use the supplied matrix instead of the texture w/h div for the bicubic GPU effect
BUG=
R=bsalomon@google.com, caryclark@google.com
Author: humper@google.com
Review URL: https://codereview.chromium.org/37003005
git-svn-id: http://skia.googlecode.com/svn/trunk@11921 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/clippedbitmapshaders.cpp b/gm/clippedbitmapshaders.cpp
index 02d07bf..d7eb3b6 100644
--- a/gm/clippedbitmapshaders.cpp
+++ b/gm/clippedbitmapshaders.cpp
@@ -45,12 +45,13 @@
class ClippedBitmapShadersGM : public GM {
public:
- ClippedBitmapShadersGM(SkShader::TileMode mode)
- : fMode(mode) {
+ ClippedBitmapShadersGM(SkShader::TileMode mode, bool hq=false)
+ : fMode(mode), fHQ(hq) {
}
protected:
SkShader::TileMode fMode;
+ bool fHQ;
virtual SkString onShortName() {
SkString descriptor;
@@ -68,13 +69,16 @@
SkASSERT(false);
}
descriptor.prepend("clipped-bitmap-shaders-");
+ if (fHQ) {
+ descriptor.append("-hq");
+ }
return descriptor;
}
virtual SkISize onISize() {
return SkISize::Make(300, 300);
}
-
+
virtual void onDraw(SkCanvas* canvas) {
SkBitmap bmp = create_bitmap();
SkShader* shader = SkShader::CreateBitmapShader(
@@ -87,6 +91,10 @@
s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2);
shader->setLocalMatrix(s);
paint.setShader(shader)->unref();
+
+ if (fHQ) {
+ paint.setFilterLevel(SkPaint::kHigh_FilterLevel);
+ }
SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2;
for (int i = 0; i < 3; i++) {
@@ -115,4 +123,10 @@
DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); )
DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); )
DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); )
+
+DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); )
+DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); )
+DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); )
+
+
}