Rename GrGLUniformManager to GrGLProgramDataManager

Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the
class would be used to manage shader resources that are not uniforms.

This is needed in order to implement NVPR on GLES.

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/365853002
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index afcb987..b2c32ac 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -572,7 +572,7 @@
 
         static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
 
-        virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
+        virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
     private:
         typedef GrGLVertexEffect INHERITED;
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index 0cea0dd..44c16a1 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -90,7 +90,7 @@
 
         static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
 
-        virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
+        virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEffect&) SK_OVERRIDE {}
 
     private:
         typedef GrGLVertexEffect INHERITED;
@@ -221,7 +221,7 @@
 
         static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
 
-        virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
+        virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEffect&) SK_OVERRIDE {}
 
     private:
         typedef GrGLVertexEffect INHERITED;
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index b604f02..cf4c316 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -127,7 +127,7 @@
             b->add32(circleEffect.isStroked());
         }
 
-        virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
+        virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
     private:
         typedef GrGLVertexEffect INHERITED;
@@ -257,7 +257,7 @@
             b->add32(ellipseEffect.isStroked());
         }
 
-        virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {
+        virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {
         }
 
     private:
@@ -415,7 +415,7 @@
             b->add32(ellipseEffect.getMode());
         }
 
-        virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {
+        virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {
         }
 
     private:
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 7337d8a..6f3772d 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -27,7 +27,7 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
 private:
     GrEffectEdgeType fEdgeType;
@@ -177,7 +177,7 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
 private:
     GrEffectEdgeType fEdgeType;
@@ -317,7 +317,7 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
 private:
     GrEffectEdgeType fEdgeType;
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index 2b819f6..cc621dd 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -32,7 +32,7 @@
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
     static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
                               GrEffectKeyBuilder* b) {
@@ -41,7 +41,7 @@
     }
 
 private:
-    typedef GrGLUniformManager::UniformHandle        UniformHandle;
+    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
 
     UniformHandle               fCoefficientsUni;
     UniformHandle               fImageIncrementUni;
@@ -114,16 +114,16 @@
     builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str());
 }
 
-void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
+void GrGLBicubicEffect::setData(const GrGLProgramDataManager& pdman,
                                 const GrDrawEffect& drawEffect) {
     const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
     const GrTexture& texture = *effect.texture(0);
     float imageIncrement[2];
     imageIncrement[0] = 1.0f / texture.width();
     imageIncrement[1] = 1.0f / texture.height();
-    uman.set2fv(fImageIncrementUni, 1, imageIncrement);
-    uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
-    fDomain.setData(uman, effect.domain(), texture.origin());
+    pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
+    pdman.setMatrix4f(fCoefficientsUni, effect.coefficients());
+    fDomain.setData(pdman, effect.domain(), texture.origin());
 }
 
 static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index 11109f7..41911c1 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -99,11 +99,11 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
 private:
-    GrGLUniformManager::UniformHandle   fRectUniform;
-    SkRect                              fPrevRect;
+    GrGLProgramDataManager::UniformHandle fRectUniform;
+    SkRect                                fPrevRect;
     typedef GrGLEffect INHERITED;
 };
 
@@ -155,11 +155,11 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
-void GLAARectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
+void GLAARectEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEffect& drawEffect) {
     const AARectEffect& aare = drawEffect.castEffect<AARectEffect>();
     const SkRect& rect = aare.getRect();
     if (rect != fPrevRect) {
-        uman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f,
+        pdman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f,
                    rect.fRight - 0.5f, rect.fBottom - 0.5f);
         fPrevRect = rect;
     }
@@ -191,11 +191,11 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
 private:
-    GrGLUniformManager::UniformHandle   fEdgeUniform;
-    SkScalar                            fPrevEdges[3 * GrConvexPolyEffect::kMaxEdges];
+    GrGLProgramDataManager::UniformHandle fEdgeUniform;
+    SkScalar                              fPrevEdges[3 * GrConvexPolyEffect::kMaxEdges];
     typedef GrGLEffect INHERITED;
 };
 
@@ -246,11 +246,11 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
-void GrGLConvexPolyEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
+void GrGLConvexPolyEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEffect& drawEffect) {
     const GrConvexPolyEffect& cpe = drawEffect.castEffect<GrConvexPolyEffect>();
     size_t byteSize = 3 * cpe.getEdgeCount() * sizeof(SkScalar);
     if (0 != memcmp(fPrevEdges, cpe.getEdges(), byteSize)) {
-        uman.set3fv(fEdgeUniform, cpe.getEdgeCount(), cpe.getEdges());
+        pdman.set3fv(fEdgeUniform, cpe.getEdgeCount(), cpe.getEdges());
         memcpy(fPrevEdges, cpe.getEdges(), byteSize);
     }
 }
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index f20d1db..e0cf35b 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -13,7 +13,7 @@
 #include "GrTBackendEffectFactory.h"
 
 // For brevity
-typedef GrGLUniformManager::UniformHandle UniformHandle;
+typedef GrGLProgramDataManager::UniformHandle UniformHandle;
 
 class GrGLConvolutionEffect : public GrGLEffect {
 public:
@@ -27,7 +27,7 @@
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEffect&) SK_OVERRIDE;
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
@@ -103,7 +103,7 @@
     builder->fsCodeAppend(modulate.c_str());
 }
 
-void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman,
+void GrGLConvolutionEffect::setData(const GrGLProgramDataManager& pdman,
                                     const GrDrawEffect& drawEffect) {
     const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>();
     GrTexture& texture = *conv.texture(0);
@@ -121,17 +121,17 @@
         default:
             SkFAIL("Unknown filter direction.");
     }
-    uman.set2fv(fImageIncrementUni, 1, imageIncrement);
+    pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
     if (conv.useBounds()) {
         const float* bounds = conv.bounds();
         if (Gr1DKernelEffect::kY_Direction == conv.direction() &&
             texture.origin() != kTopLeft_GrSurfaceOrigin) {
-            uman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]);
+            pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]);
         } else {
-            uman.set2f(fBoundsUni, bounds[0], bounds[1]);
+            pdman.set2f(fBoundsUni, bounds[0], bounds[1]);
         }
     }
-    uman.set1fv(fKernelUni, this->width(), conv.kernel());
+    pdman.set1fv(fKernelUni, this->width(), conv.kernel());
 }
 
 void GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
index a24abf9..d235d5f 100644
--- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
+++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
@@ -46,7 +46,7 @@
         builder->fsCodeAppend(";\n");
     }
 
