Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
diff --git a/src/gpu/GrPathRendering.cpp b/src/gpu/GrPathRendering.cpp
index 1b0ce19..c7f2d9d 100644
--- a/src/gpu/GrPathRendering.cpp
+++ b/src/gpu/GrPathRendering.cpp
@@ -24,11 +24,11 @@
SkDescriptor::Free(fDesc);
}
- virtual int getNumPaths() SK_OVERRIDE {
+ int getNumPaths() SK_OVERRIDE {
return fScalerContext->getGlyphCount();
}
- virtual void generatePath(int glyphID, SkPath* out) SK_OVERRIDE {
+ void generatePath(int glyphID, SkPath* out) SK_OVERRIDE {
SkGlyph skGlyph;
skGlyph.init(SkGlyph::MakeID(glyphID));
fScalerContext->getMetrics(&skGlyph);
@@ -37,7 +37,7 @@
out->transform(fFlipMatrix); // Load glyphs with the inverted y-direction.
}
- virtual bool isEqualTo(const SkDescriptor& desc) const SK_OVERRIDE {
+ bool isEqualTo(const SkDescriptor& desc) const SK_OVERRIDE {
return fDesc->equals(desc);
}