Add option to draw wireframe batch bounds
Committed: https://skia.googlesource.com/skia/+/26489ef21ff5df33b8cb5943fddfd4604e203960
Review URL: https://codereview.chromium.org/1494473005
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index 9b7fa31..4f91a3c 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -43,6 +43,8 @@
fContext = fGpu->getContext();
fClipMaskManager.reset(new GrClipMaskManager(this, options.fClipBatchToBounds));
+ fDrawBatchBounds = options.fDrawBatchBounds;
+
rt->setLastDrawTarget(this);
#ifdef SK_DEBUG
@@ -195,7 +197,18 @@
void GrDrawTarget::drawBatches(GrBatchFlushState* flushState) {
// Draw all the generated geometry.
+ SkRandom random;
for (int i = 0; i < fBatches.count(); ++i) {
+ if (fDrawBatchBounds) {
+ const SkRect& bounds = fBatches[i]->bounds();
+ SkIRect ibounds;
+ bounds.roundOut(&ibounds);
+ // In multi-draw buffer all the batches use the same render target and we won't need to
+ // get the batchs bounds.
+ if (GrRenderTarget* rt = fBatches[i]->renderTarget()) {
+ fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU());
+ }
+ }
fBatches[i]->draw(flushState);
}