-    virtual void setData(const GrGLUniformManager& uman,
+    virtual void setData(const GrGLProgramDataManager& pdman,
                          const GrDrawEffect& drawEffect) SK_OVERRIDE {}
 
 private:
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index 9f6b77d..f3af65e 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -478,13 +478,13 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
 private:
-    GrGLUniformManager::UniformHandle   fParamUniform;
-    SkScalar                            fPrevRadius;
-    SkScalar                            fPrevCenterX;
-    SkScalar                            fPrevIntervalLength;
+    GrGLProgramDataManager::UniformHandle fParamUniform;
+    SkScalar                              fPrevRadius;
+    SkScalar                              fPrevCenterX;
+    SkScalar                              fPrevIntervalLength;
     typedef GrGLVertexEffect INHERITED;
 };
 
@@ -536,13 +536,13 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
-void GLDashingCircleEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
+void GLDashingCircleEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEffect& drawEffect) {
     const DashingCircleEffect& dce = drawEffect.castEffect<DashingCircleEffect>();
     SkScalar radius = dce.getRadius();
     SkScalar centerX = dce.getCenterX();
     SkScalar intervalLength = dce.getIntervalLength();
     if (radius != fPrevRadius || centerX != fPrevCenterX || intervalLength != fPrevIntervalLength) {
-        uman.set3f(fParamUniform, radius - 0.5f, centerX, intervalLength);
+        pdman.set3f(fParamUniform, radius - 0.5f, centerX, intervalLength);
         fPrevRadius = radius;
         fPrevCenterX = centerX;
         fPrevIntervalLength = intervalLength;
@@ -683,13 +683,13 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
 private:
-    GrGLUniformManager::UniformHandle   fRectUniform;
-    GrGLUniformManager::UniformHandle   fIntervalUniform;
-    SkRect                              fPrevRect;
-    SkScalar                            fPrevIntervalLength;
+    GrGLProgramDataManager::UniformHandle fRectUniform;
+    GrGLProgramDataManager::UniformHandle fIntervalUniform;
+    SkRect                                fPrevRect;
+    SkScalar                              fPrevIntervalLength;
     typedef GrGLVertexEffect INHERITED;
 };
 
@@ -753,14 +753,14 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
-void GLDashingLineEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
+void GLDashingLineEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEffect& drawEffect) {
     const DashingLineEffect& de = drawEffect.castEffect<DashingLineEffect>();
     const SkRect& rect = de.getRect();
     SkScalar intervalLength = de.getIntervalLength();
     if (rect != fPrevRect || intervalLength != fPrevIntervalLength) {
-        uman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f,
-                   rect.fRight - 0.5f, rect.fBottom - 0.5f);
-        uman.set1f(fIntervalUniform, intervalLength);
+        pdman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f,
+                    rect.fRight - 0.5f, rect.fBottom - 0.5f);
+        pdman.set1f(fIntervalUniform, intervalLength);
         fPrevRect = rect;
         fPrevIntervalLength = intervalLength;
     }
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index 0c0c1af..510142e 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -125,7 +125,7 @@
                                    (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
     }
 
-    virtual void setData(const GrGLUniformManager& uman,
+    virtual void setData(const GrGLProgramDataManager& pdman,
                          const GrDrawEffect& drawEffect) SK_OVERRIDE {
         SkASSERT(fTextureSizeUni.isValid());
 
@@ -133,16 +133,16 @@
         if (texture->width() != fTextureSize.width() ||
             texture->height() != fTextureSize.height()) {
             fTextureSize = SkISize::Make(texture->width(), texture->height());
-            uman.set2f(fTextureSizeUni,
-                       SkIntToScalar(fTextureSize.width()),
-                       SkIntToScalar(fTextureSize.height()));
+            pdman.set2f(fTextureSizeUni,
+                        SkIntToScalar(fTextureSize.width()),
+                        SkIntToScalar(fTextureSize.height()));
         }
 #ifdef SK_GAMMA_APPLY_TO_A8
         const GrDistanceFieldTextureEffect& dfTexEffect =
                                               drawEffect.castEffect<GrDistanceFieldTextureEffect>();
         float luminance = dfTexEffect.getLuminance();
         if (luminance != fLuminance) {
-            uman.set1f(fLuminanceUni, luminance);
+            pdman.set1f(fLuminanceUni, luminance);
             fLuminance = luminance;
         }
 #endif
@@ -157,10 +157,10 @@
     }
 
 private:
-    GrGLUniformManager::UniformHandle fTextureSizeUni;
-    SkISize                           fTextureSize;
-    GrGLUniformManager::UniformHandle fLuminanceUni;
-    float                             fLuminance;
+    GrGLProgramDataManager::UniformHandle fTextureSizeUni;
+    SkISize                               fTextureSize;
+    GrGLProgramDataManager::UniformHandle fLuminanceUni;
+    float                                 fLuminance;
 
     typedef GrGLVertexEffect INHERITED;
 };
@@ -381,7 +381,7 @@
                                (GrGLSLExpr4(inputColor) * GrGLSLExpr4("val")).c_str());
     }
 
-    virtual void setData(const GrGLUniformManager& uman,
+    virtual void setData(const GrGLProgramDataManager& pdman,
                          const GrDrawEffect& drawEffect) SK_OVERRIDE {
         SkASSERT(fTextureSizeUni.isValid());
         SkASSERT(fTextColorUni.isValid());
@@ -396,19 +396,19 @@
             if (dfTexEffect.useBGR()) {
                 delta = -delta;
             }
-            uman.set3f(fTextureSizeUni,
-                       SkIntToScalar(fTextureSize.width()),
-                       SkIntToScalar(fTextureSize.height()),
-                       delta);
+            pdman.set3f(fTextureSizeUni,
+                        SkIntToScalar(fTextureSize.width()),
+                        SkIntToScalar(fTextureSize.height()),
+                        delta);
         }
 
         GrColor textColor = dfTexEffect.getTextColor();
         if (textColor != fTextColor) {
             static const float ONE_OVER_255 = 1.f / 255.f;
-            uman.set3f(fTextColorUni,
-                       GrColorUnpackR(textColor) * ONE_OVER_255,
-                       GrColorUnpackG(textColor) * ONE_OVER_255,
-                       GrColorUnpackB(textColor) * ONE_OVER_255);
+            pdman.set3f(fTextColorUni,
+                        GrColorUnpackR(textColor) * ONE_OVER_255,
+                        GrColorUnpackG(textColor) * ONE_OVER_255,
+                        GrColorUnpackB(textColor) * ONE_OVER_255);
             fTextColor = textColor;
         }
     }
@@ -422,10 +422,10 @@
     }
 
 private:
-    GrGLUniformManager::UniformHandle fTextureSizeUni;
-    SkISize                           fTextureSize;
-    GrGLUniformManager::UniformHandle fTextColorUni;
-    SkColor                           fTextColor;
+    GrGLProgramDataManager::UniformHandle fTextureSizeUni;
+    SkISize                               fTextureSize;
+    GrGLProgramDataManager::UniformHandle fTextColorUni;
+    SkColor                               fTextColor;
 
     typedef GrGLVertexEffect INHERITED;
 };
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 04ab4f4..242aba8 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -25,10 +25,10 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
 private:
-    typedef GrGLUniformManager::UniformHandle        UniformHandle;
+    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
     SkISize                     fKernelSize;
     bool                        fConvolveAlpha;
 
