Make GrPrimitiveProcessor::Attribute a class, hide data members.
Change-Id: I008881d79c82fdde6bb68fe2218e62ccc9c538dd
Reviewed-on: https://skia-review.googlesource.com/130600
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 116e223..4089555 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -40,8 +40,8 @@
GrGLSLVarying uv(kFloat2_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVarying texIdx(texIdxType);
- append_index_uv_varyings(args, btgp.inTextureCoords()->fName, atlasSizeInvName,
- &uv, &texIdx, nullptr);
+ append_index_uv_varyings(args, btgp.inTextureCoords()->name(), atlasSizeInvName, &uv,
+ &texIdx, nullptr);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color