Fix dangling ptr when GrRenderTarget outlives its GrTexture representation
Move management of fRenderTarget ptr from GL texture class to base class

Minor:
Remove redundant GrContext-per-frame debug code in SampleApp.cpp
Add GrTexture.cpp to legacy VS2010 vcxproj

Review URL: http://codereview.appspot.com/4352051/



git-svn-id: http://skia.googlecode.com/svn/trunk@1061 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrGLTexture.h b/gpu/include/GrGLTexture.h
index 2cd833c..7924cc3 100644
--- a/gpu/include/GrGLTexture.h
+++ b/gpu/include/GrGLTexture.h
@@ -125,9 +125,7 @@
 
     virtual ~GrGLTexture() { this->release(); }
 
-    // overloads of GrTexture
-    virtual GrRenderTarget* asRenderTarget();
-    virtual void releaseRenderTarget();
+    // overrides of GrTexture
     virtual void uploadTextureData(uint32_t x,
                                    uint32_t y,
                                    uint32_t width,
@@ -198,7 +196,7 @@
                 const GLRenderTargetIDs& rtIDs,
                 const TexParams& initialTexParams);
 
-    // overloads of GrResource
+    // overrides of GrTexture
     virtual void onAbandon();
     virtual void onRelease();
 
@@ -214,7 +212,6 @@
     GrScalar            fScaleX;
     GrScalar            fScaleY;
     Orientation         fOrientation;
-    GrGLRenderTarget*   fRenderTarget;
     GrGpuGL*            fGpuGL;
 
     static const GrGLenum* WrapMode2GLWrap();