@@ -124,7 +124,7 @@
     b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain()));
 }
 
-void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
+void GrGLMatrixConvolutionEffect::setData(const GrGLProgramDataManager& pdman,
                                           const GrDrawEffect& drawEffect) {
     const GrMatrixConvolutionEffect& conv = drawEffect.castEffect<GrMatrixConvolutionEffect>();
     GrTexture& texture = *conv.texture(0);
@@ -134,12 +134,12 @@
     float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
     imageIncrement[0] = 1.0f / texture.width();
     imageIncrement[1] = ySign / texture.height();
-    uman.set2fv(fImageIncrementUni, 1, imageIncrement);
-    uman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset());
-    uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel());
-    uman.set1f(fGainUni, conv.gain());
-    uman.set1f(fBiasUni, conv.bias());
-    fDomain.setData(uman, conv.domain(), texture.origin());
+    pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
+    pdman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset());
+    pdman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel());
+    pdman.set1f(fGainUni, conv.gain());
+    pdman.set1f(fBiasUni, conv.bias());
+    fDomain.setData(pdman, conv.domain(), texture.origin());
 }
 
 GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
index ebeb288..d915250 100644
--- a/src/gpu/effects/GrOvalEffect.cpp
+++ b/src/gpu/effects/GrOvalEffect.cpp
@@ -110,12 +110,12 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
 private:
-    GrGLUniformManager::UniformHandle   fCircleUniform;
-    SkPoint                             fPrevCenter;
-    SkScalar                            fPrevRadius;
+    GrGLProgramDataManager::UniformHandle fCircleUniform;
+    SkPoint                               fPrevCenter;
+    SkScalar                              fPrevRadius;
 
     typedef GrGLEffect INHERITED;
 };
@@ -167,7 +167,7 @@
     b->add32(ce.getEdgeType());
 }
 
-void GLCircleEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
+void GLCircleEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEffect& drawEffect) {
     const CircleEffect& ce = drawEffect.castEffect<CircleEffect>();
     if (ce.getRadius() != fPrevRadius || ce.getCenter() != fPrevCenter) {
         SkScalar radius = ce.getRadius();
@@ -176,7 +176,7 @@
         } else {
             radius += 0.5f;
         }
-        uman.set3f(fCircleUniform, ce.getCenter().fX, ce.getCenter().fY, radius);
+        pdman.set3f(fCircleUniform, ce.getCenter().fX, ce.getCenter().fY, radius);
         fPrevCenter = ce.getCenter();
         fPrevRadius = ce.getRadius();
     }
@@ -282,12 +282,12 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
 private:
-    GrGLUniformManager::UniformHandle   fEllipseUniform;
-    SkPoint                             fPrevCenter;
-    SkVector                            fPrevRadii;
+    GrGLProgramDataManager::UniformHandle fEllipseUniform;
+    SkPoint                               fPrevCenter;
+    SkVector                              fPrevRadii;
 
     typedef GrGLEffect INHERITED;
 };
@@ -352,12 +352,12 @@
     b->add32(ee.getEdgeType());
 }
 
-void GLEllipseEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
+void GLEllipseEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEffect& drawEffect) {
     const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>();
     if (ee.getRadii() != fPrevRadii || ee.getCenter() != fPrevCenter) {
         SkScalar invRXSqd = 1.f / (ee.getRadii().fX * ee.getRadii().fX);
         SkScalar invRYSqd = 1.f / (ee.getRadii().fY * ee.getRadii().fY);
-        uman.set4f(fEllipseUniform, ee.getCenter().fX, ee.getCenter().fY, invRXSqd, invRYSqd);
+        pdman.set4f(fEllipseUniform, ee.getCenter().fX, ee.getCenter().fY, invRXSqd, invRYSqd);
         fPrevCenter = ee.getCenter();
         fPrevRadii = ee.getRadii();
     }
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index 277f6df..5a2b0c3 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -144,12 +144,12 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
 private:
-    GrGLUniformManager::UniformHandle   fInnerRectUniform;
-    GrGLUniformManager::UniformHandle   fRadiusPlusHalfUniform;
-    SkRRect                             fPrevRRect;
+    GrGLProgramDataManager::UniformHandle fInnerRectUniform;
+    GrGLProgramDataManager::UniformHandle fRadiusPlusHalfUniform;
+    SkRRect                               fPrevRRect;
     typedef GrGLEffect INHERITED;
 };
 
@@ -298,7 +298,7 @@
     b->add32((crre.getCircularCornerFlags() << 3) | crre.getEdgeType());
 }
 
-void GLCircularRRectEffect::setData(const GrGLUniformManager& uman,
+void GLCircularRRectEffect::setData(const GrGLProgramDataManager& pdman,
                                     const GrDrawEffect& drawEffect) {
     const CircularRRectEffect& crre = drawEffect.castEffect<CircularRRectEffect>();
     const SkRRect& rrect = crre.getRRect();
@@ -371,8 +371,8 @@
             default:
                 SkFAIL("Should have been one of the above cases.");
         }
-        uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
-        uman.set1f(fRadiusPlusHalfUniform, radius + 0.5f);
+        pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
+        pdman.set1f(fRadiusPlusHalfUniform, radius + 0.5f);
         fPrevRRect = rrect;
     }
 }
@@ -496,12 +496,12 @@
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
 private:
-    GrGLUniformManager::UniformHandle   fInnerRectUniform;
-    GrGLUniformManager::UniformHandle   fInvRadiiSqdUniform;
-    SkRRect                             fPrevRRect;
+    GrGLProgramDataManager::UniformHandle fInnerRectUniform;
+    GrGLProgramDataManager::UniformHandle fInvRadiiSqdUniform;
+    SkRRect                               fPrevRRect;
     typedef GrGLEffect INHERITED;
 };
 
@@ -593,7 +593,7 @@
     b->add32(erre.getRRect().getType() | erre.getEdgeType() << 3);
 }
 
-void GLEllipticalRRectEffect::setData(const GrGLUniformManager& uman,
+void GLEllipticalRRectEffect::setData(const GrGLProgramDataManager& pdman,
                                       const GrDrawEffect& drawEffect) {
     const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>();
     const SkRRect& rrect = erre.getRRect();
@@ -605,7 +605,7 @@
         switch (erre.getRRect().getType()) {
             case SkRRect::kSimple_Type:
                 rect.inset(r0.fX, r0.fY);
-                uman.set2f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX),
+                pdman.set2f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX),
                                                 1.f / (r0.fY * r0.fY));
                 break;
             case SkRRect::kNinePatch_Type: {
@@ -616,7 +616,7 @@
                 rect.fTop += r0.fY;
                 rect.fRight -= r1.fX;
                 rect.fBottom -= r1.fY;
-                uman.set4f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX),
+                pdman.set4f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX),
                                                 1.f / (r0.fY * r0.fY),
                                                 1.f / (r1.fX * r1.fX),
                                                 1.f / (r1.fY * r1.fY));
@@ -625,7 +625,7 @@
         default:
             SkFAIL("RRect should always be simple or nine-patch.");
         }
-        uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
+        pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
         fPrevRRect = rrect;
     }
 }
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index b000422..8c5ff00 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -132,7 +132,7 @@
     }
 }
 
