString str;
                     p.setAntiAlias(true);
-                    p.setLooper(&fLooper);
                     str.printf("%s, %s", gConfigNames[i], gFilterNames[j]);
                     canvas->drawText(str.c_str(), str.size(), x, y + r.height() * 2 / 3, p);
                 }