Revert "Initiate MSAA resolves during DAG generation"

This reverts commit 804f6a0fe7f3c7df5ac69891841ee9cdf6d1121a.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Initiate MSAA resolves during DAG generation
> 
> Adds an "fIsMSAADirty" flag to GrRenderTargetProxy and switches to
> resolving MSAA in GrTextureResolveRenderTask. This completes our push
> to resolve textures outside of render passes.
> 
> For the time being, we only store a dirty flag on the proxy and still
> rely on the GrRenderTarget itself to track the actual dirty rect. This
> will be followed by a CL that moves the dirty rect out of
> GrRenderTarget and into the proxy.
> 
> Bug: skia:
> Change-Id: I21219a58028bdb4590940210e565133093cd34b3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235672
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com

Change-Id: Ife557caa840edfb64cbcafc272dc3012cfb43702
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237242
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/GrTextureResolveRenderTask.cpp b/src/gpu/GrTextureResolveRenderTask.cpp
index 0064fe6..1e52b87 100644
--- a/src/gpu/GrTextureResolveRenderTask.cpp
+++ b/src/gpu/GrTextureResolveRenderTask.cpp
@@ -10,7 +10,6 @@
 #include "src/gpu/GrGpu.h"
 #include "src/gpu/GrMemoryPool.h"
 #include "src/gpu/GrOpFlushState.h"
-#include "src/gpu/GrRenderTarget.h"
 #include "src/gpu/GrResourceAllocator.h"
 #include "src/gpu/GrTexturePriv.h"
 
@@ -20,24 +19,6 @@
     sk_sp<GrTextureResolveRenderTask> resolveTask(
             new GrTextureResolveRenderTask(std::move(textureProxy), flags));
 
-    // Ensure the last render task that operated on the textureProxy is closed. That's where msaa
-    // and mipmaps should have been marked dirty.
-    SkASSERT(!textureProxyPtr->getLastRenderTask() ||
-             textureProxyPtr->getLastRenderTask()->isClosed());
-
-    if (GrTextureResolveFlags::kMSAA & flags) {
-        GrRenderTargetProxy* renderTargetProxy = textureProxyPtr->asRenderTargetProxy();
-        SkASSERT(renderTargetProxy);
-        SkASSERT(renderTargetProxy->isMSAADirty());
-        renderTargetProxy->markMSAAResolved();
-    }
-
-    if (GrTextureResolveFlags::kMipMaps & flags) {
-        SkASSERT(GrMipMapped::kYes == textureProxyPtr->mipMapped());
-        SkASSERT(textureProxyPtr->mipMapsAreDirty());
-        textureProxyPtr->markMipMapsClean();
-    }
-
     // Add the target as a dependency: We will read the existing contents of this texture while
     // generating mipmap levels and/or resolving MSAA.
     //
@@ -49,7 +30,13 @@
     // We only resolve the texture; nobody should try to do anything else with this opsTask.
     resolveTask->makeClosed(caps);
 
-    return std::move(resolveTask);
+    if (GrTextureResolveFlags::kMipMaps & flags) {
+        SkASSERT(GrMipMapped::kYes == textureProxyPtr->mipMapped());
+        SkASSERT(textureProxyPtr->mipMapsAreDirty());
+        textureProxyPtr->markMipMapsClean();
+    }
+
+    return resolveTask;
 }
 
 void GrTextureResolveRenderTask::gatherProxyIntervals(GrResourceAllocator* alloc) const {
@@ -62,17 +49,10 @@
 }
 
 bool GrTextureResolveRenderTask::onExecute(GrOpFlushState* flushState) {
-    // Resolve msaa before regenerating mipmaps.
-    if (GrTextureResolveFlags::kMSAA & fResolveFlags) {
-        GrRenderTarget* renderTarget = fTarget->peekRenderTarget();
-        SkASSERT(renderTarget);
-        SkASSERT(renderTarget->needsResolve());
-        flushState->gpu()->resolveRenderTarget(renderTarget);
-    }
+    GrTexture* texture = fTarget->peekTexture();
+    SkASSERT(texture);
 
     if (GrTextureResolveFlags::kMipMaps & fResolveFlags) {
-        GrTexture* texture = fTarget->peekTexture();
-        SkASSERT(texture);
         SkASSERT(texture->texturePriv().mipMapsAreDirty());
         flushState->gpu()->regenerateMipMapLevels(texture);
     }