| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gl/GrGLPathRendering.h" |
| #include "gl/GrGLUtil.h" |
| #include "gl/GrGLGpu.h" |
| |
| #include "GrGLPath.h" |
| #include "GrGLPathRendering.h" |
| #include "GrRenderTargetProxy.h" |
| |
| #include "SkStream.h" |
| #include "SkTypeface.h" |
| |
| #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
| #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) |
| |
| // Number of paths to allocate per glGenPaths call. The call can be overly slow on command buffer GL |
| // implementation. The call has a result value, and thus waiting for the call completion is needed. |
| static const GrGLsizei kPathIDPreallocationAmount = 65536; |
| |
| GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType); |
| GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType); |
| GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType); |
| GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType); |
| GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType); |
| GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType); |
| |
| #ifdef SK_DEBUG |
| |
| static void verify_floats(const float* floats, int count) { |
| for (int i = 0; i < count; ++i) { |
| SkASSERT(!SkScalarIsNaN(SkFloatToScalar(floats[i]))); |
| } |
| } |
| #endif |
| |
| static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) { |
| switch (op) { |
| default: |
| SK_ABORT("Unexpected path fill."); |
| /* fallthrough */ |
| case GrStencilOp::kIncWrap: |
| return GR_GL_COUNT_UP; |
| case GrStencilOp::kInvert: |
| return GR_GL_INVERT; |
| } |
| } |
| |
| GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) |
| : GrPathRendering(gpu) |
| , fPreallocatedPathCount(0) { |
| const GrGLInterface* glInterface = gpu->glInterface(); |
| fCaps.bindFragmentInputSupport = (bool)glInterface->fFunctions.fBindFragmentInputLocation; |
| } |
| |
| GrGLPathRendering::~GrGLPathRendering() { |
| if (fPreallocatedPathCount > 0) { |
| this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
| } |
| } |
| |
| void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) { |
| if (GrGpu::DisconnectType::kCleanup == type) { |
| this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
| } |
| fPreallocatedPathCount = 0; |
| } |
| |
| void GrGLPathRendering::resetContext() { |
| fHWProjectionMatrixState.invalidate(); |
| // we don't use the model view matrix. |
| GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); |
| |
| fHWPathStencilSettings.invalidate(); |
| } |
| |
| sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) { |
| return sk_make_sp<GrGLPath>(this->gpu(), inPath, style); |
| } |
| |
| void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { |
| GrGLGpu* gpu = this->gpu(); |
| SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); |
| gpu->flushColorWrite(false); |
| |
| GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fProxy->peekRenderTarget()); |
| SkISize size = SkISize::Make(rt->width(), rt->height()); |
| this->setProjectionMatrix(*args.fViewMatrix, size, args.fProxy->origin()); |
| gpu->flushScissor(*args.fScissor, rt->getViewport(), args.fProxy->origin()); |
| gpu->flushHWAAState(rt, args.fUseHWAA); |
| gpu->flushRenderTarget(rt); |
| |
| const GrGLPath* glPath = static_cast<const GrGLPath*>(path); |
| |
| this->flushPathStencilSettings(*args.fStencil); |
| |
| GrGLenum fillMode = |
| gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.frontAndBack().fPassOp); |
| GrGLint writeMask = fHWPathStencilSettings.frontAndBack().fWriteMask; |
| |
| if (glPath->shouldFill()) { |
| GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); |
| } |
| if (glPath->shouldStroke()) { |
| GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); |
| } |
| } |
| |
| void GrGLPathRendering::onDrawPath(GrRenderTarget* renderTarget, GrSurfaceOrigin origin, |
| const GrPrimitiveProcessor& primProc, |
| const GrPipeline& pipeline, |
| const GrPipeline::FixedDynamicState& fixedDynamicState, |
| const GrStencilSettings& stencilPassSettings, |
| const GrPath* path) { |
| if (!this->gpu()->flushGLState(renderTarget, origin, primProc, pipeline, |
| &fixedDynamicState, nullptr, 1, false)) { |
| return; |
| } |
| const GrGLPath* glPath = static_cast<const GrGLPath*>(path); |
| |
| this->flushPathStencilSettings(stencilPassSettings); |
| |
| GrGLenum fillMode = |
| gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.frontAndBack().fPassOp); |
| GrGLint writeMask = fHWPathStencilSettings.frontAndBack().fWriteMask; |
| |
| if (glPath->shouldStroke()) { |
| if (glPath->shouldFill()) { |
| GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); |
| } |
| GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, |
| GR_GL_BOUNDING_BOX)); |
| } else { |
| GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, |
| GR_GL_BOUNDING_BOX)); |
| } |
| } |
| |
| void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, |
| GrGLenum genMode, GrGLint components, |
| const SkMatrix& matrix) { |
| float coefficients[3 * 3]; |
| SkASSERT(components >= 1 && components <= 3); |
| |
| coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]); |
| coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]); |
| coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]); |
| |
| if (components >= 2) { |
| coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]); |
| coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]); |
| coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]); |
| } |
| |
| if (components >= 3) { |
| coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]); |
| coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]); |
| coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]); |
| } |
| SkDEBUGCODE(verify_floats(coefficients, components * 3)); |
| |
| GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); |
| } |
| |
| void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, |
| const SkISize& renderTargetSize, |
| GrSurfaceOrigin renderTargetOrigin) { |
| |
| SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport()); |
| |
| if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && |
| renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && |
| matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { |
| return; |
| } |
| |
| fHWProjectionMatrixState.fViewMatrix = matrix; |
| fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; |
| fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; |
| |
| float glMatrix[4 * 4]; |
| fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); |
| SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); |
| GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); |
| } |
| |
| GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { |
| SkASSERT(range > 0); |
| GrGLuint firstID; |
| if (fPreallocatedPathCount >= range) { |
| firstID = fFirstPreallocatedPathID; |
| fPreallocatedPathCount -= range; |
| fFirstPreallocatedPathID += range; |
| return firstID; |
| } |
| // Allocate range + the amount to fill up preallocation amount. If succeed, either join with |
| // the existing preallocation range or delete the existing and use the new (potentially partial) |
| // preallocation range. |
| GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount); |
| if (allocAmount >= range) { |
| GL_CALL_RET(firstID, GenPaths(allocAmount)); |
| |
| if (firstID != 0) { |
| if (fPreallocatedPathCount > 0 && |
| firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) { |
| firstID = fFirstPreallocatedPathID; |
| fPreallocatedPathCount += allocAmount - range; |
| fFirstPreallocatedPathID += range; |
| return firstID; |
| } |
| |
| if (allocAmount > range) { |
| if (fPreallocatedPathCount > 0) { |
| this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
| } |
| fFirstPreallocatedPathID = firstID + range; |
| fPreallocatedPathCount = allocAmount - range; |
| } |
| // Special case: if allocAmount == range, we have full preallocated range. |
| return firstID; |
| } |
| } |
| // Failed to allocate with preallocation. Remove existing preallocation and try to allocate just |
| // the range. |
| if (fPreallocatedPathCount > 0) { |
| this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
| fPreallocatedPathCount = 0; |
| } |
| |
| GL_CALL_RET(firstID, GenPaths(range)); |
| if (firstID == 0) { |
| SkDebugf("Warning: Failed to allocate path\n"); |
| } |
| return firstID; |
| } |
| |
| void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { |
| GL_CALL(DeletePaths(path, range)); |
| } |
| |
| void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) { |
| SkASSERT(!stencilSettings.isTwoSided()); |
| if (fHWPathStencilSettings != stencilSettings) { |
| SkASSERT(stencilSettings.isValid()); |
| // Just the func, ref, and mask is set here. The op and write mask are params to the call |
| // that draws the path to the SB (glStencilFillPath) |
| uint16_t ref = stencilSettings.frontAndBack().fRef; |
| GrStencilTest test = stencilSettings.frontAndBack().fTest; |
| uint16_t testMask = stencilSettings.frontAndBack().fTestMask; |
| |
| if (!fHWPathStencilSettings.isValid() || |
| ref != fHWPathStencilSettings.frontAndBack().fRef || |
| test != fHWPathStencilSettings.frontAndBack().fTest || |
| testMask != fHWPathStencilSettings.frontAndBack().fTestMask) { |
| GL_CALL(PathStencilFunc(GrToGLStencilFunc(test), ref, testMask)); |
| } |
| fHWPathStencilSettings = stencilSettings; |
| } |
| } |
| |
| inline GrGLGpu* GrGLPathRendering::gpu() { |
| return static_cast<GrGLGpu*>(fGpu); |
| } |