-void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman,
+void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman,
                                         const GrTextureDomain& textureDomain,
                                         GrSurfaceOrigin textureOrigin) {
     SkASSERT(textureDomain.mode() == fMode);
@@ -152,7 +152,7 @@
             SkTSwap(values[1], values[3]);
         }
         if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
-            uman.set4fv(fDomainUni, 1, values);
+            pdman.set4fv(fDomainUni, 1, values);
             memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
         }
     }
@@ -173,7 +173,7 @@
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
 
     static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
@@ -201,11 +201,11 @@
     fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor);
 }
 
-void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
+void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman,
                                       const GrDrawEffect& drawEffect) {
     const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
     const GrTextureDomain& domain = effect.textureDomain();
-    fGLDomain.setData(uman, domain, effect.texture(0)->origin());
+    fGLDomain.setData(pdman, domain, effect.texture(0)->origin());
 }
 
 void GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index 7e270f8..7796afe 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -104,7 +104,7 @@
          * Call this from GrGLEffect::setData() to upload uniforms necessary for the texture domain.
          * The rectangle is automatically adjusted to account for the texture's origin.
          */
-        void setData(const GrGLUniformManager& uman, const GrTextureDomain& textureDomain,
+        void setData(const GrGLProgramDataManager& pdman, const GrTextureDomain& textureDomain,
                      GrSurfaceOrigin textureOrigin);
 
         enum {
@@ -121,10 +121,10 @@
         }
 
     private:
-        SkDEBUGCODE(Mode                  fMode;)
-        GrGLUniformManager::UniformHandle fDomainUni;
-        SkString                          fDomainName;
-        GrGLfloat                         fPrevDomain[4];
+        SkDEBUGCODE(Mode                      fMode;)
+        GrGLProgramDataManager::UniformHandle fDomainUni;
+        SkString                              fDomainName;
+        GrGLfloat                             fPrevDomain[4];
     };
 
 protected:
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
index f9235db..18b3002 100644
--- a/src/gpu/gl/GrGLEffect.h
+++ b/src/gpu/gl/GrGLEffect.h
@@ -83,7 +83,7 @@
         effect key as the one that created this GrGLEffect. Effects that use local coords have
         to consider whether the GrEffectStage's coord change matrix should be used. When explicit
         local coordinates are used it can be ignored. */
-    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) {}
+    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) {}
 
     const char* name() const { return fFactory.name(); }
 
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 5bc7d0b..82b859e 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -25,18 +25,18 @@
                                  const GrEffectStage* colorStages[],
                                  const GrEffectStage* coverageStages[]) {
     GrGLShaderBuilder::GenProgramOutput output;
-    SkAutoTUnref<GrGLUniformManager> uman(SkNEW_ARGS(GrGLUniformManager, (gpu)));
-    if (GrGLShaderBuilder::GenProgram(gpu, uman, desc, colorStages, coverageStages,
+    SkAutoTUnref<GrGLProgramDataManager> pdman(SkNEW_ARGS(GrGLProgramDataManager, (gpu)));
+    if (GrGLShaderBuilder::GenProgram(gpu, pdman, desc, colorStages, coverageStages,
                                       &output)) {
         SkASSERT(0 != output.fProgramID);
-        return SkNEW_ARGS(GrGLProgram, (gpu, desc, uman, output));
+        return SkNEW_ARGS(GrGLProgram, (gpu, desc, pdman, output));
     }
     return NULL;
 }
 
 GrGLProgram::GrGLProgram(GrGpuGL* gpu,
                          const GrGLProgramDesc& desc,
-                         GrGLUniformManager* uman,
+                         GrGLProgramDataManager* pdman,
                          const GrGLShaderBuilder::GenProgramOutput& builderOutput)
     : fColor(GrColor_ILLEGAL)
     , fCoverage(GrColor_ILLEGAL)
@@ -44,7 +44,7 @@
     , fBuilderOutput(builderOutput)
     , fDesc(desc)
     , fGpu(gpu)
-    , fUniformManager(SkRef(uman)) {
+    , fProgramDataManager(SkRef(pdman)) {
     this->initSamplerUniforms();
 }
 
@@ -84,11 +84,11 @@
     GL_CALL(UseProgram(fBuilderOutput.fProgramID));
     GrGLint texUnitIdx = 0;
     if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) {
-        fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx);
+        fProgramDataManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx);
         fDstCopyTexUnit = texUnitIdx++;
     }
-    fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx);
-    fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx);
+    fBuilderOutput.fColorEffects->initSamplers(*fProgramDataManager, &texUnitIdx);
+    fBuilderOutput.fCoverageEffects->initSamplers(*fProgramDataManager, &texUnitIdx);
 }
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -119,12 +119,12 @@
 
     if (NULL != dstCopy) {
         if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) {
-            fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni,
-                                   static_cast<GrGLfloat>(dstCopy->offset().fX),
-                                   static_cast<GrGLfloat>(dstCopy->offset().fY));
-            fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni,
-                                   1.f / dstCopy->texture()->width(),
-                                   1.f / dstCopy->texture()->height());
+            fProgramDataManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni,
+                                       static_cast<GrGLfloat>(dstCopy->offset().fX),
+                                       static_cast<GrGLfloat>(dstCopy->offset().fY));
+            fProgramDataManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni,
+                                       1.f / dstCopy->texture()->width(),
+                                       1.f / dstCopy->texture()->height());
             GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
             static GrTextureParams kParams; // the default is clamp, nearest filtering.
             fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
@@ -138,8 +138,8 @@
         SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid());
     }
 
-    fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages);
-    fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages);
+    fBuilderOutput.fColorEffects->setData(fGpu, *fProgramDataManager, colorStages);
+    fBuilderOutput.fCoverageEffects->setData(fGpu, *fProgramDataManager, coverageStages);
 
