Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.h b/src/gpu/effects/GrMatrixConvolutionEffect.h
index 8d6bb7c..8f92175 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.h
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.h
@@ -60,11 +60,11 @@
bool convolveAlpha() const { return fConvolveAlpha; }
const GrTextureDomain& domain() const { return fDomain; }
- virtual const char* name() const SK_OVERRIDE { return "MatrixConvolution"; }
+ const char* name() const SK_OVERRIDE { return "MatrixConvolution"; }
- virtual void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const SK_OVERRIDE;
+ void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const SK_OVERRIDE;
- virtual GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE;
+ GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE;
private:
GrMatrixConvolutionEffect(GrTexture*,
@@ -77,9 +77,9 @@
GrTextureDomain::Mode tileMode,
bool convolveAlpha);
- virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
+ bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
- virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE {
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE {
// TODO: Try to do better?
inout->mulByUnknownFourComponents();
}