Implement texel buffers
Adds a mechanism for processors to add buffer accesses and implements
them in the GL backend.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002
Review URL: https://codereview.chromium.org/1870893002
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index 5c71340..9fc4a8c 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -60,7 +60,8 @@
const char* outputColor,
const char* inputColor,
const GrGLSLTransformedCoordsArray& coords,
- const SamplerArray& texSamplers)
+ const SamplerArray& texSamplers,
+ const SamplerArray& bufferSamplers)
: fFragBuilder(fragBuilder)
, fUniformHandler(uniformHandler)
, fGLSLCaps(caps)
@@ -68,7 +69,8 @@
, fOutputColor(outputColor)
, fInputColor(inputColor)
, fCoords(coords)
- , fTexSamplers(texSamplers) {}
+ , fTexSamplers(texSamplers)
+ , fBufferSamplers(bufferSamplers) {}
GrGLSLFPFragmentBuilder* fFragBuilder;
GrGLSLUniformHandler* fUniformHandler;
const GrGLSLCaps* fGLSLCaps;
@@ -77,6 +79,7 @@
const char* fInputColor;
const GrGLSLTransformedCoordsArray& fCoords;
const SamplerArray& fTexSamplers;
+ const SamplerArray& fBufferSamplers;
};
virtual void emitCode(EmitArgs&) = 0;