Make GrPrimitiveProcessor::Attribute a class, hide data members.
Change-Id: I008881d79c82fdde6bb68fe2218e62ccc9c538dd
Reviewed-on: https://skia-review.googlesource.com/130600
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/tests/GrPipelineDynamicStateTest.cpp b/tests/GrPipelineDynamicStateTest.cpp
index 7db0d94..4272957 100644
--- a/tests/GrPipelineDynamicStateTest.cpp
+++ b/tests/GrPipelineDynamicStateTest.cpp
@@ -90,7 +90,7 @@
varyingHandler->addPassThroughAttribute(&mp.fColor, args.fOutputColor);
GrGLSLVertexBuilder* v = args.fVertBuilder;
- v->codeAppendf("float2 vertex = %s;", mp.fVertex.fName);
+ v->codeAppendf("float2 vertex = %s;", mp.fVertex.name());
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
GrGLSLFPFragmentBuilder* f = args.fFragBuilder;