Make GrPrimitiveProcessor::Attribute a class, hide data members.
Change-Id: I008881d79c82fdde6bb68fe2218e62ccc9c538dd
Reviewed-on: https://skia-review.googlesource.com/130600
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index d7a5ea5..1448aec 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -86,7 +86,7 @@
varyingHandler->addVarying("color", &varying);
// There are several optional steps to process the color. Start with the attribute:
- vertBuilder->codeAppendf("half4 color = %s;", gp.inColor()->fName);
+ vertBuilder->codeAppendf("half4 color = %s;", gp.inColor()->name());
// Linearize
if (gp.linearizeColor()) {
@@ -102,10 +102,10 @@
": pow((x + 0.055) / 1.055, 2.4);",
&srgbFuncName);
vertBuilder->codeAppendf("color = half4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
- srgbFuncName.c_str(), gp.inColor()->fName,
- srgbFuncName.c_str(), gp.inColor()->fName,
- srgbFuncName.c_str(), gp.inColor()->fName,
- gp.inColor()->fName);
+ srgbFuncName.c_str(), gp.inColor()->name(),
+ srgbFuncName.c_str(), gp.inColor()->name(),
+ srgbFuncName.c_str(), gp.inColor()->name(),
+ gp.inColor()->name());
}
// For SkColor, do a red/blue swap and premul
@@ -135,7 +135,7 @@
this->writeOutputPosition(vertBuilder,
uniformHandler,
gpArgs,
- gp.inPosition()->fName,
+ gp.inPosition()->name(),
gp.viewMatrix(),
&fViewMatrixUniform);