 
     // PathTexGen state applies to the the fixed function vertex shader. For
@@ -173,7 +173,7 @@
                     // OpenGL ES doesn't support unsigned byte varieties of glUniform
                     GrGLfloat c[4];
                     GrColorToRGBAFloat(color, c);
-                    fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c);
+                    fProgramDataManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c);
                     fColor = color;
                 }
                 sharedState->fConstAttribColorIndex = -1;
@@ -208,7 +208,7 @@
                     // OpenGL ES doesn't support unsigned byte varieties of glUniform
                     GrGLfloat c[4];
                     GrColorToRGBAFloat(coverage, c);
-                    fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCoverageUni, 1, c);
+                    fProgramDataManager->set4fv(fBuilderOutput.fUniformHandles.fCoverageUni, 1, c);
                     fCoverage = coverage;
                 }
                 sharedState->fConstAttribCoverageIndex = -1;
@@ -232,8 +232,8 @@
     // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
     if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() &&
         fMatrixState.fRenderTargetSize.fHeight != size.fHeight) {
-        fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni,
-                               SkIntToScalar(size.fHeight));
+        fProgramDataManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni,
+                                   SkIntToScalar(size.fHeight));
     }
 
     if (!fBuilderOutput.fHasVertexShader) {
@@ -251,10 +251,10 @@
 
         GrGLfloat viewMatrix[3 * 3];
         fMatrixState.getGLMatrix<3>(viewMatrix);
-        fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni, viewMatrix);
+        fProgramDataManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni, viewMatrix);
 
         GrGLfloat rtAdjustmentVec[4];
         fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
-        fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
+        fProgramDataManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
     }
 }
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 37cbce8..edb24a7 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -15,7 +15,7 @@
 #include "GrGLShaderBuilder.h"
 #include "GrGLSL.h"
 #include "GrGLTexture.h"
-#include "GrGLUniformManager.h"
+#include "GrGLProgramDataManager.h"
 
 #include "SkString.h"
 #include "SkXfermode.h"
@@ -161,11 +161,11 @@
                  SharedGLState*);
 
 private:
-    typedef GrGLUniformManager::UniformHandle UniformHandle;
+    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
 
     GrGLProgram(GrGpuGL*,
                 const GrGLProgramDesc&,
-                GrGLUniformManager*,
+                GrGLProgramDataManager*,
                 const GrGLShaderBuilder::GenProgramOutput&);
 
     // Sets the texture units for samplers.
@@ -193,7 +193,7 @@
     GrGLProgramDesc                     fDesc;
     GrGpuGL*                            fGpu;
 
-    SkAutoTUnref<GrGLUniformManager>    fUniformManager;
+    SkAutoTUnref<GrGLProgramDataManager> fProgramDataManager;
 
     typedef SkRefCnt INHERITED;
 };
diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp
similarity index 80%
rename from src/gpu/gl/GrGLUniformManager.cpp
rename to src/gpu/gl/GrGLProgramDataManager.cpp
index 29679aa..2c8ec0d 100644
--- a/src/gpu/gl/GrGLUniformManager.cpp
+++ b/src/gpu/gl/GrGLProgramDataManager.cpp
@@ -15,12 +15,12 @@
          SkASSERT(arrayCount <= uni.fArrayCount || \
                   (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount))
 
-GrGLUniformManager::GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) {
+GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu) : fGpu(gpu) {
     // skbug.com/2056
     fUsingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL;
 }
 
-GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) {
+GrGLProgramDataManager::UniformHandle GrGLProgramDataManager::appendUniform(GrSLType type, int arrayCount) {
     int idx = fUniforms.count();
     Uniform& uni = fUniforms.push_back();
     SkASSERT(GrGLShaderVar::kNonArray == arrayCount || arrayCount > 0);
@@ -28,10 +28,10 @@
     uni.fType = type;
     uni.fVSLocation = kUnusedUniform;
     uni.fFSLocation = kUnusedUniform;
-    return GrGLUniformManager::UniformHandle::CreateFromUniformIndex(idx);
+    return GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(idx);
 }
 
-void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const {
+void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kSampler2D_GrSLType);
     SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
@@ -47,7 +47,7 @@
     }
 }
 
-void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const {
+void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kFloat_GrSLType);
     SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
@@ -60,9 +60,9 @@
     }
 }
 
-void GrGLUniformManager::set1fv(UniformHandle u,
-                                int arrayCount,
-                                const GrGLfloat v[]) const {
+void GrGLProgramDataManager::set1fv(UniformHandle u,
+                                    int arrayCount,
+                                    const GrGLfloat v[]) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kFloat_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -79,7 +79,7 @@
     }
 }
 
-void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
+void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kVec2f_GrSLType);
     SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
@@ -92,9 +92,9 @@
     }
 }
 
-void GrGLUniformManager::set2fv(UniformHandle u,
-                                int arrayCount,
-                                const GrGLfloat v[]) const {
+void GrGLProgramDataManager::set2fv(UniformHandle u,
+                                    int arrayCount,
+                                    const GrGLfloat v[]) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kVec2f_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -108,7 +108,7 @@
     }
 }
 
-void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
+void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kVec3f_GrSLType);
     SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
@@ -121,9 +121,9 @@
     }
 }
 
-void GrGLUniformManager::set3fv(UniformHandle u,
-                                int arrayCount,
-                                const GrGLfloat v[]) const {
+void GrGLProgramDataManager::set3fv(UniformHandle u,
+                                    int arrayCount,
+                                    const GrGLfloat v[]) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kVec3f_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -137,11 +137,11 @@
     }
 }
 
-void GrGLUniformManager::set4f(UniformHandle u,
-                               GrGLfloat v0,
-                               GrGLfloat v1,
-                               GrGLfloat v2,
-                               GrGLfloat v3) const {
+void GrGLProgramDataManager::set4f(UniformHandle u,
+                                   GrGLfloat v0,
+                                   GrGLfloat v1,
+                                   GrGLfloat v2,
+                                   GrGLfloat v3) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kVec4f_GrSLType);
     SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
@@ -154,9 +154,9 @@
     }
 }
 
-void GrGLUniformManager::set4fv(UniformHandle u,
-                                int arrayCount,
-                                const GrGLfloat v[]) const {
+void GrGLProgramDataManager::set4fv(UniformHandle u,
+                                    int arrayCount,
+                                    const GrGLfloat v[]) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kVec4f_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -170,7 +170,7 @@
     }
 }
 
-void GrGLUniformManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const {
+void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kMat33f_GrSLType);
     SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
@@ -184,7 +184,7 @@
     }
 }
 
-void GrGLUniformManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const {
+void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kMat44f_GrSLType);
     SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
@@ -197,9 +197,9 @@
     }
 }
 
-void GrGLUniformManager::setMatrix3fv(UniformHandle u,
-                                      int arrayCount,
-                                      const GrGLfloat matrices[]) const {
+void GrGLProgramDataManager::setMatrix3fv(UniformHandle u,
+                                          int arrayCount,
+                                          const GrGLfloat matrices[]) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kMat33f_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -215,9 +215,9 @@
     }
 }
 
