Rename GrGLUniformManager to GrGLProgramDataManager
Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the
class would be used to manage shader resources that are not uniforms.
This is needed in order to implement NVPR on GLES.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/365853002
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index 0cea0dd..44c16a1 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -90,7 +90,7 @@
static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
- virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
+ virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEffect&) SK_OVERRIDE {}
private:
typedef GrGLVertexEffect INHERITED;
@@ -221,7 +221,7 @@
static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
- virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
+ virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEffect&) SK_OVERRIDE {}
private:
typedef GrGLVertexEffect INHERITED;