Implement texel buffers
Adds a mechanism for processors to add buffer accesses and implements
them in the GL backend.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002
Review URL: https://codereview.chromium.org/1870893002
diff --git a/src/gpu/glsl/GrGLSLXferProcessor.h b/src/gpu/glsl/GrGLSLXferProcessor.h
index 3f190ce..adc3d41 100644
--- a/src/gpu/glsl/GrGLSLXferProcessor.h
+++ b/src/gpu/glsl/GrGLSLXferProcessor.h
@@ -33,6 +33,7 @@
const char* outputPrimary,
const char* outputSecondary,
const SamplerArray& texSamplers,
+ const SamplerArray& bufferSamplers,
const bool usePLSDstRead)
: fXPFragBuilder(fragBuilder)
, fUniformHandler(uniformHandler)
@@ -43,6 +44,7 @@
, fOutputPrimary(outputPrimary)
, fOutputSecondary(outputSecondary)
, fTexSamplers(texSamplers)
+ , fBufferSamplers(bufferSamplers)
, fUsePLSDstRead(usePLSDstRead) {}
GrGLSLXPFragmentBuilder* fXPFragBuilder;
@@ -54,6 +56,7 @@
const char* fOutputPrimary;
const char* fOutputSecondary;
const SamplerArray& fTexSamplers;
+ const SamplerArray& fBufferSamplers;
bool fUsePLSDstRead;
};
/**