-void GrGLUniformManager::setMatrix4fv(UniformHandle u,
-                                      int arrayCount,
-                                      const GrGLfloat matrices[]) const {
+void GrGLProgramDataManager::setMatrix4fv(UniformHandle u,
+                                          int arrayCount,
+                                          const GrGLfloat matrices[]) const {
     const Uniform& uni = fUniforms[u.toUniformIndex()];
     SkASSERT(uni.fType == kMat44f_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -233,7 +233,7 @@
     }
 }
 
-void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
+void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
     GrGLfloat mt[] = {
         matrix.get(SkMatrix::kMScaleX),
         matrix.get(SkMatrix::kMSkewY),
@@ -249,7 +249,7 @@
 }
 
 
-void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
+void GrGLProgramDataManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
     SkASSERT(uniforms.count() == fUniforms.count());
     int count = fUniforms.count();
     for (int i = 0; i < count; ++i) {
@@ -274,7 +274,7 @@
     }
 }
 
-const GrGLUniformManager::BuilderUniform&
-GrGLUniformManager::getBuilderUniform(const BuilderUniformArray& array, UniformHandle handle) const {
+const GrGLProgramDataManager::BuilderUniform&
+GrGLProgramDataManager::getBuilderUniform(const BuilderUniformArray& array, UniformHandle handle) const {
     return array[handle.toUniformIndex()];
 }
diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLProgramDataManager.h
similarity index 89%
rename from src/gpu/gl/GrGLUniformManager.h
rename to src/gpu/gl/GrGLProgramDataManager.h
index 6137bcd..ebbcf54 100644
--- a/src/gpu/gl/GrGLUniformManager.h
+++ b/src/gpu/gl/GrGLProgramDataManager.h
@@ -5,8 +5,8 @@
  * found in the LICENSE file.
  */
 
-#ifndef GrGLUniformManager_DEFINED
-#define GrGLUniformManager_DEFINED
+#ifndef GrGLProgramDataManager_DEFINED
+#define GrGLProgramDataManager_DEFINED
 
 #include "gl/GrGLShaderVar.h"
 #include "gl/GrGLSL.h"
@@ -17,9 +17,11 @@
 class GrGpuGL;
 class SkMatrix;
 
-/** Manages a program's uniforms.
-*/
-class GrGLUniformManager : public SkRefCnt {
+/** Manages the resources used by a shader program.
+ * The resources are objects the program uses to communicate with the
+ * application code.
+ */
+class GrGLProgramDataManager : public SkRefCnt {
 public:
     // Opaque handle to a uniform
     class UniformHandle {
@@ -43,10 +45,10 @@
         int toUniformIndex() const { SkASSERT(isValid()); return ~fValue; }
 
         int fValue;
-        friend class GrGLUniformManager; // For accessing toUniformIndex().
+        friend class GrGLProgramDataManager; // For accessing toUniformIndex().
     };
 
-    GrGLUniformManager(GrGpuGL* gpu);
+    GrGLProgramDataManager(GrGpuGL* gpu);
 
     UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
 
@@ -96,7 +98,7 @@
     /**
      * Called by the GrGLShaderBuilder to access the array by the handle (index).
      */
-    const BuilderUniform& getBuilderUniform(const BuilderUniformArray&, GrGLUniformManager::UniformHandle) const;
+    const BuilderUniform& getBuilderUniform(const BuilderUniformArray&, GrGLProgramDataManager::UniformHandle) const;
 
 private:
     enum {
diff --git a/src/gpu/gl/GrGLProgramEffects.cpp b/src/gpu/gl/GrGLProgramEffects.cpp
index 05b1501..cff31e2 100644
--- a/src/gpu/gl/GrGLProgramEffects.cpp
+++ b/src/gpu/gl/GrGLProgramEffects.cpp
@@ -218,7 +218,7 @@
     }
 }
 
-void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager, int* texUnitIdx) {
+void GrGLProgramEffects::initSamplers(const GrGLProgramDataManager& programResourceManager, int* texUnitIdx) {
     int numEffects = fGLEffects.count();
     SkASSERT(numEffects == fSamplers.count());
     for (int e = 0; e < numEffects; ++e) {
@@ -226,7 +226,7 @@
         int numSamplers = samplers.count();
         for (int s = 0; s < numSamplers; ++s) {
             SkASSERT(samplers[s].fUniform.isValid());
-            uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx);
+            programResourceManager.setSampler(samplers[s].fUniform, *texUnitIdx);
             samplers[s].fTextureUnit = (*texUnitIdx)++;
         }
     }
@@ -358,20 +358,20 @@
 }
 
 void GrGLVertexProgramEffects::setData(GrGpuGL* gpu,
-                                       const GrGLUniformManager& uniformManager,
+                                       const GrGLProgramDataManager& programResourceManager,
                                        const GrEffectStage* effectStages[]) {
     int numEffects = fGLEffects.count();
     SkASSERT(numEffects == fTransforms.count());
     SkASSERT(numEffects == fSamplers.count());
     for (int e = 0; e < numEffects; ++e) {
         GrDrawEffect drawEffect(*effectStages[e], fHasExplicitLocalCoords);
-        fGLEffects[e]->setData(uniformManager, drawEffect);
-        this->setTransformData(uniformManager, drawEffect, e);
+        fGLEffects[e]->setData(programResourceManager, drawEffect);
+        this->setTransformData(programResourceManager, drawEffect, e);
         this->bindTextures(gpu, drawEffect.effect(), e);
     }
 }
 
-void GrGLVertexProgramEffects::setTransformData(const GrGLUniformManager& uniformManager,
+void GrGLVertexProgramEffects::setTransformData(const GrGLProgramDataManager& programResourceManager,
                                                 const GrDrawEffect& drawEffect,
                                                 int effectIdx) {
     SkTArray<Transform, true>& transforms = fTransforms[effectIdx];
@@ -381,7 +381,7 @@
         SkASSERT(transforms[t].fHandle.isValid());
         const SkMatrix& matrix = get_transform_matrix(drawEffect, t);
         if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) {
-            uniformManager.setSkMatrix(transforms[t].fHandle, matrix);
+            programResourceManager.setSkMatrix(transforms[t].fHandle, matrix);
             transforms[t].fCurrentValue = matrix;
         }
     }
@@ -452,14 +452,14 @@
 }
 
 void GrGLPathTexGenProgramEffects::setData(GrGpuGL* gpu,
-                                       const GrGLUniformManager& uniformManager,
+                                       const GrGLProgramDataManager& programResourceManager,
                                        const GrEffectStage* effectStages[]) {
     int numEffects = fGLEffects.count();
     SkASSERT(numEffects == fTransforms.count());
     SkASSERT(numEffects == fSamplers.count());
     for (int e = 0; e < numEffects; ++e) {
         GrDrawEffect drawEffect(*effectStages[e], false);
-        fGLEffects[e]->setData(uniformManager, drawEffect);
+        fGLEffects[e]->setData(programResourceManager, drawEffect);
         this->setPathTexGenState(gpu, drawEffect, e);
         this->bindTextures(gpu, drawEffect.effect(), e);
     }
diff --git a/src/gpu/gl/GrGLProgramEffects.h b/src/gpu/gl/GrGLProgramEffects.h
index c9ba913..7ae925b 100644
--- a/src/gpu/gl/GrGLProgramEffects.h
+++ b/src/gpu/gl/GrGLProgramEffects.h
@@ -9,7 +9,7 @@
 #define GrGLProgramEffects_DEFINED
 
