Rename GrGLUniformManager to GrGLProgramDataManager

Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the
class would be used to manage shader resources that are not uniforms.

This is needed in order to implement NVPR on GLES.

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/365853002
diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
index 5015274..16b4da5 100644
--- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
+++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
@@ -387,7 +387,7 @@
 #include "SkGr.h"
 
 // For brevity
-typedef GrGLUniformManager::UniformHandle UniformHandle;
+typedef GrGLProgramDataManager::UniformHandle UniformHandle;
 
 class GrGLRadial2Gradient : public GrGLGradientEffect {
 
@@ -403,7 +403,7 @@
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
     static void GenKey(const GrDrawEffect&, const GrGLCaps& caps, GrEffectKeyBuilder* b);
 
@@ -625,9 +625,9 @@
     this->emitColor(builder, t.c_str(), baseKey, outputColor, inputColor, samplers);
 }
 
-void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman,
+void GrGLRadial2Gradient::setData(const GrGLProgramDataManager& pdman,
                                   const GrDrawEffect& drawEffect) {
-    INHERITED::setData(uman, drawEffect);
+    INHERITED::setData(pdman, drawEffect);
     const GrRadial2Gradient& data = drawEffect.castEffect<GrRadial2Gradient>();
     SkASSERT(data.isDegenerate() == fIsDegenerate);
     SkScalar centerX1 = data.center();
@@ -652,7 +652,7 @@
             data.isPosRoot() ? 1.f : -1.f
         };
 
-        uman.set1fv(fParamUni, 6, values);
+        pdman.set1fv(fParamUni, 6, values);
         fCachedCenter = centerX1;
         fCachedRadius = radius0;
         fCachedPosRoot = data.isPosRoot();