don't memtion SkXfermode in public
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5070
Change-Id: Ia9527bfd0f13146669df5e71098af903e14bae3a
Reviewed-on: https://skia-review.googlesource.com/5070
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/include/effects/SkLayerDrawLooper.h b/include/effects/SkLayerDrawLooper.h
index 2c0b68d..df112c8 100644
--- a/include/effects/SkLayerDrawLooper.h
+++ b/include/effects/SkLayerDrawLooper.h
@@ -11,7 +11,7 @@
#include "SkDrawLooper.h"
#include "SkPaint.h"
#include "SkPoint.h"
-#include "SkXfermode.h"
+#include "SkBlendMode.h"
class SK_API SkLayerDrawLooper : public SkDrawLooper {
public:
@@ -51,9 +51,9 @@
* The layer's paint's color is treated as the SRC
* The draw's paint's color is treated as the DST
* final-color = Mode(layers-color, draws-color);
- * Any SkXfermode::Mode will work. Two common choices are:
- * kSrc_Mode: to use the layer's color, ignoring the draw's
- * kDst_Mode: to just keep the draw's color, ignoring the layer's
+ * Any SkBlendMode will work. Two common choices are:
+ * kSrc: to use the layer's color, ignoring the draw's
+ * kDst: to just keep the draw's color, ignoring the layer's
*/
struct SK_API LayerInfo {
BitFlags fPaintBits;