 #include "GrBackendEffectFactory.h"
-#include "GrGLUniformManager.h"
+#include "GrGLProgramDataManager.h"
 #include "GrTexture.h"
 #include "GrTextureAccess.h"
 
@@ -27,7 +27,7 @@
  */
 class GrGLProgramEffects : public SkRefCnt {
 public:
-    typedef GrGLUniformManager::UniformHandle UniformHandle;
+    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
 
     /**
      * This class emits some of the code inserted into the shaders for an effect. The code it
@@ -45,13 +45,13 @@
      * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next
      * available unit to *texUnitIdx when it returns.
      */
-    void initSamplers(const GrGLUniformManager&, int* texUnitIdx);
+    void initSamplers(const GrGLProgramDataManager&, int* texUnitIdx);
 
     /**
      * Calls setData() on each effect, and sets their transformation matrices and texture bindings.
      */
     virtual void setData(GrGpuGL*,
-                         const GrGLUniformManager&,
+                         const GrGLProgramDataManager&,
                          const GrEffectStage* effectStages[]) = 0;
 
     /**
@@ -162,7 +162,7 @@
 class GrGLVertexProgramEffects : public GrGLProgramEffects {
 public:
     virtual void setData(GrGpuGL*,
-                         const GrGLUniformManager&,
+                         const GrGLProgramDataManager&,
                          const GrEffectStage* effectStages[]) SK_OVERRIDE;
 
 private:
@@ -204,7 +204,7 @@
     /**
      * Helper for setData(). Sets all the transform matrices for an effect.
      */
-    void setTransformData(const GrGLUniformManager&, const GrDrawEffect&, int effectIdx);
+    void setTransformData(const GrGLProgramDataManager&, const GrDrawEffect&, int effectIdx);
 
     struct Transform {
         Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); }
@@ -254,7 +254,7 @@
 class GrGLPathTexGenProgramEffects : public GrGLProgramEffects {
 public:
     virtual void setData(GrGpuGL*,
-                         const GrGLUniformManager&,
+                         const GrGLProgramDataManager&,
                          const GrEffectStage* effectStages[]) SK_OVERRIDE;
 
 private:
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 8d1e66b..561acd5 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -27,7 +27,7 @@
 // ES2 FS only guarantees mediump and lowp support
 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
 
-typedef GrGLUniformManager::UniformHandle UniformHandle;
+typedef GrGLProgramDataManager::UniformHandle UniformHandle;
 
 SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false,
                 "Print the source code for all shaders generated.");
@@ -90,16 +90,16 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 bool GrGLShaderBuilder::GenProgram(GrGpuGL* gpu,
-                                   GrGLUniformManager* uman,
+                                   GrGLProgramDataManager* pdman,
                                    const GrGLProgramDesc& desc,
                                    const GrEffectStage* inColorStages[],
                                    const GrEffectStage* inCoverageStages[],
                                    GenProgramOutput* output) {
     SkAutoTDelete<GrGLShaderBuilder> builder;
     if (desc.getHeader().fHasVertexCode ||!gpu->shouldUseFixedFunctionTexturing()) {
-        builder.reset(SkNEW_ARGS(GrGLFullShaderBuilder, (gpu, uman, desc)));
+        builder.reset(SkNEW_ARGS(GrGLFullShaderBuilder, (gpu, pdman, desc)));
     } else {
-        builder.reset(SkNEW_ARGS(GrGLFragmentOnlyShaderBuilder, (gpu, uman, desc)));
+        builder.reset(SkNEW_ARGS(GrGLFragmentOnlyShaderBuilder, (gpu, pdman, desc)));
     }
     if (builder->genProgram(inColorStages, inCoverageStages)) {
         *output = builder->getOutput();
@@ -248,11 +248,11 @@
 //////////////////////////////////////////////////////////////////////////////
 
 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu,
-                                     GrGLUniformManager* uniformManager,
+                                     GrGLProgramDataManager* programResourceManager,
                                      const GrGLProgramDesc& desc)
     : fDesc(desc)
     , fGpu(gpu)
-    , fUniformManager(SkRef(uniformManager))
+    , fProgramDataManager(SkRef(programResourceManager))
     , fFSFeaturesAddedMask(0)
     , fFSInputs(kVarsPerBlock)
     , fFSOutputs(kMaxFSOutputs)
@@ -430,20 +430,20 @@
     }
 }
 
-GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
-                                                                     GrSLType type,
-                                                                     const char* name,
-                                                                     int count,
-                                                                     const char** outName) {
+GrGLProgramDataManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
+                                                                         GrSLType type,
+                                                                         const char* name,
+                                                                         int count,
+                                                                         const char** outName) {
     SkASSERT(name && strlen(name));
     SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility);
     SkASSERT(0 == (~kVisibilityMask & visibility));
     SkASSERT(0 != visibility);
 
     BuilderUniform& uni = fUniforms.push_back();
-    UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
+    UniformHandle h = GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
     SkDEBUGCODE(UniformHandle h2 =)
-    fUniformManager->appendUniform(type, count);
+    fProgramDataManager->appendUniform(type, count);
     // We expect the uniform manager to initially have no uniforms and that all uniforms are added
     // by this function. Therefore, the handles should match.
     SkASSERT(h2 == h);
@@ -673,8 +673,8 @@
     }
 
     this->bindProgramLocations(fOutput.fProgramID);
-    if (fUniformManager->isUsingBindUniform()) {
-        fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms);
+    if (fProgramDataManager->isUsingBindUniform()) {
+        fProgramDataManager->getUniformLocations(fOutput.fProgramID, fUniforms);
     }
 
     GL_CALL(LinkProgram(fOutput.fProgramID));
@@ -708,8 +708,8 @@
         }
     }
 
-    if (!fUniformManager->isUsingBindUniform()) {
-        fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms);
+    if (!fProgramDataManager->isUsingBindUniform()) {
+        fProgramDataManager->getUniformLocations(fOutput.fProgramID, fUniforms);
     }
 
     for (int i = 0; i < shadersToDelete.count(); ++i) {
@@ -824,9 +824,9 @@
 ////////////////////////////////////////////////////////////////////////////////
 
 GrGLFullShaderBuilder::GrGLFullShaderBuilder(GrGpuGL* gpu,
-                                             GrGLUniformManager* uniformManager,
+                                             GrGLProgramDataManager* programResourceManager,
                                              const GrGLProgramDesc& desc)
-    : INHERITED(gpu, uniformManager, desc)
+    : INHERITED(gpu, programResourceManager, desc)
     , fVSAttrs(kVarsPerBlock)
     , fVSOutputs(kVarsPerBlock)
     , fGSInputs(kVarsPerBlock)
@@ -1073,9 +1073,9 @@
 ////////////////////////////////////////////////////////////////////////////////
 
 GrGLFragmentOnlyShaderBuilder::GrGLFragmentOnlyShaderBuilder(GrGpuGL* gpu,
-                                                             GrGLUniformManager* uniformManager,
+                                                             GrGLProgramDataManager* programResourceManager,
                                                              const GrGLProgramDesc& desc)
-    : INHERITED(gpu, uniformManager, desc) {
+    : INHERITED(gpu, programResourceManager, desc) {
     SkASSERT(!desc.getHeader().fHasVertexCode);
     SkASSERT(gpu->glCaps().pathRenderingSupport());
     SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorInput);
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
index 73e9a8f..15e9ad8 100644
--- a/src/gpu/gl/GrGLShaderBuilder.h
+++ b/src/gpu/gl/GrGLShaderBuilder.h
@@ -16,7 +16,7 @@
 #include "gl/GrGLProgramDesc.h"
 #include "gl/GrGLProgramEffects.h"
 #include "gl/GrGLSL.h"
-#include "gl/GrGLUniformManager.h"
+#include "gl/GrGLProgramDataManager.h"
 
 #include <stdarg.h>
 
@@ -33,7 +33,7 @@
     typedef GrTAllocator<GrGLShaderVar> VarArray;
     typedef GrGLProgramEffects::TextureSampler TextureSampler;
     typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
-    typedef GrGLUniformManager::BuilderUniform BuilderUniform;
+    typedef GrGLProgramDataManager::BuilderUniform BuilderUniform;
 
     enum ShaderVisibility {
         kVertex_Visibility   = 0x1,
@@ -41,7 +41,7 @@
         kFragment_Visibility = 0x4,
     };
 
-    typedef GrGLUniformManager::UniformHandle UniformHandle;
+    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
 
     // Handles for program uniforms (other than per-effect uniforms)
     struct UniformHandles {
@@ -91,7 +91,7 @@
     };
 
     static bool GenProgram(GrGpuGL* gpu,
-                           GrGLUniformManager* uman,
+                           GrGLProgramDataManager* pdman,
                            const GrGLProgramDesc& desc,
                            const GrEffectStage* inColorStages[],
                            const GrEffectStage* inCoverageStages[],
@@ -181,26 +181,26 @@
         supported at this time. The actual uniform name will be mangled. If outName is not NULL then
         it will refer to the final uniform name after return. Use the addUniformArray variant to add
         an array of uniforms. */
-    GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
-                                                 GrSLType type,
-                                                 const char* name,
-                                                 const char** outName = NULL) {
+    GrGLProgramDataManager::UniformHandle addUniform(uint32_t visibility,
+                                                     GrSLType type,
+                                                     const char* name,
+                                                     const char** outName = NULL) {
         return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName);
     }
-    GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
-                                                      GrSLType type,
-                                                      const char* name,
-                                                      int arrayCount,
-                                                      const char** outName = NULL);
+    GrGLProgramDataManager::UniformHandle addUniformArray(uint32_t visibility,
+                                                          GrSLType type,
+                                                          const char* name,
+                                                          int arrayCount,
+                                                          const char** outName = NULL);
 
-    const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle u) const {
-        return fUniformManager->getBuilderUniform(fUniforms, u).fVariable;
+    const GrGLShaderVar& getUniformVariable(GrGLProgramDataManager::UniformHandle u) const {
+        return fProgramDataManager->getBuilderUniform(fUniforms, u).fVariable;
     }
 
     /**
      * Shortcut for getUniformVariable(u).c_str()
      */
-    const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const {
+    const char* getUniformCStr(GrGLProgramDataManager::UniformHandle u) const {
         return this->getUniformVariable(u).c_str();
     }
 
@@ -241,7 +241,7 @@
     };
 
 protected:
-    GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&);
+    GrGLShaderBuilder(GrGpuGL*, GrGLProgramDataManager*, const GrGLProgramDesc&);
 
     GrGpuGL* gpu() const { return fGpu; }
 
@@ -396,13 +396,13 @@
 
     const GrGLProgramDesc&                  fDesc;
     GrGpuGL*                                fGpu;
-    SkAutoTUnref<GrGLUniformManager>        fUniformManager;
+    SkAutoTUnref<GrGLProgramDataManager>    fProgramDataManager;
     uint32_t                                fFSFeaturesAddedMask;
     SkString                                fFSFunctions;
     SkString                                fFSExtensions;
     VarArray                                fFSInputs;
     VarArray                                fFSOutputs;
-    GrGLUniformManager::BuilderUniformArray fUniforms;
+    GrGLProgramDataManager::BuilderUniformArray fUniforms;
 
     SkString                                fFSCode;
 
@@ -417,7 +417,7 @@
 
 class GrGLFullShaderBuilder : public GrGLShaderBuilder {
 public:
-    GrGLFullShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&);
+    GrGLFullShaderBuilder(GrGpuGL*, GrGLProgramDataManager*, const GrGLProgramDesc&);
 
     /**
      * Called by GrGLEffects to add code to one of the shaders.
@@ -502,7 +502,7 @@
 
 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder {
 public:
-    GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&);
+    GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLProgramDataManager*, const GrGLProgramDesc&);
 
     int addTexCoordSets(int count);
 
diff --git a/src/gpu/gl/GrGLUniformHandle.h b/src/gpu/gl/GrGLUniformHandle.h
index 797afff..42dbd10 100644
--- a/src/gpu/gl/GrGLUniformHandle.h
+++ b/src/gpu/gl/GrGLUniformHandle.h
@@ -8,8 +8,8 @@
 #ifndef GrUniformHandle_DEFINED
 #define GrUniformHandle_DEFINED
 
-inline GrGLUniformManager::UniformHandle GrGLUniformManager::UniformHandle::CreateFromUniformIndex(int index) {
-    return GrGLUniformManager::UniformHandle(index);
+inline GrGLProgramDataManager::UniformHandle GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(int index) {
+    return GrGLProgramDataManager::UniformHandle(index);
 }
 
 #endif
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index 681d3f8..2afb95f 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -18,7 +18,7 @@
                 "Display program cache usage.");
 #endif
 
-typedef GrGLUniformManager::UniformHandle UniformHandle;
+typedef GrGLProgramDataManager::UniformHandle UniformHandle;
 
 struct GrGpuGL::ProgramCache::Entry {
     SK_DECLARE_INST_COUNT_ROOT(Entry);